archimp Posted October 16, 2018 Share Posted October 16, 2018 have played that game and idea on that melee is perfect. stole that in this game ?? i be more clear.. i mean that when u hit enemy u go forward and u need right timing to attack again Link to comment Share on other sites More sharing options...
Brian9824 Posted October 17, 2018 Share Posted October 17, 2018 Funny, I've seen so many threads in dead frontier 2 forum complaining about it. It makes no sense, I don't need to walk forward to swing a club Link to comment Share on other sites More sharing options...
archimp Posted October 17, 2018 Author Share Posted October 17, 2018 Funny, I've seen so many threads in dead frontier 2 forum complaining about it. It makes no sense, I don't need to walk forward to swing a club well have u swing really hard or really heavy item? u body go little bit forward when movement and weight combines. Link to comment Share on other sites More sharing options...
Dimpy Posted October 17, 2018 Share Posted October 17, 2018 That's a realistic game mechanic, and it would certainly add combat depth, but I don't know what kind of priority it should have compared to other depth-increasing mechanics or if combat depth is even what TFP want more of right now, or if they want to make it an RPG. Can you make a case that it is suited to this game in particular? Link to comment Share on other sites More sharing options...
Brian9824 Posted October 18, 2018 Share Posted October 18, 2018 well have u swing really hard or really heavy item? u body go little bit forward when movement and weight combines. All the time. Unless you are clueless you have proper footing for stability you are not pulled forward. I mean for instance Have you ever seen anyone choo down a tree? They aren't having to constantly walk backwards while chopping it down. Link to comment Share on other sites More sharing options...
Dimpy Posted October 19, 2018 Share Posted October 19, 2018 All the time. Unless you are clueless you have proper footing for stability you are not pulled forward. I mean for instance Have you ever seen anyone choo down a tree? They aren't having to constantly walk backwards while chopping it down. In this video, you can clearly see that the guy is moving his whole body in the direction that he is swinging, which in this case is downward. When swinging something heavy, moving along with the object can increase the kinetic energy of the blow, because effectively you are pushing on it over a longer distance relative to the ground. Work done on an object equal force times distance, work done equals change in kinetic energy, and kinetic energy is a pretty good estimator of how destructive a blow is. Link to comment Share on other sites More sharing options...
Dimpy Posted October 19, 2018 Share Posted October 19, 2018 This actually seems like the same idea as the "Charging Bull" agility perk Madmole showed. Link to comment Share on other sites More sharing options...
archimp Posted October 20, 2018 Author Share Posted October 20, 2018 In this video, you can clearly see that the guy is moving his whole body in the direction that he is swinging, which in this case is downward. When swinging something heavy, moving along with the object can increase the kinetic energy of the blow, because effectively you are pushing on it over a longer distance relative to the ground. Work done on an object equal force times distance, work done equals change in kinetic energy, and kinetic energy is a pretty good estimator of how destructive a blow is. yes i love the physics of dead frontier 2..its hard but is certainly satifyig combat system.. no more easy wimpy low weight ♥♥♥♥. ofcourse it needs to make it right. 7 days to die have really nice shooting on bows but other mechanics needs more impact and some some reality mechs Link to comment Share on other sites More sharing options...
Brian9824 Posted October 20, 2018 Share Posted October 20, 2018 In this video, you can clearly see that the guy is moving his whole body in the direction that he is swinging, which in this case is downward. When swinging something heavy, moving along with the object can increase the kinetic energy of the blow, because effectively you are pushing on it over a longer distance relative to the ground. Work done on an object equal force times distance, work done equals change in kinetic energy, and kinetic energy is a pretty good estimator of how destructive a blow is. Yes because you swing a sledgehammer in a downward motion. Again moving your body doesn't mean moving your feet. - Chopping a tree with an axe no one moves forward while swinging an axe. You brace your feet otherwise you'd be off balance for any follow up swings Breaking rocks with a pickaxe - again your not pulled forward as you swing. The most you MIGHT do is step in for extra force but you immediately step back after swinging aka no movement. Again think about everyone who has ever cut down a tree. They never step forward or get pulled forward when they swing. They remain fixed with a wide stance and control their weapon. Link to comment Share on other sites More sharing options...
archimp Posted October 20, 2018 Author Share Posted October 20, 2018 Yes because you swing a sledgehammer in a downward motion. Again moving your body doesn't mean moving your feet. - Chopping a tree with an axe no one moves forward while swinging an axe. You brace your feet otherwise you'd be off balance for any follow up swings Breaking rocks with a pickaxe - again your not pulled forward as you swing. The most you MIGHT do is step in for extra force but you immediately step back after swinging aka no movement. Again think about everyone who has ever cut down a tree. They never step forward or get pulled forward when they swing. They remain fixed with a wide stance and control their weapon. well main purpose is to fix melee impact. i just sayed that df2 have better physics on melee.im not talking about moving forward. i have miss explained it on first post. so thats why u think im talking about exactly same combat system Link to comment Share on other sites More sharing options...
Brian9824 Posted October 21, 2018 Share Posted October 21, 2018 well main purpose is to fix melee impact. i just sayed that df2 have better physics on melee.im not talking about moving forward. i have miss explained it on first post. so thats why u think im talking about exactly same combat system Yeah its confusing because you said i mean that when u hit enemy u go forward and u need right timing to attack again It makes no sense that you can't swing a melee weapon without walking into a wall in DF2 and its the #1 complaint regarding the melee system. Link to comment Share on other sites More sharing options...
archimp Posted October 22, 2018 Author Share Posted October 22, 2018 Yeah its confusing because you said It makes no sense that you can't swing a melee weapon without walking into a wall in DF2 and its the #1 complaint regarding the melee system. Yes but hoping some changes on combat still.. Its better than before in 7 days than couple alphas ago but yes still need tweaking Link to comment Share on other sites More sharing options...
SxR Posted October 23, 2018 Share Posted October 23, 2018 Probably trying to explain head bob or camera motion. Example, The Forest. Link to comment Share on other sites More sharing options...
TSBX Posted October 25, 2018 Share Posted October 25, 2018 Melee should feel natural and fluent. Unless your stats don't support that. Link to comment Share on other sites More sharing options...
archimp Posted October 25, 2018 Author Share Posted October 25, 2018 Melee should feel natural and fluent. Unless your stats don't support that. madmole have send some videos, how skill perks work etc. there is also skills for melee.so yes skills/perks support melee aswell Link to comment Share on other sites More sharing options...
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