Sinnocence Posted June 26, 2018 Share Posted June 26, 2018 I am assisting a server and needed some help with something I would like to do. Is there a way to have the RWG place a POI only once for the whole map upon world creation? Link to comment Share on other sites More sharing options...
Guppycur Posted June 26, 2018 Share Posted June 26, 2018 Not using xml, no. ...you can make it so damn rare that it only spawns once if you're lucky or that it spawns so far away from each other players will never find the second one, though. Link to comment Share on other sites More sharing options...
Sinnocence Posted June 26, 2018 Author Share Posted June 26, 2018 That is possible yes, but I really want be specific with it because it will be a Lobby for the server. Any ideas? I thought about strong arming it in by building a Lobby hub but not sure about the mark up to limit that spawn to one only as well. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 26, 2018 Share Posted June 26, 2018 Yes. You could set a specific biome to only spawn X distance from the center and then make that biome have 1 instance of a POI. Now if you want it positioned somewhere specific? That's WAY harder. The best thing is to not have the POI spawn at all and then use a server manager to spawn it where you want it. Link to comment Share on other sites More sharing options...
Sinnocence Posted July 6, 2018 Author Share Posted July 6, 2018 Yea I was trying to dodge that to make the server admins life easier, ensure it would respawn loot as needed, and that the traders would spawn in. Link to comment Share on other sites More sharing options...
BeatKidz Posted July 6, 2018 Share Posted July 6, 2018 Just paste it where you want it Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted July 9, 2018 Share Posted July 9, 2018 I don't know if this is what you are looking for, but in rwgmixer if you switch the poi to wilderness group; adding it example <prefab_rule name="wildernessGroup"> <prefab name="skyscraper_01" max_count="1" prob="50"/> or <prefab name="skyscraper_01" max_count="1"/> </prefab_rule> This is how i regulate larger pois, and use some of the Pois specific to Navezgane in random gen. Link to comment Share on other sites More sharing options...
Sinnocence Posted July 14, 2018 Author Share Posted July 14, 2018 Yes. You could set a specific biome to only spawn X distance from the center and then make that biome have 1 instance of a POI. Now if you want it positioned somewhere specific? That's WAY harder. The best thing is to not have the POI spawn at all and then use a server manager to spawn it where you want it. Yea I may have to go with your first idea and strong arm a biome just for this POI. Sucks but seems to be the only way. Thank for you time sir. Link to comment Share on other sites More sharing options...
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