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Laz Man

QA
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Everything posted by Laz Man

  1. Last Alpha, Perishton received a big update. We have plans to update the map further on our way to the "Story" update mentioned on the roadmap. Some of the new POIs will go into Navezgane for 1.0 but the bigger updates will come later.
  2. Not all POIs need to be quest related. However, if it were to be quest related, having buildings to hide zombies in them is definitely one option. Thanks.
  3. So a few folks were talking about a baseball field POI idea in the Dev diary recently. Feel free to share your ideas and/or creations in here. I look forward to see what you guys can make. When I mentioned the need for a diagonal fence, I was thinking of the following concept. 😎
  4. I think we have talked about that idea before. That would probably fall under our park category. Wish we had diagonal fence pieces, probably the main reason we haven't made any of those.
  5. How many do we have now? I have lost count. 😁
  6. We have joked about a "Bong" Factory since they make trucks and computer monitors... 😁
  7. Biome progression will be addressed in the "Storm's Brewing" update planned for later this year.
  8. All of the factories are tagged for industrial.
  9. I dunno, you might be able to recreate that scene in the trailer if you turn on feral sense and go to a wasteland downtown city. 😎
  10. I am not aware of any other planned zombie model revamps apart from what has been shown recently on the animal side of things.
  11. Old model wasn't horrible but always reminded me like the B team guys from the expendable movies... 😃 The new look will pair better with the solider.
  12. Yes, coming in version 1.0. More details to follow when its ready to share.
  13. We plan to do some documentation at some point once changes have settled. As far as improvements / optimizations, a few did make it in for 1.0. Hope to get a few more in the future.
  14. Done, the cave POI I completed recently is a mine of sorts.
  15. Dolphins sound interesting but I just don't see their porpoise...😅
  16. Some of those are proof of concepts and/or facades for possible future content. They are not all guaranteed to go into production. Dishong is still currently the tallest skyscraper in A22 / 1.0. We are still focused on downtown remnant POIs currently, but it is still possible for extra unplanned content to squeeze in if we have time so there is still hope. Out of curiosity, what new POI would people like to see in A22 / 1.0 if you could only pick one? Sorry, no airports or yachts...😁
  17. We have a couple of new things shipping with A22 / 1.0 that should help in this area.
  18. Do you remember the name of the POI with the bathroom / living room? The trigger system has received some improvements in A22 but how they function is still mostly the same. Hopefully stealth gets some more love when bandits are worked in, but nothing definite yet.
  19. Yes, the new character system will be in 1.0 / A22.
  20. No bandits in 21 Alphas? If I remember correctly the first iteration of bandits were what the modders first used for their modded bandits. There was also a new version of bandits in testing / development prior to the release of A21. On the level design side, we talk about their implementation in levels all the time. I know it sucks having to wait, but can assure you progress is being made.
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