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Javabean867

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Everything posted by Javabean867

  1. Oh it can be fun, I ended up doing a hatch hallway on the ground floor, single file path to me, and walls that I built out to be 3 blocks wide. I then did fallback positions up the stairs and around to one of the offices overlooking the vats. It was definitely a lot of fun early on, because the zombies wanted to tunnel through the side walls.
  2. I have no idea if this is even possible, but i have an idea. I hate the lock picks, and i often grab a dev god hammer to bust the locks when i find them. Or i will spawn lock picks as i run out(they are stupid expensive). We need a lock picking tool that doesn't get used up. It has durability that is decreased each time it is used. It would be repaired with repair kits. The lock picking perk would determine what level tool you can make, as well as reduce the chance that you would accidently set a pin incorrectly. The tool quality would effect durability, and also reduce the time it takes to pick the lock(think more pick types in the tool set). Oh and you can keep the icon the same. Thoughts?
  3. Only quibble i have is that it doesn't directly effect your ability to run. Just use tools and weapons. Having that extra stamina available from those activities effects your ability to run. So it is more of an side effect, rather than a direct effect.( i'm sure that is what you meant anyways, but just being nit-picky)
  4. I don't think anyone from the fun pimps have ever said anything even remotely like that. Yes there is a rebalance of the loot that is going to happen, so higher quality loot will be less readily found, but no one has said that it was being removed from the loot tables. I think the goal is to be able to loot/craft/shop and the same levels of quality will be about the same. Also i do know they are talked about switching out quality 6 at some point with legendary quality items. But that might be a pipe dream at this point.
  5. I had 1 playthrough where I got the water filter mod, and jept a stack of murky water on me, because it holds so much water lol.
  6. Currently there is no early water difficulty. Spend 1 perk, make 100 jars, fill at a pond. Removing jars from the game makes the early water more difficult. You will still find servings of water, but the jar aspect of it is only in the gui. Like bowls for soup and gas cans for gas, those will just be used as the visual.
  7. Now he is getting it, everything is a role-playing game, hot dogs are sandwiches(basically all food is a sandwich), and all physical descriptions of a dog can be applied to cats. Get over this meaningless hurdle you have over strict definitions of things and you will be much happier
  8. I personally love all of the melee options. The new power attack that is planned in a21 I'm even more excited.
  9. Have you seen the wackiness of the crawlers when they hit water. All of a sudden its a bunch of floating legless zombies. Quite disturbing actually.
  10. There is always a level of performance improvements set for each alpha. But don't expect any real improvements on your end until it is fully released, and not in an alpha stage. The main goal is to get the content in, then adjust performance to be playable, then when it is ready to go gold they will deep dive on improving performance.
  11. Omg, I love that idea of adjusting the xp for certain tasks like that. I'd probably lower the xp for upgrading/building because that is a but op.
  12. Who else loves this setting? I certainly do. I always feel like I'm dragging through a run when I have less. You get tougher enemies faster, better loot faster. And I just recently started a Navesgame map, and I forgot how much I missed burnt biome. It is literally my favorite 1 to be in. I love the burnt out look, and enemy types that just wander around. Anyways, can't wait for Alpha 21.
  13. it sounds like a mod situation, that way you can play the way you like to. You'd probably like the undead legacy mod, because it makes frames incredibly expensive to use. I've been watching JaWoodle's series on it, and its been interesting. Not interesting enough for me to play though. Otherwise you are suggesting the modification of a feature to suit the minority of people who find that feature annoying or immersion breaking.
  14. Isn't obvious all the glass jars de-spawn into the ether, and then respawn at the dew collectors for fresh water, as well as random cabinets for the murky water finds.
  15. Wait, are you only worried about yourself accessing cheats? Or are you worried about other people accessing cheats? If it's the prior, just don't lol. If it's the later then follow the other people's instructions.
  16. I mean there is nothing stopping you from shooting every ceiling section, but that seems like a waste of resources. That being said, I think the stealth skill should give a radar for zambees in your immediate area, so its easier to find them when you didn't agro them.
  17. Wait, why are people upset over zombies in the ceiling? People hide when scared, the ceiling seems like a logical place to go. If they were I felted prior to hiding(or died and zombified) then it makes sense that zombies would be in ceilings.
  18. It's a big forum, so it's easy to miss stuff. Part of the problem with the cities is the windows. They worked on those blocks for a21 to be less of a resource hog, so we should see better frame rates in the cities.
  19. Yup just use creative menu and grab what you lost. You can easily gather what you need that way. Ir you can bite the bullet and pretend that your base got wiped out by a zambee horde.
  20. Please accept this cookie as appeasement, I'll play nightmare difficulty to at least day 14 on my next run as penance.
  21. this is a totally serious post, and I expect zero shenanigans.
  22. Both are awesome! I think placing them in a row and EXPLOSIONS!!!!!!!!!!!! ehm sorry. I like the line going off like a fuse personally.
  23. I'll get the seed and other info for everyone. As well as report a bug if something like this hasn't been reported yet lol
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