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[Custom Armor] 2 Questions !

The Loooser

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I have the following 2 problems:


1.) I simply don't get the colour for the item which I set for it in the XML. I want a white Hazmat Helmet which emits light.


Colour: 250,240,240


But ingame, it has another colour! Same for the Icon ... See yourself:








2.) 2nd Question just solved ....



Any advice for the 1.) ?

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So you mean I should just replace


<property name="CustomIcon" value="hazmatMask"/>

<property name="CustomIconTint" value="250,240,240"/>




<property name="CustomIcon" value="leatherHood" />

<property name="CustomIconTint" value="87,87,87" />




Then is just has an Icon of the Leather Hood. But how does this help me?



Maybe you could just copy and paste the lines and insert what is needed ? Because I don't really understand what you mean : C


The colour shall be 250,240,240:




<item id="1505" name="advanced hazmat Mask">

<property name="CustomIcon" value="hazmatMask"/>

<property name="CustomIconTint" value="250,240,240"/>

<property name="Waterproof" value="0.15"/>

<property name="Class" value="ItemClassToggle"/>

<property name="Meshfile" value="Items/Misc/sackPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="metal"/>

<property name="RepairTools" value="leather"/>

<property name="HoldType" value="45"/>

<property name="Weight" value="60"/>

<property name="EconomicValue" value="1200"/>

<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>

<property name="EquipSlot" value="Head"/>

<property name="Degradation" value="250" param1="true"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="Encumbrance" value="0.01"/>

<property class="Attributes"> <!-- scrapArmor -->

<property name="ConcussiveProtection" value="0.228,0.57"/>

<property name="PunctureProtection" value="0.18,0.45"/>

<property name="FireProtection" value="0.16,0.4"/>

<property name="RadiationProtection" value="0.12,0.3"/>

<property name="ElectricalProtection" value="0.06,0.1"/>

<property name="DegradationMax" value="240,600"/>


<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>

<property class="UMA">

<property name="Overlay0Tint" value="250,240,240"/>

<property name="Mesh" value="armor_hazmat_head"/>

<property name="Overlay0" value="armor_hazmat_hood"/>

<property name="Layer" value="2"/>

<property name="UISlot" value="Headgear"/>

<property name="ShowAltHair" value="true"/>


<property name="Group" value="Clothing"/>

<property name="ActionSkillGroup" value="Clothing/Armor"/>

<property name="CraftingSkillGroup" value="craftSkillScience"/>

<property name="RepairExpMultiplier" value="10.8"/>

<property name="LightValue" value="0.7"/>


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So instead of writing


<property name="CustomIcon" value="hazmatMask"/>


I shall write


<property name="CustomIcon" value="advancedhazmatMask"/>


Is this all to *make* a new icon?


I just did it and now the only difference is that the icon of the item in the equip slot is missing. So I guess the game does not know *advancedhazmatMask* and I indeed need to do something different to *make* it as a new icon?




But also what you talk about is related to the ICON but not the item itself ? Because I feel like this would not solve the problem with the item being not white in the real game.

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When you change an item of clothings color, it does not always translate well. Tinting a certain piece of clothing or armor white especially. Yes, you need to rename your item. Yes, you need to apply a custom icon the name can be the same but change the color of the icon as well. I changed the hazmat suit army green and it worked out well, when i tried white couldnt notice much of a difference in color.

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I don't know but every Item has it. Therefore does not seem like you could even remove it.


I cannot even repaint Items which Vedui does in this Videos. See me dying Military Boots - it is not even working !!!!!




I copied what Vedui did and made them white. They don't change at all.

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Overylay0 - the 0 is just an index, you can have Overylay1, Overylay2 etc


The colour for an item is a tint over the existing mesh material, so you can only get close matches if the uncolored item is white (hazmat are orange)


To achieve fully what you are wanting you'd have to edit the uma textures, but from what I've heard that's difficult (works in previewer, crashes in game)

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