Blight Posted December 14, 2017 Share Posted December 14, 2017 Hiho, some players on my server are definitely to rich, they own to much resources... so we need a gamble machine and since I have not seen anything like that yet... For A16.4: Blocks.xml <block id="xxx" name="gamble"> <property name="CustomIcon" value="airConditioner" /> <property name="DescriptionKey" value="farmerDesc"/> <property name="Material" value="Mbedrock" /> <property name="Shape" value="New"/> <property name="LightOpacity" value="4"/> <property name="EconomicValue" value="10"/> <property name="Model" value="pipe_cap"/> <property name="Texture" value="521"/> <property name="ImposterExclude" value="true"/> <property name="Place" value="TowardsPlacerInverted" /> <property name="CanPickup" value="false"/> <property class="UpgradeBlock"> <property name="ToBlock" value="gambleloot"/> <property name="Item" value="Casino-Ticket"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> </block> <block id="xxx" name="gambleloot"> <property name="Material" value="Mbedrock"/> <property name="StabilitySupport" value="false"/> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Mesh" value="models"/> <property name="Model" value="LootContainers/chest02" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/> <property name="Texture" value="521"/> <property name="ImposterExchange" value="imposterCTREighth" param1="98"/> <property name="IsTerrainDecoration" value="true"/> <property name="Class" value="Loot"/> <property name="LootList" value="104"/> <property name="DescriptionKey" value="furnitureGroupDesc"/> <property name="DowngradeBlock" value="gamble"/> <property name="EconomicValue" value="56"/> </block> Items.xml <item id="xxxx" name="Casino-Ticket"> <property name="CustomIcon" value="questMaster"/> <property name="CustomIconTint" value="FF00FF"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Meshfile" value="Items/Misc/casino_coinPrefab"/> <property name="Material" value="stone"/> <property name="HoldType" value="21"/> <property name="Stacknumber" value="500"/> <property name="EconomicValue" value="5"/> <property name="EconomicBundleSize" value="1"/> <property name="SellableToTrader" value="false"/> <property name="RepairTime" value="0.5"/> <property name="RepairAmount" value="20"/> <property name="CraftingIngredientTime" value="0.2"/> </item> add to item: stoneAxe, wrench, nailgun, clawhammer: <property name="Allowed_upgrade_items" value="....... Casino-Ticket"/> Loot.xml Put your own stuff in the loot.xml, this is just an example, containers t1-t5, t5 proccs around ~every 250 tickets 1x <lootgroup name="gambleT1low"> <item name="oldCash" count="10" prob="0.5"/> <item name="casinoCoin" count="50"/> </lootgroup> <lootgroup name="gambleT1high"> <item name="oldCash" count="25" prob="0.5"/> <item name="casinoCoin" count="100"/> <item name="redTea" count="1"/> prob="0.1"/> <item name="steelPolish" count="5"/> prob="0.01"/> </lootgroup> <lootgroup name="gambleT1Ticket"> <item name="Casino-Ticket" count="1"/> prob="1"/> </lootgroup> <lootgroup name="gambleT2"> <item name="Casino-Ticket" count="1"/> prob="1"/> </lootgroup> <lootgroup name="gambleT3"> <item name="Casino-Ticket" count="1"/> prob="1"/> </lootgroup> <lootgroup name="gambleT4"> <item name="Casino-Ticket" count="1"/> prob="1"/> </lootgroup> <lootgroup name="gambleT5"> <item name="Casino-Ticket" count="1"/> prob="1"/> </lootgroup> <lootcontainer id="104" count="1" size="1,1" destroy_on_close="true" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="baseTemplate"> <item group="gambleT1low" prob="1"/> <item group="gambleT1high" prob="0.4"/> <item group="gambleT1Ticket" prob="0.1"/> <item group="gambleT2" prob="0.1"/> <item group="gambleT3" prob="0.01"/> <item group="gambleT4" prob="0.008"/> <item group="gambleT5" prob="0.002"/> </lootcontainer> Recipes.xml <recipe name="Casino-Ticket" count="1" craft_time ="240"> <ingredient name="casinoCoin" count="800"/> </recipe> <recipe name="Casino-Ticket" count="1" craft_time ="240"> <ingredient name="rockSmall" count="2500"/> </recipe> <recipe name="Casino-Ticket" count="1" craft_time ="240"> <ingredient name="scrapIron" count="1000"/> </recipe> For A17 - 17.4 (as modlet): V.1: Craft only (Tickets) https://workupload.com/file/4ygSp3mQ V.2: Loot only (everywhere) https://workupload.com/file/YDsHVqMA V.3: Loot and Craft https://workupload.com/file/2RWRU2aP For testing (spawn with 10 tickets) and some advertising [PvE] - [PvE] - Pimp My House - Nightmare - 91.200.101.71:26000 [PvE] - [PvE] - Pimp My House - Tea Lounge - 91.200.101.71:25000 Link to comment Share on other sites More sharing options...
SMiThaYe Posted December 14, 2017 Share Posted December 14, 2017 You're missing xml code in your spoilers Otherwise care to explain the function of the mod? From what I gathered upon quickly pausing the video on your signs: "Craft a Casino Ticket, grab an upgrade tool and right-click one of the blocks (steel balls). There is a very low chance to get full Ancient Event stuff." You spend 800 Casino Coins on one Casino Ticket and the output is the single slot top-left on the steel ball. Link to comment Share on other sites More sharing options...
Blight Posted December 14, 2017 Author Share Posted December 14, 2017 was not finish, some parts need to be explained. you need to put your own stuff in the loot.xml. container t5 proccs every ~250 tickets, for rare items. my loot.xml, DONT use it (cause of the modded items) <lootgroup name="gambleT1low"> <item name="oldCash" count="10" prob="0.5"/> <item name="Chocolate" count="1" prob="0.1"/> <item name="casinoCoin" count="50"/> <item name="Cane Sugar" count="1" prob="0.2"/> <item name="Milk Powder" count="1" prob="0.1"/> </lootgroup> <lootgroup name="gambleT1high"> <item name="oldCash" count="25" prob="0.5"/> <item name="casinoCoin" count="100"/> <item name="redTea" count="1"/> prob="0.1"/> <item name="steelPolish" count="5"/> prob="0.01"/> <item name="Cocoa Powder" count="1" prob="0.1"/> </lootgroup> <lootgroup name="gambleT1Ticket"> <item name="Casino-Ticket" count="1"/> prob="1"/> <item name="Casino-Ticket" count="2"/> prob="1"/> </lootgroup> <lootgroup name="gambleT2"> <item name="Cocoa Beans" count="1" prob="0.1"/> <item name="Advanced Splint" count="1"/> prob="0.01"/> <item name="Diamond" count="5"/> prob="0.3"/> <item name="TommysKit" count="1"/> prob="0.15"/> <item name="Titan" count="10"/> prob="0.3"/> <item name="Starter Drink" count="1"/> prob="0.1"/> <item name="firstAidKit" count="1"/> prob="0.3"/> <item name="Gold Powder" count="1"/> prob="0.01"/> <item name="Forged Gold" count="1"/> prob="0.01"/> <item name="goldNugget" count="1"/> prob="0.1"/> <item name="Gold Ingot" count="1"/> prob="0.01"/> <item name="Shocking 762mmBullet" count="2"/> prob="0.3"/> <item name="Exploding 762mmBullet" count="1"/> prob="0.20"/> <item name="Burning 762mmBullet" count="2"/> prob="0.4"/> </lootgroup> <lootgroup name="gambleT3"> <item name="TommysKit" count="1"/> prob="0.15"/> </lootgroup> <lootgroup name="gambleT4"> <item name="Titan Shovel" quality="50,600"/> prob="0.1"/> <item name="Titan Pickaxe" quality="50,600"/> prob="0.1"/> <item name="Titan Fireaxe" quality="50,600"/> prob="0.1"/> </lootgroup> <lootgroup name="gambleT5"> <item name="minerParts" prob="0.6"/> <item name="Ancient Auger Parts" quality="50,450"/> prob="0.1"/> <item name="Ancient Auger Blade" quality="50,450"/> prob="0.1"/> <item name="Blade [Event]" quality="50,450"/> prob="0.1"/> <item name="Ancient Sniper Barrel" quality="50,450"/> prob="0.1"/> <item name="Ancient Fireaxe" quality="50,600"/> prob="0.1"/> <item name="Ancient Pickaxe" quality="50,600"/> prob="0.1"/> <item name="Ancient Shovel" quality="50,600"/> prob="0.1"/> </lootgroup> <lootcontainer id="104" count="1" size="1,1" destroy_on_close="true" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="baseTemplate"> <item group="gambleT1low" prob="1"/> <item group="gambleT1high" prob="0.4"/> <item group="gambleT1Ticket" prob="0.1"/> <item group="gambleT2" prob="0.1"/> <item group="gambleT3" prob="0.01"/> <item group="gambleT4" prob="0.008"/> <item group="gambleT5" prob="0.002"/> </lootcontainer> Link to comment Share on other sites More sharing options...
toores Posted December 15, 2017 Share Posted December 15, 2017 Loot crates? Link to comment Share on other sites More sharing options...
dutchplayers Posted March 30, 2019 Share Posted March 30, 2019 Looks cool. Working for A17? Link to comment Share on other sites More sharing options...
dutchplayers Posted March 30, 2019 Share Posted March 30, 2019 With some XML changes does this work great with custom 3D models in Alpha 17! Link to comment Share on other sites More sharing options...
Blight Posted April 1, 2019 Author Share Posted April 1, 2019 Updated as a modlet for 17.2 with some changes (bronze, gold, diamond - ticket) and @dutchplayers, can you please share it? Edit: ok, found it in your theme -> https://7daystodie.com/forums/showthread.php?113903-%E2%9C%94%EF%B8%8FThe-Official-Dutch-Players-Overhaul-Modpack-Verified-Download#128229&p=963354#post963354 Link to comment Share on other sites More sharing options...
CrypticGirl Posted April 1, 2019 Share Posted April 1, 2019 Nice to see the 17.2 modlet version. I have a question; where do you find these gambling machines? Link to comment Share on other sites More sharing options...
dutchplayers Posted April 1, 2019 Share Posted April 1, 2019 Hey man! Thank you for the new update. the new update is better than my changes. Great work! Link to comment Share on other sites More sharing options...
Blight Posted April 2, 2019 Author Share Posted April 2, 2019 Nice to see the 17.2 modlet version. I have a question; where do you find these gambling machines? thats more for an admin, you need to place it manually (im using it at a lobby). Link to comment Share on other sites More sharing options...
Blight Posted April 2, 2019 Author Share Posted April 2, 2019 Added 3 versions. loot only, craft or both Feedback about the balance between craft and loot is welcome (V.1). Link to comment Share on other sites More sharing options...
mr.devolver Posted May 10, 2019 Share Posted May 10, 2019 thats more for an admin, you need to place it manually (im using it at a lobby). I might have weird taste, but I wanted this to enhance my singleplayer game, but putting those balls into the world without actually having to craft them feels like cheating. Do you think you could add recipes? Link to comment Share on other sites More sharing options...
dutchplayers Posted May 13, 2019 Share Posted May 13, 2019 Still the best gambling mod! Edited now to gamble with my own 3D models Link to comment Share on other sites More sharing options...
TheOwlSky Posted June 11, 2019 Share Posted June 11, 2019 How do I remove one when I put it down? Link to comment Share on other sites More sharing options...
mr.devolver Posted June 11, 2019 Share Posted June 11, 2019 How do I remove one when I put it down? By default, you can't do that, however you could change blocks.xml to turn the gamble items into pickable ones. To do this, open blocks.xml and look for this line: <property name="CanPickup" value="false"/> and change it to: <property name="CanPickup" value="true"/> There are 3 lines, one for each gamble ball - gambleBronze, gambleGold, gambleDiamond, so you will have to change it for each ball individually. Next time you start the game, you will be able to pick them up and place them anywhere else you want. If you play multiplayer, once you place them where you really want them to be, I suggest you to change these lines back to false to prevent other players from picking them up. Link to comment Share on other sites More sharing options...
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