wolverine576 Posted April 1, 2017 Share Posted April 1, 2017 Redwood blocks are very limited as i saw poking around in XML, i used the redwood to burn lol Link to comment Share on other sites More sharing options...
Spider Posted April 1, 2017 Author Share Posted April 1, 2017 Another very minor bug. Chopped down a redwood tree, got 50 "Redwood". The wood is really colored red but looks like wood. Issue is you cant do anything but scrap it. I suggest a recipe to make redwood blocks out of it as a replacement or companion to the existing recipe for redwood blocks that use a flower as dye. Already a thing. There is a Red Wood Perk with the recipe. The Block is very strong for wood. We could change this to just drop a lot of wood or something. open to suggestions for the Red Wood Trees Link to comment Share on other sites More sharing options...
wolverine576 Posted April 1, 2017 Share Posted April 1, 2017 Already a thing. There is a Red Wood Perk with the recipe. The Block is very strong for wood. We could change this to just drop a lot of wood or something. open to suggestions for the Red Wood Trees I agree, change to just drop alot of normal wood. I was going to do just this thing on my server. Even the redwood icon, just the color of it is ugly to me lol Link to comment Share on other sites More sharing options...
Tetrameth Posted April 1, 2017 Share Posted April 1, 2017 As with vanilla, I really feel as though animal hide and leather armor are really missing out on their place in the game, which is a huge shame. Scrap armor is so close that its really not worth sinking points into anything else. And I always feel a twinge of sadness when I overlook leather/hide armors for this reason. My suggestion would be to make animal hide armor freely craftable and only gated by your stash of hides. In the part of the game where hide armor should be used, obtaining large amounts of hides with an idea to make armor is already a gate in its self and need not suck up precious points as well. As far as leather goes, it should feel like a natural progression from animal hide [on the way to scrap armor] but at the moment it almost feels like its a sidestep off the pathway to the more endgame armors. It is therefore pretty easily avoided if you have your eye set on bigger goals. Bring the cost of leather down to take the place of animal hide, and push scrap a little further away, perhaps make it require metal working table, or even something a little more well thought out. I'm a strong believer that each armor set should have its own strengths and weaknesses, but I understand there might be limitations in the core game coding that might make this difficult to mod in eg: leather is quiet and fast, metal armor is loud and slow. I also think that each armor set should really have its own niche as far as protection goes. No [or very limited] stat overlap would encourage players to progress into each set, chasing more protection/benefits etc, and pairing this very closely with each sets attainability [through loot drops/crafting skills/recipe material etc] would encourage players to focus on perfecting and maintaining what armor sets they can craft [and own through other means] This mod has some terrific and well thought out recipes for items, but it could do with some tweaks here and there. Am I alone in these thoughts ? Link to comment Share on other sites More sharing options...
wolverine576 Posted April 1, 2017 Share Posted April 1, 2017 As with vanilla, I really feel as though animal hide and leather armor are really missing out on their place in the game, which is a huge shame. Scrap armor is so close that its really not worth sinking points into anything else. And I always feel a twinge of sadness when I overlook leather/hide armors for this reason. My suggestion would be to make animal hide armor freely craftable and only gated by your stash of hides. In the part of the game where hide armor should be used, obtaining large amounts of hides with an idea to make armor is already a gate in its self and need not suck up precious points as well. As far as leather goes, it should feel like a natural progression from animal hide [on the way to scrap armor] but at the moment it almost feels like its a sidestep off the pathway to the more endgame armors. It is therefore pretty easily avoided if you have your eye set on bigger goals. Bring the cost of leather down to take the place of animal hide, and push scrap a little further away, perhaps make it require metal working table, or even something a little more well thought out. I'm a strong believer that each armor set should have its own strengths and weaknesses, but I understand there might be limitations in the core game coding that might make this difficult to mod in eg: leather is quiet and fast, metal armor is loud and slow. I also think that each armor set should really have its own niche as far as protection goes. No [or very limited] stat overlap would encourage players to progress into each set, chasing more protection/benefits etc, and pairing this very closely with each sets attainability [through loot drops/crafting skills/recipe material etc] would encourage players to focus on perfecting and maintaining what armor sets they can craft [and own through other means] This mod has some terrific and well thought out recipes for items, but it could do with some tweaks here and there. Am I alone in these thoughts ? You are definitely NOT alone in this thought. Another area i was just about to give feed back on, exactly my thoughts, i always skipp leather armor, cause it s to hard to find, at the tiume that it can be made. Link to comment Share on other sites More sharing options...
wolverine576 Posted April 1, 2017 Share Posted April 1, 2017 I also would love for food to expire in a weeks time. Unless it is stored in a fridge, or it is canned. With all the great immersion and realism in this mod, Food should expire, if its possible Link to comment Share on other sites More sharing options...
Erik Louden Posted April 1, 2017 Share Posted April 1, 2017 You probably already know this but nailgun and compact drivers skill names are called nail gun. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 You are definitely NOT alone in this thought. Another area i was just about to give feed back on, exactly my thoughts, i always skipp leather armor, cause it s to hard to find, at the tiume that it can be made. Yup, I never bother with leather armor, go right to scrap. I really wish encumbrance/speed impact was enabled in this game. Without it leather has little use over metal armors. - - - Updated - - - Another small bug: FirstAidKit and Large1STAidkit are almost identical except the firstaid kit seems better as it heals severe wounds and the large does not. There are duplicate benefits too in one of them, forgot which. Link to comment Share on other sites More sharing options...
devair28 Posted April 1, 2017 Share Posted April 1, 2017 Some quick questions One, does anyone else know the sound bugs with some guns when you fire them they just keep making that sound? Second, i was wondering if this mod will work with dedicated servers. Third, when alpha 16 comes out will this mod still work or will things get wiped and you will update the mod for the new stuffs Fourth, Some of the special items don't have unique sounds and stuff or looks. For example, the scoped hunting rifle and the silenced pistol. Is that supposed to be like that or is my game bugged somehow. I know i have bunch more questions but those are the main ones! Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 Second, i was wondering if this mod will work with dedicated servers. Third, when alpha 16 comes out will this mod still work or will things get wiped and you will update the mod for the new stuffs Yes, it works even better on dedicated server. You need to load the server version on your dedicated box. That download is found here: https://github.com/SpiderJZMOD/TrueSurvivalSDXServer The server install document can be found here: https://www.dropbox.com/s/ofhxt7k6d4qtsv1/Guide_for_Dedicated_server_install.rtf?dl=0 And yes, the mod will need to have major edits due to the blocks being changed in A16. It will probably require a full game restart. Link to comment Share on other sites More sharing options...
Jeoshua Posted April 1, 2017 Share Posted April 1, 2017 I, for one, want to thank Jeoshua for the amazing additions he has brought to this mod. Everything he does adds real playability to the mod, not just cosmetic tweaks. If hes looking for extra credit, I hope he takes a look at the annoying bug that forces us to use the task manager to exit the game. As that event should be easy to find, it might be easy to fix. I have looked into it. I only ever got the bug once... So it's hard for me to fix what I don't see. Link to comment Share on other sites More sharing options...
ShankyMcStabber Posted April 1, 2017 Share Posted April 1, 2017 With a name like that youre perfect for the burglar class!!!!! Funny you should mention that, my favorite class is the burglar. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 I have looked into it. I only ever got the bug once... So it's hard for me to fix what I don't see. Seriously? The game spams error on exit 100% of the time. Not for you? - - - Updated - - - @Spider: There is no recipe for 50CalBullet. Is that intended? Link to comment Share on other sites More sharing options...
Tetrameth Posted April 1, 2017 Share Posted April 1, 2017 Seriously? The game spams error on exit 100% of the time. Not for you? I never get the error on exit either, i have seen a friend get it a couple of times on his though. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 I never get the error on exit either, i have seen a friend get it a couple of times on his though. Interesting. Wonder why some always do and some never/rarely do? Might be a windows compatibility setting? Need to experiment... Link to comment Share on other sites More sharing options...
Jeoshua Posted April 1, 2017 Share Posted April 1, 2017 Seriously? The game spams error on exit 100% of the time. Not for you? I never get the error on exit either, i have seen a friend get it a couple of times on his though. Interesting. Wonder why some always do and some never/rarely do? Might be a windows compatibility setting? Need to experiment... How do you guys generally exit the game? I Alt-F4 from directly in the game, almost every time. Link to comment Share on other sites More sharing options...
Tetrameth Posted April 1, 2017 Share Posted April 1, 2017 How do you guys generally exit the game? I Alt-F4 from directly in the game, almost every time. I Alt-F4 occasionally, but mostly just use the quit function from the menu. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 I Alt-F4 occasionally, but mostly just use the quit function from the menu. Same. Looks like the error spam only happens on exit from the server. I don't get it on SP. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 Bug: No icon for 50cal bullet. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2017 Share Posted April 1, 2017 @Jeo: heres the error log for the exit bug. Maybe it helps. 2017-04-01T19:22:57 131.065 INF Disconnect 2017-04-01T19:22:57 131.277 INF [NET] DisconnectedFromServer: Connection closed 2017-04-01T19:22:57 131.278 INF SaveAndCleanupWorld 2017-04-01T19:22:57 131.282 INF [steamworks.NET] Stopping server 2017-04-01T19:22:57 131.291 INF World.Unload 2017-04-01T19:22:57 131.298 INF Exited thread thread_GenerateChunks 2017-04-01T19:22:58 131.560 INF World.Cleanup 2017-04-01T19:22:58 131.561 INF Exited thread thread_Regenerating 2017-04-01T19:22:58 131.562 INF Exited thread YF NullReferenceException: Object reference not set to an instance of an object at XUiC_ActiveBuffList.OnClose () [0x00000] in <filename unknown>:0 at XUiController.OnClose () [0x00000] in <filename unknown>:0 at XUiController.OnClose () [0x00000] in <filename unknown>:0 at XUiController.OnClose () [0x00000] in <filename unknown>:0 at XUiWindowGroup.OnClose () [0x00000] in <filename unknown>:0 at GUIWindowManager.Close (.GUIWindow _w) [0x00000] in <filename unknown>:0 at GUIWindowManager.Remove (System.String _windowName) [0x00000] in <filename unknown>:0 at XUi.Cleanup () [0x00000] in <filename unknown>:0 at XUi.Shutdown () [0x00000] in <filename unknown>:0 at XUi.ReloadLocal () [0x00000] in <filename unknown>:0 at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0 at ConnectionManager.Net_DisconnectedFromServer (System.String _reason) [0x00000] in <filename unknown>:0 at NetworkCommon.Disconnect () [0x00000] in <filename unknown>:0 at GameManager+GN.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at XUiC_CollectedItemList.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUi.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-04-01T19:22:58 131.735 INF Persistent GamePrefs saved 2017-04-01T19:22:58 131.736 INF Cleanup 2017-04-01T19:22:58 131.737 WRN Missing cleanup for XML: sounds KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,GUIWindow].get_Item (System.String key) [0x00000] in <filename unknown>:0 at GUIWindowManager.Remove (System.String _windowName) [0x00000] in <filename unknown>:0 at XUi.Cleanup () [0x00000] in <filename unknown>:0 at XUi.Shutdown () [0x00000] in <filename unknown>:0 at WorldStaticData.Cleanup (System.String _name) [0x00000] in <filename unknown>:0 at WorldStaticData.Cleanup () [0x00000] in <filename unknown>:0 at GameManager.Cleanup () [0x00000] in <filename unknown>:0 at GameManager+KN.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at XUiC_CollectedItemList.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUi.Update () [0x00000] in <filename unknown>:0 The last section repeats indefinitely till killed with task manager. Link to comment Share on other sites More sharing options...
Jeoshua Posted April 1, 2017 Share Posted April 1, 2017 Same. Looks like the error spam only happens on exit from the server. I don't get it on SP. That would explain why I hardly ever get it... I'm almost constantly testing something on SP. Link to comment Share on other sites More sharing options...
wolverine576 Posted April 1, 2017 Share Posted April 1, 2017 I have looked into it. I only ever got the bug once... So it's hard for me to fix what I don't see. I get that bug on every exit i do of the game. Log gets filled with a lot of Null refs. heres the log Log Link to comment Share on other sites More sharing options...
Erik Louden Posted April 1, 2017 Share Posted April 1, 2017 Ok Im done with restarting my 1-3 days games because of clipped through terrain poisonous animals - how do i mod them out? Link to comment Share on other sites More sharing options...
Tetrameth Posted April 2, 2017 Share Posted April 2, 2017 Ok Im done with restarting my 1-3 days games because of clipped through terrain poisonous animals - how do i mod them out? If you are playing SP, just use creative menu to give yourself antivenom Link to comment Share on other sites More sharing options...
Erik Louden Posted April 2, 2017 Share Posted April 2, 2017 If you are playing SP, just use creative menu to give yourself antivenom I am playing SP and that would be cheating, I'd rather just mod them out. Link to comment Share on other sites More sharing options...
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