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How to create custom textures for in game Icons


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Here is a tutorial video showing how you can transform almost any picture found online into a transparent texture to be used as an in game Icon.

 

 

The video showcases the picture editing process, once you have created your custom Icon images you will then need to place them into a ItemIcons folder inside your C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods folder.

 

Inside your mods folder will need to have a mod name folder containing a ModInfo.xml and ItemIcons folder:

 

This is an example of my ACP Mod:

 

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\ACPIcons

 

Inside this folder is a ModInfo.xml and ItemIcons folder which contains my custom icons

 

Here is my example of a ModInfo.xml

 

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
 <ModInfo>
   <Name value="ACP Icons"/>
   <Description value="Icons for A Clockwork Project"/>
   <Author value="Clockwork Orange"/>
   <Version value="14"/>
 </ModInfo>
</xml>

 

The Custom Icons you have created will go into your ItemIcons Folder:

 

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\ACPIcons\ItemIcons

 

To make use of these new icons in game simply name whatever item you want as the exact same name as the Icon image you wish to use:

 

Example Item:

 

Items.xml

<item id="999" name="Honey_Poultice">
       <property name="Meshfile" value="Items/Food/honeyPrefab" />
       <property name="Material" value="organic" />
       <property name="HoldType" value="3" />
       <property name="Stacknumber" value="10" />
       <property class="Action1">
           <!-- UseAction -->
           <property name="Class" value="Eat" />
           <property name="Delay" value="1.0" />
           <property name="Use_time" value="..." />
           <property name="Gain_health" value="0" />
           <property name="Gain_food" value="5" />
           <property name="Gain_water" value="0" />
           <property name="Gain_stamina" value="40" />
           <property name="Sound_start" value="UseActions/player_drinking" />
		<property name="Debuff" value="infection" />
		<property name="Create_item" value="emptyJar" />
       </property>
       <property name="Group" value="Food/Cooking" />
       <property class="Preview">
           <property name="Zoom" value="24" />
           <property name="Pos" value="-0.02,-0.1" />
           <property name="Rot" value="90,45,0" />
       </property>
   </item>

 

ItemIcon Image name must then be Honey_Poultice

 

It is important to note capitalization, spaces and other characters such as underscores must be taken into consideration.

 

Anyways thanks for reading and watching, and I hope this has helped!

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Question will this work online like your own payed server or only for single player?

If work online does whoever join gotta save the mod files on there mods folder or it just works online?

 

This will work online but everyone who connects to the server will have to manually download and install the Mods folder into there game directory in order for the icons to show up.

 

Currently in A13.8 the Mods folder does not get pushed automatically to the clients.

 

- - - Updated - - -

 

Very well done Clockwork, + rep.

 

 

 

Vote h0tr0d 2016 --we represent you, the people

 

Thanks :)

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Currently in A13.8 the Mods folder does not get pushed automatically to the clients.

 

Hope it will one day...Red alert would send the maps to everyone connecting!

 

 

Vote h0tr0d 2016 -- top 10 RA singles and HLB held the #1 spot on Case's team ladder.

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