LowfDog Posted October 2, 2018 Share Posted October 2, 2018 The developers are not going to be able to please everyone. They will create the game they want and if it turns out to not be fun for long term playing for some people they will either move on or mod it...like every other game in existence. Thanks for spelling out your preferences. It's good to know what people want. At the end of the day the developers will make a decision and it will either align with your desires or it won't and then you will have to decide what to do. Most likely, if you never want to experience any zombies that can run you will need to play with a mod that removes the running from ferals. It is doubtful that the vanilla game will go as far as you are desiring because the devs want running feral zombies. Joel is balancing the player speed vs zombie and dog running speeds to make sure it isn't impossible to survive nor is it automatically guaranteed that you will escape. It needs to be thrilling and risky and fear inducing but also doable. I think what concerns some players is that the people who appear making the decisions on game balance also don't appear to be particularly good at the game. It makes zero sense to be shooting arrows at zombies who are literally (note correct usage of the word) five feet away, yet this is the game play we see in videos time and time again. In A16, my play group lets screamers do their thing, because the chaos is fun and challenging, although the ridiculous zombies spazzing out and running in circles makes melee nigh impossible. In those cases your options are a) time it perfectly on intercept while the zed is still rushing you (doable with enough practice), b) switch to shotgun for a point blank decapitation, c) have a friend intercept it laterally and take it out, or d) have a sniper take out the offending runner from a distance. We could easily take out the screamers before they ever get a chance to yell, but that wouldn't be as fun. Unfortunately, if zombies have no loot and can't be harvested for their fat, bones, and raw meat, there's absolutely no incentive to kill them, no reason to challenge ourselves by pushing the limits of gameplay, and the result is less fun had by all. The way current A17 previews look, melee is getting nerfed to the point where ranged fights will be the only feasible way to fight and underground facilities will only encourage zombies to swiss cheese the terrain, which is incidentally the reason why downward attacks got taken out in the first place. Keep in mind my group makes underground facilities to do large scale mining and for fun public works projects like garages, not because we're hiding from zombies. Horde nights are spent above ground, because that's where the fun is. Now, don't get me wrong, I'm looking forward to A17 and I'm going to hope for the best. But I do worry that people who don't know how to design bases are going to force the gameplay in a direction that's less fun. Recently, we've switched from converting POIs to building our bases from scratch, which is good because-- if the POI resets become a reality, it won't be feasible to convert one into a base. Which is sad, because there's a certain amount of roleplay fun from converting an old house or a Shamway into a medieval fortress. Again, this is another example of design forcing a certain style of play, which is never good in a game whose main charm is how open-ended it is. Link to comment Share on other sites More sharing options...
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