pahbi
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Everything posted by pahbi
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Is it like those bundle quest rewards from the trader? I would add a bundle to the items.xml file then a recipe to reference that bundle? * Edit * Took a few tries but I figured it out. 👍
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Is it possible to make a recipe that returns multiple items? For example, a recipe that uses stone arrows as an ingredient but returns feathers and stone? Thanks, - P
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Apologies, I will update the readme to clear up the confusion. I updated the modlet, if you re-download it, the books, schematics and magazines should show up under the science tab. At least it does on single player, I'm not sure about server, but I suspect it will work. Give it a try and let me know. Sorry about the confusion. - Pahbi
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Totally agree. However, with the rabid fans and mods that inhabit these forums its 110% pointless to post anything here. It will never see the light of day to the devs, and the entire time your trying to bring something to light you will be relentlessly attacked by the rabid fans who feel its their duty to protect the game, and mods who will inform you of why you are wrong. The only available solution is to put rabid fans and mods on ignore, and then mod game to your liking. I'm not a programmer by any stretch, but I was able to learn to make some mods by looking at what others did, and using a xpath tester to eventually figure stuff out. The learn by reading thing isn't bad as a concept, but its just to much. 75 books to master a skill is really just silly when you think about it. So I'm making a work around mod that will allow players to just craft books from paper, glue and leather. The better solution would be to just not require so many books, but my programming skills just aren't up to that.
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If you don't mind using mods, I have a mod that re-enables tier 6 crafting. https://community.7daystodie.com/topic/26048-a21-modlets-lotl-perk-fast-plant-growth-adds-recipes-updated-from-a20/
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I vastly prefer DLC
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Not a big fan of the screamers either. Obviously, its the apocalypse and a dangerous world, and things should be trying to kill you, and no place should be 100% safe. But the screamer mechanic is just silly, monotonous and annoying. Please let it be a placeholder for something better down the road. Give us random waves of stuff to deal with. Packs of zombies, birds, bears, wolves, killer chickens and vicious zombie rabbits or whatever. I'd like to rig up sticks, strings and cans to get a warning of an attack.
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I'm guessing no true end game. This is a 19 dollar game, not a AAA 60 dollar title with a monthly fee and/or micro transactions. Multi-player, pvp, mods and/or whatever you come up with is the end game.
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Building and improving a camp for fellow npc survivors is a awesome idea.
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1. LOTS and lots more POIs. 2. A storyline 3. More vehicles, more customization 4. More textures to paint with 5. Special zombies 6. More animals, every animal has a zombie version 7. Probably not possible, but I would like randomized zombies 8. Zombie Fat Elvis
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I've noticed no difference between win 10 and win 11.
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Farming not very viable even with living off the land 3.
pahbi replied to WayneFrancis's topic in General Discussion
I really couldn't care any less what the arm chair mathematicians or our fan boy mods try to explain about seed math. I'm not asking for 1 seed to feed an army, and it makes sense that farming in a zombie filled apocalypse is hard, and sometimes plants fail. But the current system is tedious, uninspired and really unworthy of everything else the fun pimps have produced. Hopefully something better is in the works -
I dislike the skill system, its to long and drawn out, so I use a modlet to quickly level through it. The skill system could use some consolidation.