offsuit57 Posted February 16, 2016 Share Posted February 16, 2016 I was wondering if it would be possible to set the game up to be able to turn on and turn off mods when creating a world. I know that after a world is created changing the mods could cause major problems. I do think it would be nice to be able to create a world without having to restore an old copy of the XML files. This is how I was thinking this could work, I am not a programmer so I have no idea if this is possible or not. Mods or changes to the XML would be put in a separate folder from the main XML files of the game. If that mod is selected when creating a new world then the world would generate with the files from that mod folder. I think this would be helpful as well if you mod or change any files for playing on a server. For example, I like to change the stamina use on the shovel. Every update I have to change that file, of course this is one change so it does not take long. However if I had a list of changes I could just keep them in my own Mod folder and select that option when creating a game. Maybe something like this is already planned, maybe it is not possible to do, just a thought. Thanks Link to comment Share on other sites More sharing options...
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