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Telric

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Everything posted by Telric

  1. I think all that can be found in the xml and in the prefab editor.. The facenorth is 0. The y offset is -7. The size is 81,47,78. As for the .pille file, I'd assume that's from pilles prefab editor, which is another thing ive never used lol... Maybe just loading the prefab into that editor and saving it would generate a .pille.... But i'm not sure. Also note that the xmls are set to have this: <property name="Zoning" value="ResidentialOld, Commercial" /> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert" /> Not sure if that's needed for nitro or not.
  2. Hey thanks for playing! For that, I have no idea. I've never messed with compo pack and nitrogen together. That might be a better question to ask in nitrogen's thread.. How to add prefabs to the gen list.. Sorry I dont have a direct answer
  3. Just put in a little fix that someone brought up. The horses in horse2.0 mod werent able to be healed with apples. Fixed that now, so redownload the files if you're wanting that to work again. It wont require a restart or anything if you redownload.
  4. Awesome! Thanks Chiko. I added it to the files in dropbox.
  5. Hey all! While working on this RPG project, I created a little assassin. The model is from mixamo. You can find the link and a video (though idk how well itll show the stealth part) in the "Entity Modlets" section.
  6. Just tried it on my end and i dont get those messages. Try verifying files. Do you have a mod that for some reason changes the names of biomes?
  7. It's called MaybellsFarm. I could be wrong, but i think in order to get it to show up in the dynamic prefabs you need the actual prefab in the vanilla's prefabs folder. They don't show up from mods when using dynamic prefabs. Not sure if that's what you're using or not.
  8. Glad you liked the quests. Looks like you figured out the side quests.. I'm currently working on a massive overhaul mod that contains many many quests, much like this one. So... when its released (long ways off still) you'll have plenty to do.
  9. I just loaded it up and it's allowing me to interact with her. It might be a conflict with another mod or something. You can type while in DM to give yourself the quest, if you're on single player or admin on a server. I'm not sure why it wouldnt allow you to interact, since its just a lootable block.
  10. You get the quest from the npc next to the door.
  11. Awesome! Thank you, as always, Chiko! I've updated the files to include this localization now.
  12. Yup exactly. None of the quests are absolutely required to be completed, so you don't need to lose sleep over it. I had to make it atleast a little tough lol.. I did add the particle effect that will hopefully catch your attention, which is pretty visible at night. Hopefully you wont cheat when i finish this mod up.. its a long way off, but its very quest heavy and RPG feeling. I have a bit done, but i'm reworking just about every aspect of vanilla.. so it will take me a while.
  13. It's in the farm somewhere. It is quite hard to spot, but it helps if you do the quest at night.
  14. I just released a little modlet for a 2x2 iron bar door. Same friend requested that, so i made one. There is only one size in this mod. I've also updated the gates mod to have a 2x2 size as requested by @Croggon
  15. Lmao.. it does take some practice. I got fairly good at it when i was testing... at the start i was using wood instead of cobble and the ramps stood no chance..
  16. Its not a huge deal ifn you cant do those two quests, though both give 2 reputation. No other quest that i can think of uses a break block or upgrade, so that will all work.
  17. The blocks need to be broken to get the items, so you could change it to be a lootable block instead of breaking if you wanted.
  18. Thanks for playing the mods! Ill add a 2x2 either late tonight or tomorrow. Out of town for today, but ill get to it for you.
  19. yeah i editted it. seems you dont have any entities at all spawning in that area somehow then.. maybe after BM itll trip the spawner or something.. as for the thumper, the quest is what causes the waves of zombies. staying within the dome will make it so after the thumper is done excavating, you'll get the buff that is sent out through AOE (this is known not to work on a server though...). the buff you get will determine how much thumplurite resource you will be able to harvest from the finished thumper. it's basically a multiplier buff. the final piece of the quest is to obtain an item that's harvested from the thumper as well. the thumper is kinda patchwork since there really isn't a simple system in vanilla to do all i wanted to do.. so some issues are to be expected sadly 😕
  20. no no, it was my post that sounded hostile.. i said "it aint hard." and taht just came off as hostile to me... lol. so i changed it. it wasn't anything from you. When you're in your main area, run a LE command in the console and see what comes up. Maybe run a killall as well, then see what happens. Could just be a clogging of entity spawns in the area.
  21. It will feel like a whole new game since vanilla is all about looting places to get your gear. This will be more like an MMO where questing and NPC reputation, etc will take over as being the focus. And no, i don't use code stuffs in my mods. I stick to pure xml and unity stuffs.
  22. As of right now i have no new modlet in the works. Been focused on my skateboarding lately lol.. This new project would be a total overhaul and would only work with a custom world. I've always wanted to do a very large scale story line mod... I had one going in 17 or 18.. It was all pirate themed. But i got burnt out on it.. I'm going to take the basic structure of that mod and transform it into something new.. It might include some pirate stuff from the old mod as well. We shall see!
  23. I actually just started a very large project that'll include a ton of questing.. Ill be MIA from the modding scene a while, but I'm doing a custom world with a custom quest line and all.. Itll take a long time... I'm gonna implement most of my existing mods into this new custom world. If i end up needing help with something and you're down, i'd gladly invite you to the server (once its up) for some POI or quest work or something. I just started last night building the terrain. Hopefully today I'll start getting a few buildings down. Just about everything will be custom made, so itll take a while. Only vanilla things will be some of the items and the player model.. And blocks / deco... This sounded hostile.. so i changed it a bit. lol... Here, i took out some of the animal spawns in this.. just replace what's in my modlet's files and test it out. entitygroups.xml
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