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Removing game mods


SnowDog1942

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Peoples asking for teleports, increased stack sizes, new tier late game weapons and tools etc

And then 3 days after you give it to them they leave the server.

 

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Do enemies and the 7th day hordes spawn correctly in creative mode? I've only ever used it for short periods to test new builds and mechanics outside of the regular game.

 

Not sure about this, DM mode breaks fuel in A 15-16 (Tank refill magically) but cm ... i cant remember such problems

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And then 3 days after you give it to them they leave the server.

 

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As every vice versa, usually first thing new players do after joining new server, and "hello", is checking "/home" comand working. If not - "bye". "Minibikes disabled? Bye", "Loot not respawn? Bye", "Loot decreased? Oh, its... hm... bye".

Players likes extended abilities, not cutting. They likes challenges like "New very strong enemies, and new modded weapons, powerful, but very hard to obtain" instead "decreased weapons damage and ammo hard to get".

Of course servers with hardcore rules exists, but they targetted on their own, already existed community, with rare chance random joined player stays long time. In same time servers with +comfort always on top of servers list.

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