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Telric

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Everything posted by Telric

  1. Just put up a new modlet for some iron gates. It's located in the new Block Modlets category. Just a quick mod that was made for a friend that I'm putting up here as well.
  2. I'll definitly look into cvars. that might help the server side issue. I'll revisit and completely rework the buffs to see what i can come up with... If there's an interest of course.
  3. I would very much like to do all that and more. The issue with it not working on a server (yet?) as well as vincent reverting to no buffs if you leave the chunk make it less appealing for me to do till i figure that part out. Would be nice to give an npc something to do while you go off and do your own thing, instead of needing to stay at the base.
  4. Yeah always up for suggestions. Vincent was kinda just a test to see how people would like it. The only problem is it dont work on servers... but i might find a way sometime. Right now it uses straight buffs but i might can do something with a single buff and cvars that change it. Ill have to look into it after my horse mod is complete.
  5. You can change the maxrepeaterate to a much higher number (it's in seconds). So value=10 would be 10 seconds between when its possible for the sound to play again. Version 2.0 is getting nearer to being complete.. ill be sure to increase the rate in the next version.
  6. I dont know yet. I havent been able to dig into that part. Got too many projects going on already.
  7. NP. If you ever want to try again later, i've taken a screenshot of the layout needed. Right click 7 days to die in your steam library, hit properties, then click the tab titled "Local Files". Click on Browse Game Files. This will open up the folder in the center of the screenshot. If you do not have a Mods folder, create one. Be sure to capitalize the M. Once that's done, open the Mods folder and drag the unzipped file from the download into the Mods folder. Boom, you're done. Mod Folder Layout Picture For the server, it's the exact same thing. Just depends on how your server provider gets to the files... The screenshot i took was through an FTP server.
  8. All of my modlets add some new unity files or icons, so both the server and the client need to install them.
  9. Are you unzipping the file that you download? You drag the folder within the zip file into the Mods folder of the server / client. Take a screenshot of what you have so far. The mod works fine on a server, I have it running on my server just fine.
  10. How do you mean not working? Giving errors? Or just not showing up? If errors, be sure everyone has the mod downloaded on the server. If its not showing up, make sure the mod is being loaded in the console on start up, then check your player to see if you have the telricshealthbarsplayer buff (using F3 and checking the PLY button on the top left. It will display your buffs on the top right.)
  11. The best way.. Old school exploring. Never fails! Find the POI yourself! lol
  12. Here's a sneaky peak at what i'm workin on.. This will be the new horse mod i release, but the old one will still be available for those who don't want the new stuff. Still a lot to do on it, but i'm workin on it atleast a little every day. Spoilers incoming!
  13. Ty glad you guys are enjoying it. i'm actually in the process of making a 2nd version that includes a POI where you'll go to earn your horse, instead of feeding a wild one.. It'll be a separate download so those who want to just feed a horse can. Still early going, but chunking away at it.. The saddle problem stems from UseOther not operating correctly all the time. Mostly in servers.. It's a known issue that i think is fixed in a20.. Pretty sure i read that somewhere. As for the legs.... Maybe. I'm not the best at unity stuff, so maybe when one of the expert vehicle guys figure out a way and share it with me i can redo them. 😛
  14. Lol.. its useful for some things, but not a custom entity. 😛
  15. It's a method TFP use to lower animal spawns without extra actual code. What it does is spawn an entity that is invisible, which dies on spawn. So it still spawns an entity there, but it instantly dies and is invisible, so you dont see it. Without this line of code, you'd see way more animals than you do in game now. Very useful for lowering total amounts of a certain type of entity without requiring reworking the entire spawning system. Just spawn a dead one in that's invisible to take a place of an alive one. An invis entity spawns with "buffDummyEntitySuicide" which adds -1000 health on start.
  16. Yep, create one, but be sure its a capital M.
  17. Tis an honor, good friend. My modlets are just place and go.. all you need to do is add them to your Mods folder. Double check you installed it to the correct folder. It should be in the same directory as you'd see "7DaysToDie_data" as a folder.. so a bit under that, you'd have your "Mods" folder, and inside that folder would be my "TelricsHorsesA19" folder. Urrrghh that dang wood sound. I've changed it about 30 times now. Must not be overwritting correctly. I'll go fix it tonight... Also you can thank @Jay_ombie for the jumping spiders idea hehe.. Okay just uploaded and checked out the spiders mod.. It's now set to Morganic instead of Mwood_regular.... hopefully it will stay that way. For some reason it didnt overwrite dropbox.. Both my backup and my live mod files said organic... but dropbox said wood.. /shrug
  18. Don't forget, if you started a new RWG, you'll have a POI that will spawn which has some salvageable planes and helis. If you find those you'll get a hefty extra chunk of parts.
  19. Yes clients will need the files downloaded. I made the nameplate part of the model, so you cant easily remove it sadly. I go for a more mmo / rpg style feel for my mods, so it fit. And the way i do entities, they constantly animate. I dont feel like learning a ton of unity stuff for a creaturepack style of modding. This way is easy and simple for me.. lol.
  20. Thank you! And glad you're enjoying them. I got some plans for the spider mod and working on a few of them when i get the chance. As for the sound, you can't change the volume of the sound through xml. But you can make them play less often by changing the maxrepeatrate property. That's how often, in seconds, the sound can be played. I'm not sure which one you're after for the less vocal part. To change the sound of the file, you'd need the original file and edit it in some way, then rebuild the unity3d file.
  21. Also, just uploaded some changes to the spidery mod.. Added new black spiders, and made spiders capable of jumping. Also changed the audio source of the spider, so now you can pinpoint where they are a bit easier. This mod will be getting a little more love eventually when i find time to sit down and do the things i have planned..
  22. Did a little change to the horses and biplane/heli mod. Added them to trader loots, but at a lower rate.
  23. Thank you! I just added it to the files.
  24. Yeah that's a love hate relationship for me.. I really enjoy finding work arounds with using xml only, but the limitations to work in are verrrrry annoying at times. It could be solved by code, but i dont wanna learn code. Plus that takes all the fun out of it for me 😛
  25. Well the problem isnt the timer, it's just that many many buffs do not work on servers. AOE buffs, randomroll buffs, even vanilla buffs like the useother buffs. Until there is more love for the buff system on a server, there isnt much we can do with mods You have no idea how frustrating this mod was. lol.. Ran into many problems with it, then finally got it to work well on SP, put it on the server and instantly got depressed cuz it dont work. lol.
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