Subquake Posted August 25 Author Share Posted August 25 On 8/23/2024 at 6:14 PM, Digdescript said: obviously you are not programmer in fact drone don't have to perform any actions and interact with world when it was send to "unload", just starting function which starts counting time until required destination might be reached by drone speed and then drone cargo "magically" appears in chest. it's so simple calculation that would not affect any performance at all. Okay, then write the code for it, make a modlet ... In other news, 2.7 still cooking, nothing is changed on the release estimate of sometime in 2024, right now adjusting skills to the changes related to the latest version of the game, and while doing so making some tweaks to them as well, such as Parkour no longer will simply increase jump height (I hate that), but instead it will enable double jump feature with higher levels making jumping more efficient and with ability to double jump higher) Link to comment Share on other sites More sharing options...
Subquake Posted August 25 Author Share Posted August 25 While updating Perks for latest update, I decided to change Parkour to work a bit differently, because I never really liked just being able to jump higher and bumping my head all the time without having more control - thus Double Jump idea, short clip: 3 Link to comment Share on other sites More sharing options...
chiefoforc Posted August 26 Share Posted August 26 21 hours ago, Subquake said: While updating Perks for latest update, I decided to change Parkour to work a bit differently, because I never really liked just being able to jump higher and bumping my head all the time without having more control - thus Double Jump idea, short clip: this is awesome! cant wait playing UDL 1.0!!! Is it possible in 2024? Link to comment Share on other sites More sharing options...
wolfarus Posted September 1 Share Posted September 1 @Subquake The only major change in vanilla 1.0 that i personally dont like is the fixing traders to biomes, so people always start w/ rekt. Is that something that you're changing in the new ul version? Or is it something that's hard-baked into the game and unable to be changed? Also, any exploration (on your/the mod's end) to my previously suggested idea of a lcb/bedroll covering the entirety of a poi, rather then -x- amount of blocks out? Link to comment Share on other sites More sharing options...
Subquake Posted September 2 Author Share Posted September 2 8 hours ago, wolfarus said: @Subquake The only major change in vanilla 1.0 that i personally dont like is the fixing traders to biomes, so people always start w/ rekt. Is that something that you're changing in the new ul version? Or is it something that's hard-baked into the game and unable to be changed? Also, any exploration (on your/the mod's end) to my previously suggested idea of a lcb/bedroll covering the entirety of a poi, rather then -x- amount of blocks out? I will roll with the trader changes and no plans to change how lcb/bed works, apart from making it so that you will have to toggle respawn on the bed, i don't want it to change on placing the bed, because what if you just want to decorate your base with all kinds of beds etc. 3 Link to comment Share on other sites More sharing options...
El Squid Posted September 17 Share Posted September 17 Watched a video on an overhaul mod called Afterlife that seems extremely similar to Undead Legacy. Are you involved in that? Link to comment Share on other sites More sharing options...
SnowBee Posted September 17 Share Posted September 17 6 hours ago, El Squid said: Watched a video on an overhaul mod called Afterlife that seems extremely similar to Undead Legacy. Are you involved in that? Afterlife is by the modder Redbeard. It has quite a few similarities to the Ravenhearst overhaul mod. I think players see the UI, weight system and the many ingredients, and it reminds people of UL as they have played that and not Ravenhearst, which is much less popular. You can then probably call Afterlife a torturous version of Undead Legacy. As someone mentioned to me the other day, Afterlife is the evil older brother of Undead Legacy Still, it is a very well done mod. 1 Link to comment Share on other sites More sharing options...
Tequila78 Posted Sunday at 07:41 PM Share Posted Sunday at 07:41 PM On 8/25/2024 at 9:31 PM, Subquake said: While updating Perks for latest update, I decided to change Parkour to work a bit differently, because I never really liked just being able to jump higher and bumping my head all the time without having more control - thus Double Jump idea, short clip: I doubt this mechanics would fit well with the existing 7DTD game design. Level design was built with certain movement set in mind and complete overhaul like this might break the experience, don't you think? Link to comment Share on other sites More sharing options...
Subquake Posted Sunday at 09:36 PM Author Share Posted Sunday at 09:36 PM 1 hour ago, Tequila78 said: I doubt this mechanics would fit well with the existing 7DTD game design. Level design was built with certain movement set in mind and complete overhaul like this might break the experience, don't you think? Vanilla game Parkour makes you jump higher, my change allows you to jump normally and also higher just like you would in vanilla, the only difference is that it allows for more control. I never pick Parkour skill, because it's annoying to have, when you ALWAYS jump higher, instead of jumping higher when you want to. 1 Link to comment Share on other sites More sharing options...
SnowBee Posted Monday at 09:21 AM Share Posted Monday at 09:21 AM Agreed, the number of times I have hit my head on stuff overhead has often led to annoying multi retries trying to fit through a particular gap. This is a great change. 1 Link to comment Share on other sites More sharing options...
GANDALF THE BARBARIAN Posted Wednesday at 06:21 PM Share Posted Wednesday at 06:21 PM (edited) bonking your head making you fail your jump and fall way down and break your leg is very annoying Edited Wednesday at 06:54 PM by GANDALF THE BARBARIAN (see edit history) 1 Link to comment Share on other sites More sharing options...
Jegiqan Posted 23 hours ago Share Posted 23 hours ago I really liked the lack of a map, compass and clock at the beginning of the AL mod. I would like to see something similar in UL. Maybe as an setting option? 1 Link to comment Share on other sites More sharing options...
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