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Yark

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  1. Well I, for one, am very grateful that the last two years were spent creating this impressive specimen with a totally hilarious teddy bear head attachment. Not only that, but because of all the hard work on localizations, I can play the game with my Taiwanese friends who don't speak English. The auger sound effect, indestructible shopping carts and out-of-sync co-op player animations are completely unimportant compared to localization and drones. I am grateful to have the opportunity to play this game!
  2. "consider if the game was designed by women" Then who would do the programming?
  3. Man it really burns me up hearing of these healthy young people being taken by COVID. Stay strong brother; some day we'll make China pay for what they did to the world. #GonetooSoon #Survivor #GetPoked
  4. Something tells me you don't feel the same way about more controversial topics, such as crime statistics.
  5. In this thread, we love to censor people who hold different opinions. Stay classy.
  6. It is laziness though. If you've ever worked with a person who felt that the job he or she was doing was "good enough" despite not being done well, then you know about what we're dealing with here. The fact that the quest location names haven't been corrected doesn't ruin the game, but it does communicate very clearly that the development team really does not care. New animations are obviously significantly more complicated, so the art team could be excused for not having addressed missing attack animations... If not for the fact that they just spent time creating an HD model that nobody asked for. Not going to quote your whole post, but I never made any insinuations about them being greedy or malicious with their earnings. Curious that you would bring it up. And as for social media, Facebook is for boomers and Reddit is for young men with debilitatingly low testosterone levels. So having said that, my occasional criticisms will be posted here exclusively. Hopefully after my next year-long break from the game, we'll see a little more effort and new content aside from localization and zombie model edits. If I had a nickel for every time I've read something like this, I could buy a copy of this game for a dozen of my friends so they could all criticize it here with me. I purchased this game a couple years back and haven't seen significant changes. Maybe just a couple more years though!!
  7. I don't think you know what this means. Don't misquote me or hyperbolize what I've said to bolster your position. As to what you said about playing something else in the mean time, I just told you that I hadn't played in months. More accurately I haven't participated in a playthrough of any significant duration since I joined this community over a year ago. It's absurd that development time is spent on something like an HD zombie model, when minor bugs and aesthetic flaws persist for so long. No matter how much you may love the game, I am justified in my criticism of these decisions.
  8. You're conflating two different things. I said this is the first time I had played "in months," but that the reason I created this forum account was to report two bugs. Looks like I joined March of 2020, so those threads would have been posted at that time. Also, I said that not fixing a simple aesthetic flaw like quest location names was inexcusable, but I never said it was a travesty. If you find yourself needing to use hyperbole to get your point across, you may need to slow down and think about what you're really trying to say.
  9. There's no pressure for them to work hard on quality update, because this community is full of apologists. I suspect some may even be on the payroll, if you pay close attention to the reactions to many posts. I had not played in months, and the first thing I noticed upon logging in is that there is still no attack animation for the spear - a little jarring when you're playing with a friend. It's not that this is a game-breaking issue, but it's just inexcusable that this is somehow a lower priority than updating the Hawaiian zombie model. Additionally, the quests you receive from traders are still labeled with locations such as house_old_03, or store_02. Really, how lazy is this team? Oh and before I forget, the reason I made an account was to report two bugs I had found. One was that the Physician perk did not actually allow you to heal allies as it claimed, and the other was something to do with the stun baton perk. Not only have those threads been deleted or hidden, but the Physician perk no longer even claims to allow players to heal allies. What, was that too complicated for this development team?
  10. Just wait another three months and maybe we'll get another HD model.
  11. You're playing a game where you turn the living dead into a mess of flesh and bone and blood. Don't be so thin-skinned over the inability of all human populations to perform on the same intellectual level.
  12. Seems like this community is full of people who aren't quite sharp enough to understand this criticism in general. As Jenshae said, auto-aggro is just a cheap trick. In contrast to what most of you morons seem to think, it doesn't actually make the game more challenging. I guess you'd like it if medical bandages sometimes, instead of healing you, reduced your health by half its current amount. Wouldn't that be interesting and challenging? Most of you won't understand this comparison any more than you understand the topic anyway, so it's pretty pointless. Like trying to teach long division to Aboriginals.
  13. This is simply not true, as enemies can and do exist nearly everywhere else in the game - when they spawn - at a range where you can shoot them from a distance. In the example I provided, the enemies do not spawn even when you're just a few blocks above their heads; you need to physically be in the room. It's possible that their spawn box has an unusually small Y axis height compared to other spawn boxes, but it is certainly the case in other areas (e.g. Shamway and Shotgun Messiah) that enemies will spawn when you are above or below them. The same is not true for this example in the apartment building, and seems to have blatantly been designed as a "gotcha" trap where the player is actually forced to fall through the floor if he wants to clear the POI. It's not a challenge. It's just lazy and insulting game design. I can tell that you are an immensely intelligent man.
  14. There are more important things to work on, like the color of your mouse and keyboard lights during blood moons.
  15. Artificial is something that violates the established structure of the game. Another example of this would be the room in the 6-story apartment building, where you're meant to fall through the floor and subsequently be ambushed by the half dozen zombies in the room below. Except, there are no zombies in that room until you fall into it. You cannot simply break the floor and attack them from above, because the enemies do not even exist until you've landed on the floor next to them. This is artificial, it's insulting, it's not challenging, and it should not be defended.
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