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Posts posted by JaxTeller718
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Update Patch 6.2.1 No Wipe Needed
Addition: Added a line to safe zone text saying drawing too much attention will attract zombies
Addition: Added 2 health to insect recipes
Addition: Added Store Shelf Helpers
Addition: Added Chance of broken store shelves
Addition: Ravenhearst Nitrogen prefablist file
Balance: Slightly reduced birds nest
Balance: Lowered amount of loot in weapons bags
Change: Added Fertilizer, Toolbox and Tarps to Cardboard Box Loot
Change: Removed Food Spoilage from Server Files
Change: Bicycle Now Made in Personal Workbench
Change: Commercial Doors now give hinges
Change: Increased tree stumps in world
Fix: Lowered Stack of Chapters
Fix: Bicycle Handlebars now made in Personal Workbench
Fix: Removed Quick Continue Module in Spherecore that may have been causing continue game loops
Fix: Can of Water now has correct craft path
Fix: Fixed Weird Science Quest
Fix: Rotation on Well of Souls
Fix: Backpacks will now unlock properly. Already learned backpack slots will automatically open.
Removal: Cooking Pot and Grill removed as recipes
Removal: Food spoilage removed. You may need to go into your Mods folder and delete Sphereii_FoodSpoilage as well.
Removal: Removed rotten food recipes
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I dont know if you wanted to include the Ravenhearst 6 POI list. I compiled this myself and placed everything where it should (or i wanted it) to go.
Here it is if anyone is interested. we modified some vanilla pois and thus i included vanilla pois with this with the renamed ones included to avoid doubles spawning
[ATTACH]31010[/ATTACH]
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I reported this to SphereII a while ago but we couldn't repo the bug on his server. The good news is now we have a second case, so that might help track down the bug. We are working on it this morning but still cannot isolate the cause. Perhaps it starts after several days of game play as in my case it just appeared over time, so if anyone finds a reproducible clue please let us know.
I knew you guys would rock this. Awesome to hear. We love this mechanic and everything you guys produce for this community
I have made an official prefabfile for Nitrogen. I personally went through and placed what I wanted here. you can use this file in nitrogen. it includes vanilla pois. Enjoy!
Also a patch will be released tonight for some bug fixes, including the backpack bug with slots.
[ATTACH]31009[/ATTACH]
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Urgent
We have been made aware of a serious bug regarding food spoilage on servers only. Food will spoil each and every time you open your container. This is 100 percent NOT intended and we will be releasing a fix very soon for this. Single Player is not impacted. This is a server only bug. We apologize for this unfortunate bug making it into release.
If you run a server you can disable food spoilage until a fix is found by going inside the Mods folder and deleting the SphereiiFoodSpoilage folder entirely.
Single Player is not impacted by this bug and should not need to remove it. I have sent updated files to Bluefang. You may need to ask them to remove this folder for you. Again I apologize for this inconvenience.
This only needs to be done Server Side, clients do not have to do this. It can be done by yourself as well if you know how.
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Ravenhearst 6.2.0 for A18.2b5 Stable Has Been Released!
To read up on what has changed and what we are about go here
https://ravenhearst.enjin.com/home/m/47994860/article/5017181
All links have been updated. Thank you to all for your support and patience. I truly hope you enjoy this edition. We are far from done and our journey is just beginning!
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I refresh here every night to see if there are any new updates
Update you say?
Current plan is to release before December 25th. The sooner the better. No concrete date just yet but its coming, and when Im 100 percent certain that its fully playable with no need for game breaking wipes or bugs it will be in your hands to play.
I apologize for the long delay this time but we feel it was worth it to ensure that we didnt release 100 hotfixes and have to wipe you guys a week in. Your time is way more valuable to us then to release in that state. Our testers have been busting tail to make sure everything is proper.
I will be posting up a full written preview in the next day or two for you guys to read. Theres a lot of additions and new mechanics for you guys to become familiar with. We have went out of our way to add journal tips for everything so that all your questions can be answered in game by reading the in game journal.
Ive been playing it and i feel like this is the most balanced version yet in terms of difficulty. It starts nice and even, a bit challenging and then slowly increases as your gamestage goes up.
With wookies amazing options for zombies and hordes he added just for you guys everyone will find the perfect way to enjoy Ravenhearst this go around. Excited for you guys to get to play it and read the responses. On top of that we have so much more planned for the future in terms of expanding and strengthening the gameplay and mechanics.
Buckle up guys, the time is soon upon us!
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so in 18.2 the beds keep disapearing and folks continue to loose their spawnpoints
Do you happen to be using ServerTools on your server by chance?
There was a known bug that would make beds one time uses. Its since been fixed. May need to update server tools.
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Tasty 18.2 b5 lighting files -> https://www.nexusmods.com/7daystodie/mods/133?tab=files
my love for you knows no bounds
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Happy Holidays .. first off
I always loved SMX .. but I for one _ not liking the new version, because it is to Hard to read For Me .. might be the black background, not sure .. but I can not use it.
Not saying it is bad, just that I can not use it. So be it.
Everyone hoping you have a great weekend.
I can agree there. Some of our descriptions are long so i noticed that as well.
Its a moot point anyway as we have added and changed so much to progression that all my attempts to get it to work with smx havent so most likely we are keeping it as is, just the main menu will have that look. We are also looking into designing our own ui for RH.
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Here you guys go. For now its a basic port of Decpetives work with updated names etc and added weapons such as the M60.
Added 2 new skill groups for Javelins/Spears and Electric/Stun Baton. Turrets not added just yet. Unsure if i will to be honest.
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Ok really sorry to hear about your problems jersey and Jax.
I was very busy working on my new mods and forgot to check the thread here.
Made a quickfix which fixed the error and disabled the rocking chair movement until I find a fix.
Since this mod is using a tons of unity components and random stuff it's hard to track down every bugs haven't found anything else so far.
No need for apologies. We understand completely, i just wish there was a way I could have helped some people out with it. Thank you for the quick fix. This modlet is still one of the top ones. Love it.
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Ah. Sorry I disappeared so abruptly. I kind of got fed up with not being able to do some of the things I wanted to with this mod and the general direction the game was going. Just out of nowhere lost interest and dropped the game one day. Saw A18 came out and was curious about the current state of the game. After playing for a couple hours I still can't say I'm too happy with the direction... If the mod were more popular I may consider working on it more but glad to hear it only needs a couple tweaks to continue working in A18.
If someone else wants to take over this mod, feel free. Frankly I've just lost most of my interest in this game. It only continues drifting further from the amazing game that was A16.4 and I realized I was spending almost all of my time modding it to make it better rather than actually playing it.
I use this as a baseline for Ravenhearst, so first thing I did was get it working. I have a working version for vanilla experimental b6. If you like i can toss a link in here, and with permission a link in my modlets section as well?
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For me the error about the script has been ongoing since day one. BUT it never crashed out my server or anything crazy so i suspect its something that was added recently making it worse, or its something in the new Alpha thats compounding the issue.
When i get some time i will see if i can add the items in one at a time and pinpoint which ones cause it
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Wonkiest rocking chair ever... but i love it.. and this mod.
Amazing work. Jealous of it actually. The PC is awesome, the hot tub, the carousel, Great man. Just great.
Now my Community Town feel real!
EDIT:
Sad day.. have to remove the mod. Spamming the same error mentioned above... also gave some severely ♥♥♥♥ed up bugs on my server
Once getting off a hammock, it made my server unplayable. I saw players moving in place, then couldnt jump. Couldnt use DM or CM to fly. Removed the hammock, ZOOM we all fly across the map and then are stuck again. Remove a chair, ZOOM again.
Big bug... really hope it gets fixed.
EDIT again: I think it seems to be the rocking chair. The bug only happened to me directly after using a rocking chair, or while a player was.
Unfortunately I had alerted him to that error back in 17. Had to remove his stuff from Ravenhearst which Im sad about as it is a much loved modlet. Hopefully he can fix it so we can readd it in RH6.
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I know you are busy Dust, but which portion of this mod controls the Lighting. I desperately miss your darker crisper nights. Im crossing my fingers it is not part of the Texture pack we can not use.
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Your progression file has the lootgroups listed in it. There is no loot file.
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The State of Ravenhearst 6.0
With the release of Stable and the simultaneous drop of 18.1 to Exp a lot of you are asking when Ravenhearst will be ready. This is our official statement on our plans for 6.
Right now we do not have any estimates or release windows to offer up for you other than to say it will not be available on 18.0. The reason for this is I am currently in the middle of converting and planning out balance for RH and it would not be fair or realistic to expect it anytime this soon. 18.1? Perhaps but even then that is a very generous estimate.
The team is all in agreement that we want a stable honest and fully enjoyable release when it occurs. wOOkie nOOkie has converted all of his work so the majority of this work is in my lap now, and I am certain you guys want more than a port, but a new integrated experience worthy of our name.
Sinder is currently in her busy season with events and has worked on a few POI conversions but there are so many more to be done. This year we are going the extra mile and hand selecting POIs to give the RH touch.
Cpt_Krunch is busy at work on his maps of which there will be a few to choose from for those who like the static map, but he is mostly handcuffed by me and our team so no yelling at him. He can not produce something he is waiting on from us :slight_smile: Shades2529 is ready to go but is also juggling both RL and waiting on me to produce.
As for me. I will promise to offer updates as to our progress and say I am working hours every single day to get it finished and into your hands. But i am certain you guys would rather have a solid well rounded long term play on release instead of multiple patches and wipes and that is what I am doing my best to deliver. So patience will be key here.
Stay tuned to this channel for information on updates, testing, previews and more as they become available. Thank you all for your appreciation and support. We promise that Ravenhearst will be the wild and in depth ride that you guys come to expect from us.
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I think after removing the fishing mod, your save game will revert back to level 1 with everythings gone..
Not sure do you get the same issue as me?
This can happen with any mod that alters progression. Removing a cvar or buff that you learned effectively wipes your player data. Same goes for quests. Changing or removing quests can wipe your data because there is info in there that no longer exists. Been this way since 17.
Great work on this sousza. Its been implemented beautifully and we are enjoying it a lot. Look forward to your future work.
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Patch 5.5.4 Released No Wipes Needed
Change: Added Ravenhearst Zone 1 to Custom Maps. This is a fixed version of Ravenhearst Official Map. Custom Maps have been REMOVED from the base install of Ravenhearst. To install a custom map you will need to Select Ravenhearst on the Launcher, Click Manage Modlets, look for cpt_krunch name under authors and select it. You will see a list of the Ravenhearst Maps. Choose One (City Zone is the latest, Official is the previous map for those who want to continue on that one) and right click on it. Download it. The map will disappear from the list. It is now installed. When updates are made to maps you will see it in your list and you can choose to update it or not. Direct Downloading works the same way as adding a normal modlet. Download the map you wish to use, unzip it and add it to your Mods folder inside of Ravenhearst Install.
Change: Added Ravenhearst Current Edition to Launcher. From here going forward this link will ALWAYS contain the latest release. You will need to manually copy and move your 5.5.3 saves into this new folder. Dan Capo has been kind enough to make a very thorough video on the mod launcher and how it works.
Addition: Added Guppys Commercial Kitchen Deco
Addition: Began Adding Hand Models for Held Items
Addition: Added Guppys Door Pack
Addition: Added All Wood Frame Recipes from Small Bench to Craft in Table Saw As Well
Balance: Changed when T2 and T3 Night Walkers stop despawning in mornings
Change: Bone Shivs scrap to Bone Meal
Fix: Elevator craft times fixed
Fix: Removed Tree Seed that was not supposed to be Dropping
Fix: Driftwood Destroys Properly
Fix: Removed Wrecked Trailer that was causing NRE's If Spawned Inside Another Block
Fix: Butcher Table Resized Smaller
Fix: Weapon Table Resized Smaller
Fix: Removed Unused Bench Assets from JaxTeller718_Stations.unity3d
Fix: Added Missing Sandwich Book to Loot
Fix: Improper Name on Carrot Plant
Fix: Concrete Quarter Now Upgrades Properly
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Patch 5.5.3 NO Wipes Needed Game Saves A-OK
Repair Kit Repair Amounts RaisedDogs No Longer Give Raw Meat
Added Chance of Coffee Beans to Sinks
All Posters Now Sellable (Some Were Missing Tag)
Tool Head Sledgehammer Added to recipe unlock for Sledgehammer during quest
Tree Health dropped by 100
Boulder Health Dropped by 100 but resources lessened from them
Underground Rock Health Lowered. Resources remain the same.
Fixed Hand Models of Beer and Honey Trap Refills
Fixed Icons for Baton and Beehive
Fixed Localization on Beehive
Fertilized Seeds that are planted will now remain fertilized when harvested. So it is a one time harvest. If you pick the seed up and replant it it will NOT remain fertilized so if you move your seeds you will need to recraft fertilized versions.
Near Death Buff Reworked. Now you will lose only 30 percent Stamina instead of 50, XP Gains will be cut by 90 percent but the effect will last only 10 minutes instead of 15 minutes.
Reduced Amount of Bear Fur Needed for Bear Rug
Various Health Adjustments on Zombies to make them more unique
All Animals will now drop 1 of their respective hide. Wolf will drop 1 Wolf Hide, Rabbit will drop 1 Rabbit Hide. These hides can be cured in the drying rack to make Animal Hide. Each animal hide gives back differing amounts. For Example 1 Rabbit Hide = 1 Animal Hide but 1 Stag Hide = 6 Animal Hide
Removed a set of tree seeds to streamline tree planting
Added Custom Decor to Funeral Homes and Mortuaries
Adjusted stats on Insects in can and jar so they are a bit better
Military Crossbow Zoom Adjusted
Tungsten and Stainless Steel mats in recipes adjusted properly
Vehicles should now use the Vehicle Repair Kits to repair now
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Patch 5.5.2.1 Hotfix No Wipes Needed
Some small fixes reported by you guys. Remember I am active daily on our Discord to respond and chat with you guys so if you arent there yet head on over. Link is on the first page. We have a great and large helpful community.
Military Crossbow is Now CraftableScrap Brass Can Now Be Made in the Chem Station. Recipe Was Missing
Localization Fixes
Added Marauder to Craft Quality Skill
Added Missing Icon for Bug Ka Bob
Added Police Locker Loot Container for Police Station POI
POI Edits to Post Office, Police Station and Fire Stations
Reduced Bag Size of Zombie Loot Bags
Files Changed: loot.xml, items.xml, progression.xml, blocks.xml, JaxTeller718_Stations.unity3d, Localization.txt, SMXmenu Folder, Prefabs Folder
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Patch 5.5.2 Released! Full Wipe Needed Old 5.5.1 Games and Links Have NOT been Touched. You Will NOT be Updated to 5.5.2 Unless you INSTALL 5.5.2 Manually From The Launcher. Updating is Optional But Recommended
MAJOR release for you guys as we head into the countdown to A18. Lots of fixes, additions, new RWG, New custom made Map, complete loot rebalance, building upgrade overhaul. The WORKS.
Addition: Added Cpt Krunchs Custom Made Map Designed Exclusively for RavenhearstAddition: ATM Machine to Vending Placeholders
Addition: Added New Vehicle Military Truck
Addition: Added More World Items to Pick Up
Addition: 3 New Storage Boxes
Addition: Added Towels Crunchy Critters Book
Addition: Cardboard Box Storage
Addition: Zinc and Copper Back in Wastelands
Addition: Average Joe Class
Addition: Added Plant Seed Recipe for Trail Mix
Addition: rh5_Resident_Evil_Mansion_(by_Frantic_Dan)
Addition: Added Glass Pillar Torches and Steel Pyramid Torches
Addition: Added Animal Tracking. Huntsman Perk Level 4 unlocks a Animal Scent you can craft. Animals in the wild will glow for short periods of time.
Addition: Added More Sittable Furniture
Addition: Added Scoped Crossbow Repeater
Addition: Added New Posters
Addition: Added Deer Bladder for Hunter Scent Gained From Harvesting Deer
Addition: Added Goat Head and Trophy Gained From Harvesting Goats and Ram
Addition: Added Outhouse
Addition: Added Lion Statue
Addition: Added Classic Gore Blocks to Dead Body Lists
Addition: Dozens of New Lootable Cars and Trucks In Biomes
Addition: New Vehicle Marauder
Addition: The Return of the Log Spike
Addition: Added Guppys Commercial Deco (Not Craftable or Localized)
Addition: Tins Bleed Modlet (Bleeds now last longer but drain slower. Bleeds will Stack if you get hit multiple times. A section on Discord will be devoted to explaining how it works)
Addition: Tins Infection Modlet (Infection is now very deadly. And quick. Antibiotics will now be very important to Survival. A section will be devoted on Discord to explaining ow this works)
Addition: Added Guppys Hospital Deco (No Local or Recipes)
Balance: Reduced AA Batteries in Loot
Balance: Increased Limestone and Rocks Needed in Cement Recipe
Balance: Reduced Seed Drops in Loot
Balance: Reduced Count of Twine in Loot
Balance: Removed 20 Gauge Shells
Balance: Walker Skin Increased in Zombie Loot
Balance: Rebalanced the Spaz 12 to do less damage and decreased fire rate
Balance: Gas Pumps Can Spawn As Broken
Balance: Animal Spawns slightly rebelanced to Allow More Types to Spawn
Balance: Night Walkers Are Now Gamestaged. After Gamestage 25 They Will NO LONGER Despawn in the Morning
Balance: Rebalanced Runners Insoles
Balance: Increased Damage on Compound Bow
Balance: Reload and Handling Perks on Bows Now Max out at 25 percent Instead of 50 percent
Balance: Decreased Damage on Repeater
Balance: Lowered Fire Elf Hand Cooldown and Duration
Balance: Removed Large Backpacks from Loot
Balance: Spread Lessened on Compound Bow, Increased on Crossbows
Balance: 1 Oil Barrel Makes 30 Gas
Balance: 50 Oil Shale Now Makes 25 Gas
Balance: Adjusted Harvest Amounts From Wrenching Bed
Balance: Found Backpacks Now Unlock Incremental Slots. Last 4 Slots of Backpack Always Locked.
Balance: Lowered Count of Gun Parts Found
Balance: Adjusted Multiple Loot Containers
Balance: Increased Damage on Compound Bow
Change: Glue in Chem Station Now Crafts 2
Change: Turned Down Zombie XP
Change: Doors Drop 2 Hinges Now
Change: Lowered XP On Ores and Stone
Change: Schematics now come in Pages. Each schematic page found can be kept until all pages are found. With KP and the Research Desk you will be able to craft the appropriate schematic.
Change: Stainless Steel and Tungsten Steel Now Have Iron In Its Composition
Change: Destroying Sheet Plating Now Gives Back Iron Sheets
Change: Alarm Clock Scrapable
Change: Slightly Reduced Ore and Stone From Mining
Change: Repairing Now Requires Specific Kits. There is a Gun Cleaning Kit, Vehicle Repair Kit, Repair Kit and Advanced Reapir Kit.
Change: Added Wookies Fixes for Air Drops. There will now be less Zombies Spawned but they will be faster and a bit tougher than they were. This should help with servers but if you are not careful you can still spawn them over and over so please advise players to have consideration for others when claiming drops.
Change: Research Desk Now Added to Possible Workbench POI Spawns
Change: Added New Military Crossbow Model
Change: Glue in Campfire Recipe Changed
Change: Removed Particle Boss Zombies. This will imporove performance on BM
Change: Adjusted How Fast Water Drains From Players. It will be a bit slower now on stamina drain but regenerating stamina from too low a point can drain water faster.
Change: Carbon Now Used in Making Stainless Steel
Change: Destroying Sheet Plating Now Gives Back Iron Sheets
Change: Increased Storage Size on Tier 5 Storages to 9,10
Change: Removed Upgrade Kits. Vanilla Building is Back...sort of. You still need to upgrade the whole line. There will be a section devoted to which tools upgrade which blocks, but now only the Hammer, Wrench and Nailgun are needed.
Change: Copper Ore Tinted Red in Wastelands
Change: Removed All Cops for Performance. Even 2 of them could cut frames in half. Tough decision but it was for the greater good of performance.
Change: Moved Journal Chapters to Personal Bench
Change: Secure Chest Will Now Give Back 1 Hinge On Destroy
Change: Reduced Amount of Concrete and Cobblestone From World Pallets
Change: Added Chance of Animal Fat from Dogs
Change: Removed Food Poisoning from Can of Fried Worms
Change: Removed Pipe Weapons and All of its Mods. They were causing fram drops from being held.
Change: Clarified Parkour Descriptions
Change: Metal Door Frame 1 and 2 Moved to Workbench
Change: Archery Now Starts With 50 Arrows
Change: Hunting Knife Tool Head Now Unlocks With Hunting Knife Schematic. Recipe Changed
Change: Upper Tier Vehicles Now Take Reinforced Car Parts
Change: Chickens. All You Need to Know
Change: Gas Adjustments on Vehicles. Gas should consume quicker now.
Change: Removed Moe Puker For Performance
Change: Testosterone Added to Zombie Bears
Change: Rebalanced RWG. Added 4 New Hubs. Reorganized POIs
Change: Added All Sittable Furniture to Oignon Book
Change: Blood Moons should now last longer into the morning at lower stages
Change: Destroyed Auto Benches Now Have A Chance to Loot Car Parts
Change: Shaved Some Percentages on Stamina Loss From Mining and Construction Tools
Change: Increased Stamina Loss On All Sledgehammers
Change: Removed Coal Requirement from Basic Campfire
Change: Crayon Removed
Change: Gas Adjustments on Helicopter. SHOULD Burn More Fuel
Change: Enabled Direct Light Needed for Insect Traps and Crops
Change: Consolidated Rifles, Shotguns and Handguns Quest Lines into 1 Overall Firearms Quest
Change: Removed Building Quests, Screwdriver, Trowel and Multi Tool
Change: Increased Backpack Size By 1 Row
Change: Lowered High End Damage on All Guns
Change: Thumper Quest No Longer Shareable
Change: Posters are now Sellable for Small Amounts
Change: Rebar Frame Removed
Change: Added Parts Bench to Gun Quest Unlock
Change: Military Vehicles Now Contain Military Loot
Change: Removed SMX Bigger Backpack Modlet. Make Sure It is gone from your install
Change: Removed Frying Pan
Change: Steel Darts Can Now Be Made in the Normal Forge
Change: Removed Strand Resort
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Forum strikes again. I cant post the rest of the notes here. Head over to our website or discord to see them all
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Trello bot has been hacked. It was used to ban over 150 members there. If you know someone who was banned let them know they must rejoin the Discord. The bans have all been revoked but the members were still kicked. We apologize for this inconvenience. We have banned Trello bot and from what we understand this is not an isolated incident but is occurring in every Discord with Trello bot.
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If you are currently on a Challenge Quest in 5.5.0 you need to DROP the Quest before updating. The addition of Skill Points as rewards may very well reset your character. So before you update log in and make certain you are not on Challenge quests (Kill Chickens, Kill Special Zombies, Kill Nurses, Kill Pigs etc)
I would pull this from the update but its a damned if i do damned if i dont. If it gets pulled it could wipe other players. So make sure BEFORE you update you drop any Yellow Paper Challenge Quests
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(A21) bdubyah's modlets
in Mods
Posted
Man i know i have no place asking this but Im going to give it a shot.
Your vehicles are amazing, the best ones i have seen ever. Everyone is loving them to death man. Great work. Is there any chance of a motorcycle pack? Maybe harley themed or triumph. We would love to have a bike club on our server