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Telric

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Everything posted by Telric

  1. I only tested dedicated server. If you have a way to test a non dedi with a client or two, that'd be awesome to test out. I just know it doesnt transfer the buffs to Vincent when you use the tools on him on a server. I tried it on the server i run and instead of the 10 minutes of chopping buff, he got like.. a 3 second one. for no reason
  2. I just added a new modlet that's a proof of concept. It's an NPC that can get wood and stone for you. Try it out and lemme know what you think of it. I wasn't able to test much due to it not working on a server so timers and amounts of resources gained might need tweaking. Check it out. It's under the Entities Modlets and is called Telrics NPC: Vincent. This is NOT a mod for servers. It will not work. Servers do not transfer the buffs to the entity / to you correctly. So, sadly.. Single player only for now.
  3. You can change it for your server. Just change the weights in entitygroups.xml. Change the ones for the horses from .5 to idk... .2 or .25 or so and see how you like it. Is this on a server? Servers dont like buffs for some reason.. And what animation is that? The walking or the attacking animation (the one that's obviously not death... lol)
  4. I wish i could do models and textures like that, but i just dont have the artistic touch. the spider and most of the other models i have made are quite cartoony, but that's very much my limited style. lol.
  5. Thought i changed that.. must have uploaded the wrong one. Uploading a new one now that has that change in. I messed around with some color variations for different biomes, but just stuck with 1 color for simplicity. Might look into it again.. I can definitly add a jump to them like the spider zombies, so ill look into that as well. I'm not sure what you mean by the eggs like alien lol.. and the sound. still working on that. i wanna get a few more sound clips to alternate sounds, but between each different mod i have going on, buying new sound effects gets quite expensive... lol
  6. I dont see why it wouldnt work. I dont think there is anything that's a19 only in the mod. You might get some errors with the prefab part, but that can be deleted from the files.. delete the prefabs folder and then the rwgmixer xml from the configs folder. Lemme know if you try it out.
  7. Did a quick change to remove biplane and helicopter recipes from loot. Was left in by mistake since the first iteration required learning the recipes.
  8. Did a quick edit to the horses mod to make apples despawn after a while so the world isnt full of apple blocks. Also added a new modlet for a biplane and helicopter. Watch out for a plane or heli to fall out of the sky and crash, then go salvage it's parts to create your very own. Also includes an optional POI. If you want it to spawn, you'll need a new RWG. If you don't start a new POI, no worries. The mod works just fine without the POI. It's just for an extra option to get parts. This mod hasn't been highly tested for balance, so if anyone has input lemme know!
  9. Correct. any mod that adds new files that arent xml only will require all clients to have installed as well.
  10. Do you have it installed on client as well? Has to be on both sides.
  11. Just updated spider mod to allow spider web traps to be repairable with spider silk and a stone axe, nailgun, or claw hammer as well as have more health. Lowered egg chance to 0,3 instead of the 4,8 count.
  12. Lol np. Hope you got it fixed. And ty for playin the mods! I might do something with the spiders, but i was talking about the traps still when i asked about the health lol
  13. Lol the people on my server love the little spiders chewing faces off... For the eggs, i might can revise it. The only real testing i have available is the handful of friends on a server i run. We kinda like some things easy mode at times. Were struggling for eggs so i made the spider ones give some. The sound is kinda still in progress.. I need to find a variety of sounds for them and for other mods. So, i'm sure ill get around to it at some point. And lastly for the repairs, absolutely. Ill add that in next time I get a chance to mod. Hopefully tonight. What do you think about the health on them? Too low?
  14. Did some edits to a few modlets.. The guitar and golf club now can be crafted and use the pummel pete perk to determine level crafted. Spiders in the spider mod will spawn more frequently, the spider web trap is cheaper to craft, and added a rare mob that is a great source for spider silk as well as a higher chance to drop the spider mount. Also will add recommendations for how to use modlets. Example: The thumper mod sadly does not function very well on servers, so i'd recommend playing it in single player. Stuff like that.
  15. I'd assume the same way you did the other weapons. It's just another club with different stats and skin.
  16. Unfortunately i'm of no help with a nitrogen question. I've never used it. You might be able to ask in the nitrogen's post and get some pointers there.
  17. Just updated Magisters Mansion to work with alpha 19. It's also now a target for tier 3 trader quests.
  18. Good catch. Just forgot to delete the harvest from the first block when i copied over. I'll fix it and add your translations in after work! Ty chiko!
  19. Perfect time to put out a new POI modlet since we just got a new experimental. Check out the new Survivor House A modlet (in the Events Modlets section). It adds a new POI to explore with an additional quest chain. Nothing super fancy like the old Magisters Mansion prefab, but just a little change of pace.
  20. Awesome! Updated the post to include it Thank you!
  21. They do! The are the same tier as the horse mod, so it has minibike size storage.
  22. Just added another modlet that adds 5 new books that increase the stun baton's uses. Find them in loot or purchase from the trader!
  23. I've been told that plenty of times... hehe. Shoulda seen guppys discord when i was just starting pokemod and the pirate mod i was working on (it fell through for now...)
  24. Just updated the post with a new mod called Telrics Spiders.
  25. Hey all, I just put up two new melee weapon mods. Pretty simple, but careful with installing. Depending on load orders of your other modlets, it could switch items that already exist in your inventory. Just the nature of item mods unfortunately. Mods are loaded in ABC order.
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