Jump to content

JaxTeller718

Members
  • Posts

    2,254
  • Joined

  • Last visited

  • Days Won

    30

Posts posted by JaxTeller718

  1. Changes and Fixes

     

    Working Stoves and Grills

     

    Added 1 grill and 2 stoves to crafting. Added the others to traders only. Added Wall Oven

     

    Working Sinks

     

    Added a few more sinks to working (utility etc) and to trader

     

    Eggs in fridges

     

    Upped the probability to medium chances

     

     

    Changed the Working Devices Modlet to reflect these changes

     

     

    Added Car Respawner Modlet. Cars respawn to full working self after 2 weeks (14 days) in game

     

  2. 22 hours ago, slam said:

    How do I moved a repaired stove, or build a damaged stove to repair in my base?

    This seems less than useful if it can only be used on stoves found in random houses. 

    I can make them craftable for sure. Next update will do so

    8 hours ago, gpcstargate said:

    Good day JaxTeller

     

    On the "eggs in refrig" How low of a chance is there ... Checked many and haven't found a one Yet.

    Thank you and Take Care ... the Old Gamer .. 😌

    im still learning he loot system and the new probabilities. Will update them from low to medium next update

    7 hours ago, Zagan said:

    Yeah I tried to use this mod and you are right, you can't have a working stove in your base unless you take over a house with a broken stove in it for your base.
    Would be much better if it worked on an "Old Stove" or "Wall Oven" that you buy from the trader, or if you could just build one, so you can place it where you want.

    Agreed

  3. 32 minutes ago, Roland said:

     

    There are zero negative consequences to a downvote. Reputation can only be gained or stay where it's at. None of the reactions carry a negative reputation penalty. A like, thanks, and Prime Bless You all give positive reputation and the rest are neutral.

     

    Those who abuse the system lose credibility with it. Does a Kuosimodo dislike really carry any weight with anyone? joshwa0816 is headed the same way. 

    The only upvotes that matter are the ones given to me of course.

     

    Still waiting on a few from you. 

  4. 20 hours ago, Eighmy_Lupin said:

    Ah yes someone dares disagrees with you better insult their mental health and talk down to them.

     

    Seriously Roland you claim to a grown man but that's your response? Grow up.

     

    And you have done nothing to answer the legitimate concerts that I and may others have brought up, all you've done is pout that you're right and give passive aggressive remarks.  If you guys would actually talk to us about your motives and actually be consistent with them maybe we wouldn't come to the conclusion that we do, but as of now you have done nothing but dismiss and flip-flop on your supposed stance faster than any politician I've neve seen.

     

    If you truly believe what you claim to then there is a clear path, either reverse the HP change or change the material amount. Until you do one or the other it is clear you are either lying about your reasoning for making the HP chance or you don't actually believe in the "realism" argument. 

     

     

    Until then I suggest anyone not happy to talk to steam, they tend to me every generous when refunds when it comes to EA that aren't going anywhere. I got my money back despite having the game for years.

    Welp that seals it

     

    3iMK.gif.cb056cb3ec3a5ebd8fd90368e2fd480c.gif

  5. Just want to say again, as a player since Alpha 9, as someone who both loved and argued with @madmole over changes etc, as someone who HATED alpha 17.

     

    Good F%&%ng Lord am I having an amazing time playing Alpha 20. This is such a huge leap from A17 to now. It has reaffirmed my love for this game and this company. 

     

    Every choice matters, every corner has dangers, every minute in the world feels important and scary. The pois and generation are mind bogglingly great. Cities are amazing. Realistic. It is everything I was hoping for when I began this journey with you guys. 

     

    Just wanted to point that out. Many times have I posted when I did not like things, so I owed it to make sure you guys know just how much this old school player has fallen in love with this world once again.

  6. New modlet Added.

     

    Canned Food

    Adding canned food crafting unlocked at Master Chef level 5. Finally a use for cans and a nice compliment to the Working Microwave modlet. The recipes are janky because we do not have pears or peas or different meat and fish but hey we can hold 5000 concrete blocks in our bag so... lol

  7. 21 minutes ago, Frawst said:

    Didn't the desert biome used only give sand when digging???  

    I do believe so yes. Let me look into it

     

    NEW UDATE TIME!!!!  This one is a pretty good one I think

     

    v1.6

    -Blood Moons will now last until morning, even from the first one. The zombies that will attack when initial horde is done are normal zombies

    -Added back upgrade paths thanks to Gouki's modlet which can be found here

    https://community.7daystodie.com/topic/20168-gouki´s-a20a19-modlets/

    -Zombie corpses now lootable thanks to Survagers Zombie Loot Modlet which can be found here

    https://community.7daystodie.com/topic/20470-lootable-static-zombie-corpses-and-dead-zombies-modlet-a20-a19/ . This may need balancing as it may be op. Mostly junk loot with some special loot mixed in.

    -Canned Boiled and Murky Water returns

    -ReAdded the Challenge Quests in loot and traders

     

     

  8. 3 hours ago, Zagan said:

    Heh, have you tried MadToker's Killer Stone Axe? He made the first version of it and I have been keeping it updated since he quit. It modifies the base Stone Axe instead of adding a new one. You can play through the whole game with just this axe...lol.


    The Killer Stone Axe is a beast, I have it on Nexus Mods site.
    spacer.png

     

    Also I keep RussianDude's grasscutter going I keep on Nexus for others to enjoy. I have a personal version of it that I made into the ultimate weapon that chops Zeds up from 120m away at 100 entity damage and 900 swings a minute. It's hilarious to watch and will get you though a Blood Moon easily. These are just for fun though, serious players who like a challenge would probably hate me, heh. But I don't care, the whole point of playing a game is to have fun, right? Not everyone has fun the same way.

    I agree 100 percent that everyone should play their own way to have fun. That is why i love modlets because there is so many of them to choose from. I try to do my part in making things useful, realistic or more challenging lol. I dont think I would ever adapt these though because they are not something I would add to my own game. Although i do love that grass cutter too. 

  9. 11 hours ago, LastTugBoat243 said:

    The action points work! Just wondering if when I do unlock them are they supposed to look locked or is that normal?

    Also is the blunderbuss in crafting? I can't seem to find it.

    image_2021-12-17_235300.png

    The blunderbuss is not, it looks like they  might remove the model so I was afraid to re-enable it. Instead I went with primitive ammo for the pipe weapons, which seem to have replaced them. I can re enable it for now if you like to see it back and we can wing it until its actually removed. I miss that loud sucker :)

     

    Yes the locks staying there but being green is normal. As long as it is green it is unlocked just not purchased, which is confusing anyway. That s why I removed the ability to buy them because if you have green locks to level 21 then buy the next one I THINK (do not quote me on that lol) it will unlock the first padlock you don't have open so its a waste of points.

  10. 8 minutes ago, LastTugBoat243 said:

    There is a mod that does the same thing. You could see you could make it compatible with this pack if that's possible. Link to mod --> (https://7daystodiemods.com/gk-old-system-upgrade/) Hey btw is the current file updated to 1.5? I Did a fresh install of alpha 20 with the mod and started a new world in Navesgame with default settings but didn't see the action skill points you had shown in the screenshot.

    Is very much a shame that the fun pimps seem to be doing away with a lot of very nice features in the game. Its only gonna get worse it seems.

     

    Well that is one awesome find! Il will have a look at it right now. Theres no more points its just LBD now. Ill take a new screenshot of what i see

  11. 5 minutes ago, LastTugBoat243 said:

    Is it possible to reintroduce the old block upgrade system to the game? Where you could upgrade blocks like: Wood --> Reinforced Wood --> Iron Reinforced Wood --> Cobblestone --> Concrete --> Reinforced Concrete --> Steel? Thank you for the action skills fix. I'm excited to try that out.

    I would LOVE to but they removed all of those textures AND removed the ability to put the wet concrete drying as well. :(  Just more wonderful removals from the game each alpha

  12. 4 minutes ago, Cendar said:


    Thanks! It's not a problem, I'm ready to restart a new game if I must. ;)

    For the wood frames, I'm sorry, but in vanilla A20, without mods, building a wood frame cost 2 wood and upgrading it to a wood block uses 8 wood more. Maybe you should check if your installation is not corrupted by something else? 🤔

    It's not I made an assumption without looking lol. You are correct. But this is all fixed now, i tested upgrading and repairing and opening the skills screen and everything shows. Thank you again for pointing this out. I do believe this is all fixed up now and ready for a long term game,

     

    here's the notes. File is updated

     

    v1.5
     
    -Fix for Action Skills Not Showing
    -Fixed Stone Axe, Hammer and Nailgun not using Wood Planks for Upgrades
    -Removed Buying Action Skills. Purchasing skills would not work with levelling through usage. You still had to buy the skill making LBD useless
  13. 13 minutes ago, JaxTeller718 said:

    Ok thank you for the report and my apologies for this. I am fixing this now

    I have a fix in for Action Skills. Sorry about that, this MAY wipe out current games.

     

    As for wood frame not using wood it seems like this happens in vanilla too. Frame Shapes is a "freebie" it seems. Since you are using wood to make the shape it does not take anything when you upgrade the wood frame blocks which is .... weird. I may add it myself so that it makes a bit more sense. i will post here when this update is ready.

  14. 42 minutes ago, Cendar said:


    Oh yes, you're right! I should have specified I tried with only The Vanilla Project mod and none others.

    To be sure, I started a new game on a generated map with only The Vanilla Project. It's the same: upgrading from shape to wood don't use planks and Action Skills don't appear on the skills menu ingame.

    Ok thank you for the report and my apologies for this. I am fixing this now

  15. 51 minutes ago, Zagan said:

    @JaxTeller718 Hey thanks!
    That was fast, I figured it would take a week or 2 for a reply. Awesome!

     

    Er, how do i download them?

    I have not made links for each one so you will have to grab the entire package which is linked at the bottom of the first post. Eventually I will have individual links

  16. 15 hours ago, wolverine576 said:

    Whats the difference in the Green icon, shopping basket, and the green lock? If i understand it, you have to unlock, by doing the action, then buy with skill points?

    Is that how it works. I had a version 2 years back that worked that way. I will test if this is still the case but no you shouldnt have to do both. If you do then thats a huge bug i will fix

  17. 1 minute ago, CynicalGamer said:

     

     Aren't those the primary source of cooking grills when looted? In all my run throughs it seems like I got them out of those 2 particular items every game. Is there another way to make up for that loss in the looting? I know you can make those but isn't that after you get a forge?

    They cant be both loot and campfire. but they start out as loot. none are working until you upgrade them so if you don't upgrade them manually they will stay lootable

  18. 28 minutes ago, Kilroy5150 said:

     

    Honestly? As many non-working devices that can be made working. It just feels better knowing that they all could be grouped into one mod.

     

    I've been with 7D2D for a long time and, when people ask me about it, I have to tell people that the modders are what makes the game worth playing (to me). You guys seem to be about 2-5 years ahead on what would make the QOL feeling, in this game, better.

     

    Do you do any pickup mods? If so, could you combine the pickup with the ability to scrap anything you make available to pick up? That's been my real issue with 7d2d is there's so much out there, that could be picked up and scrapped, that can't be touched by default. When you guys get an idea to make content more accessible, I love ya for it :)

    Here ya go :)

     

     

    Working Devices

    Combines the working coffeemaker, stove, sinks, microwaves modlets into one modlet. DO NOT USE if you are already using the other ones.

     

     

    If you give me an idea of what items you would like to see picked up i can start working on that for you, Theres a LOT of scrappable items lol

  19. 2 hours ago, Cendar said:

    I just subscribed to the forums to thank you for doing this mod and your modlets! 

    I have some questions/feedback:

    - When upgrading from shape to wood, it doesn't use planks in inventory, is it normal ?
    - Action skills don't seem to work. I needed to install it separately from your other post.

    I really like how your mod extends the gameplay and need more crafting to do things. It feels more survival and less shooting festival. Keep up the good work!

    (Sorry for any mistakes, english is not my mother's tongue)

    I will look into why the Action Skills on this one are not working correctly. If you place any of my other modlets into this one I am not sure if there will be issues. I am not developing this to work with other modlets (simply because it will be impossible to ensure they work with the changes to wood and rocks etc) but i will have a look and hopefully I can get it to work properly. That goes for both above posts.

  20. 1 hour ago, Kilroy5150 said:

     

    Good deal. Is there any chance all the "working" (stove, sink, water cooler, ect) mods will be put into a singular mod package?

    i can combine the 2 sure. just the sinks and stoves? or all the working modlets like microwave and coffeemaker too?

  21. 15 minutes ago, wolverine576 said:

    Old school farming, where you till the ground...i hate farming plots!

    That is a project for Ravenhearst :)

    6 hours ago, Madnesis said:

    Using the Bone Knife (at least right-click action to carve meat) doesn't seem to increase the Blade skill. Is this expected?

    It should, I dont see why not. I will look into it. It is possible power actions do not level and I will need to fix that somehow

  22. Admin Skill and Experience Books

    Tired of using commands for players on your server? Need to wipe someone or yourself and need to get them back on their feet? Testing? Use these books to speed things up. Books for both Experience and Skill Points in values from 1 to 500000 will help anyone reclaim what is theirs. The books are set to Dev Only in CM Menu.

×
×
  • Create New...