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pahbi

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Everything posted by pahbi

  1. For a game that relies so heavily on RNG, there should be a robust bad luck protection system in place. I'm sure severe bad luck is mitigated on servers where many people are playing and there is an economy going on, but for folks like myself who generally just play solo, we're left with editing the xml files to compensate for really bad luck. I'm greatful the devs put in those xml files so we can edit them, but I'd rather just be building forts and killing zombies.
  2. lol your right, someone delete that video pronto! ๐Ÿงจ If you did afk, I think cops would destroy the blades, and eventually the zombies would get through the electric fence and tear a way into the base.
  3. Its really weird, it must be a zombie AI thing that triggers off of xp gained, or materials gained... I can be in my base, running 2-3 forges and not see a zombie for days. But as soon as I start mining, chopping lots of wood or digging clay, holy zonks, screamers are coming out like gang busters.
  4. I'm just going to go off topic because I don't like the topic anyways. ๐Ÿค” That blade base video and bunker base videos looked sweet. I could easily see the bunker base being an early game horde base with just cobblestone, that you upgrade later on as materials become available. Later on once I get enough material, I'm definately doing that blade base.
  5. *UPDATE* I apologize for being so late with this, but I haven't really been paying attention to the game lately. The location of the mods directory has changed, so here are some instructions on where to put the mods directory. *NOTE* For me, it seems the game auto moved my mods to the correct directory, so be sure to check if the game did the same to you. Anyways, Step 1 go to the following location: C:\Users\YOUR_USER_NAME\AppData\Roaming\7DaysToDie\ Step 2 Look for a directory called Mods Step 3 If there is no directory, create a directory called Mods Step 4 Copy all of the mod files to that directory. Step 5 Each mod can be in its own directory (see image below) Last step is the most important - Have Fun! - Pahbi
  6. I get that stuff needs to be gated, but the gate choices are kind of weird. You can build a rifle but not a needle and thread? If you finally give up on finding this stuff, I have modlets that add acid, sewing needle and beaker recipies to the workbench. https://community.7daystodie.com/topic/26048-a20-modlets-lotl-perk-fast-plant-growth-super-iron-pickaxe/
  7. There must be some way to get the balance they are looking for without all the extra clicking.
  8. I think I started playing around alpha 6ish (I can't remember exactly when) Horde nights were something right out of a George Romero movie, where zombies were trying to get through windows and doors and everywhere else, and you could hold down the fort with a shotgun and a pickaxe. Good times...
  9. The smarter the zombies get, the more players rely on pathing cheesy forts to cope. I miss the old days when you could just put out a bunch of spikes and defend your place with a shotgun.
  10. IMO, any game that relies heavily on RNG, should include some form of bad luck protection.
  11. I havent played since A17, and I think the game has come a long way, its easy to see how much work the team has put into the game.
  12. I read somewhere that building in water will keep most of the horde at bay, maybe find a lake and build your crafting base there, and wait out the horde nights that way?
  13. Yes and Yes The default, 'xp to next level' is 10000, and the default skill points per level is 1. Setting 'xp to next level' to 1000 should level you approximately 10 times faster. BTW, is this working for you on the stable release?
  14. I have a modlet that will let you extract acid from lead acid batteries using the workbench. Should help alleviate some of the acid scarcity https://community.7daystodie.com/topic/26048-a20-modlets-lotl-perk-fast-plant-growth-super-iron-pickaxe/
  15. It seems like it works, but maybe I'm not doing something right. I opted out of the beta, and started a new game. Do I need to uninstall and reinstall?
  16. I made some modlets that make farming easier. https://community.7daystodie.com/topic/26048-a20-modlets-lotl-perk-fast-plant-growth-super-iron-pickaxe/
  17. Sounds good. Main thing is having fun!
  18. For anyone it might help, here is a modlet that gives 100% chance to get seeds back on harvest. https://community.7daystodie.com/topic/26048-a20-modlets-lotl-perk-fast-plant-growth-super-iron-pickaxe/
  19. Thanks for pointing this out, the skill points thing shouldn't have had any brackets, maybe I uploaded the wrong file, I'll go look and make sure. Edit: Yup, I uploaded the wrong file for skill points, sorry about that, it should be fixed now.
  20. I would expect this to work on existing saves. To be honest I'm not 100% certain what '5' actually represents. '63' is the default value, it seems that lower values make crops grow faster. Most crops have 3 stages of growth right? I believe '5' relates to the amount of time between each stage of growth. Next time I plant some crops, I'll stick around and try to figure out how much time '5' is.
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