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Everything posted by Tahaan

  1. I see road markings. All kinds of road markings.
  2. First you have to find the stones to craft the campfire, which is a Perception feat.
  3. I'm quite proud of this so thought I'd share this the latest server base tour video from our community server.
  4. @Devs is there any news about "dynamic prefabs" and about the water rework that is mentioned in A20... What does those things bring us and what do they do? Other questions: 1. Will you ever offload S.I to the GPU (it is the perfect problem space match) and will you ever use all CPU cores for A.I ? 2. I only have a #1. Sorry.
  5. I have seen posts in the bug section with comments that indicate that people experience this to be related to wearing glasses. I'm trying to understand whether there is a workaround? I seem to have the same bug regardless of weather I wear glasses or not. Small animals works (at least some of the times) while dogs, bears, wolves etc can be visible right in front of me and it shows tracking but they don't show the icon or indicator on the compass. P.S I am not trying to report a new bug - this is confirmed as a known bug (eg https://community.7daystodie.com/topic/19974-a19-animal-tracking-doesnt-seem-to-be-working-or-i-dont-get-it/?do=findComment&comment=415289)
  6. In case anybody else comes across this, the game started working after one more restart. I did start it from the CLI in stead of via the launcher icon. I did not remove any of the updates. Next time I play I'll use the item on the menu as I normally do and if there's anything different I'll post about it here.
  7. Yesterday I updated the operating system. There was a large number of updates, including some related to Wayland and X. I am running an Ubundu derivative known as KDE Neon. It is based on the 20.04 LTS version of Ubuntu but with rolling updates specifically to the Desktop Environment. Last night's updates was a long list and I may need to try and roll back to before the updates. But perhaps this can be fixed. The symptoms is that everything seems to work, including loging in on the steam client, but when I launch the game itself it just hangs. The game interface does not show but the mouse pointer changes to the flint knife pointer, and I cannot interact with the visible desltop without Alt-Tabbing. After Alt-tabbing if I try to close the game from the task bar, it tells me this program is not responding. My next action is going to be to start the game from the CLI to see if there is anything there that indicates what may be wrong. A point to considder is that after the updates I did not reboot immediately. I did play some 7 Days after updating. Then after rebooting I started getting problems.
  8. I don't believe there is a vanilla way to do this but perhaps via a tool externally to the game or via a mod? I really would love to have a keyboard shortcut for "Copy Rotation" And a close second would be to access the inventory on a vehicle.
  9. I'm definitely NOT going to open a bug report for this - rather let have work on performance and stuff like that that are real issues.
  10. It doesn't bother me enough and I would rather have TFP spend their resources on things that actually does. And it wasn't reported by me. EDIT - it doesn't seem to be generated beforehand because if it was the order in which the containers was searched would not matter.
  11. The problem is this: If you make a copy of your save before you loot a house, and then loot it, then restore the saved game and loot it again in the exact same order, you get the exact same loot. So it isn't very random. FWIW I only know about this because it was reported in the Bugs report section by someone.
  12. This, along with twerky cops and bouncy bears, may become part of the bugs we wished TFP did not fix.
  13. I believe it happesn specifically when a small animal dies from something other than being hit by a player - eg fall damage, spike damage, etc.
  14. I agree with what Liezel said but here's the TL:DR 1. Blood-moon, like everything else, depends on Game Stage. 2. Your game stage depends primarily on the level of the players. (there are other factors, like recent deaths and what biome you are in) 3. As you progress your level goes up and the blood moon gets harder. A LOT harder. Do NOT expect your 10th blood moon to be as easy. It increases gradually.
  15. The reviewers doesn't like it if you do a "simple one" so reporting it means collecting all the details. And I get it. I might have a unique situation and this could be difficult to reproduce without the full report.
  16. Does the Demolitions Expert perk also increase damage from exploding arrows and bolts? I'm busy putting points into this perk for the first time and I don't know if it is getting any easier to kill zeds with exploding bolts at 3 points than it was at zero. But it is difficult to know since I only use it during horde night and of course the zeds are getting harder at the same time. Hence the question. Also I *assume* demolition expert does not increase the damage or explosion radius on landmines.
  17. I know the devs recently fixed a bug where when you threw pipe bomb, the one in your hand also exploded and you unless you switched to another slot. Yesterday I discovered that when you light a pipe bomb and do NOT throw it, eg let the fuse run to the end, it explodes but you take no damage... I can't decide whether that's a bug or not. I'd report it but perhaps that's intentional? Is it a bug?
  18. I can't tell you how many times I've just been over awed by the beautiful scenery. Running through a forrest, having the mist come in in the burned biome, sunsets, snow in the Snow biome. I just stop and watch. I've stopped taking screenshots because they never look the same. Once while busy working my way up the Dishong tower I reached the point where the corner of the building is destroyed and you have a fairly expensive view of the area just as it turned to sunset. I couldn't explain why but remember that was just a sight where I had to stop and watch it for a minute. But loving the sights. Loving the game.
  19. I agree because it is worse with some weapons and tools than others. My best experience is with using a knife. But aparently even though I said I "believe" and "it matches my experience" I'm acting like I know better and telling TFP what to do.
  20. How can he be "too far" when he is clearly hitting the block behind it. I get this too. I have opened a bug report for this but it doesn't seem to be taken seriously.
  21. <static.....> <shhhhhhhhhhh......> Good day everybody! And we're back on air! A massive thank you to Joel who proved very handy with that Wiretool of his. He sorted out our broadcaster mulfunction in no time. Should you ever need any help with electrical things, give him a call. As always this is the one and only radio station transmitting in the apocalypse. You're tuned in to 101.7 and, as per usual we have one record from the Beagles and one from our our beloved Marilyn. I also have a little surprise for you all. I'm going to kick off today's broadcast with Happy Birthday. For any new listeners who might not know: if you have any requests, just leave me a message with Rekt and I'll dedicate the song as per your instruction. Yes ... a few people have been asking me about Rekt. Hmmm. So let me first play this song and then I'll share with you what I can. <Scratchy record plays ...> And that was Happy Birthday Mr President by Marilyn Monroe. Please if you do find any more records while out looting, and you feel you would like to share it with the other listeners, leave it with Rekt. I am sure you're all as tired as I am of just songs from these two records. Yes, I promised I'd tell you about Rekt. I know some of you hate the old geezer. Sure he's an arse and he doesn't pretend to be otherwise. But have you ever stopped to ask why? He's not one to share much of his story, and I gather that he has always been a bit of an outsider. He used to be married to a lady named Krissy. Krissy passed away due to complications after the birth of their daughter Laney. This understandably caused Rekt no small amount of grief. That was a couple of years before the apocalypse. Most of you will remember the chaos and uncertainties and fears while people started to turn and you never knew who was who, when to run and when to hide. The story goes on, about 5 years in Rekt had to go out to restock some vending machines. He locked Laney up nice and safe, and yes she was just 7, but she knew how to handle her Desert Vulture. I actually remember when Rekt gave her the DeeVee, she was 5 and it was her birthday present. I had had dinner with him the night before and he showed it to me. We cleaned it up good and I gave him a few more rounds of 44. Laney was quite the crack shot. I never saw her shoot but she certainly had a couple of kills scratched into her bed post. But something went wrong. The Zeds must have smelled her. They basically tore the entire building down to get at her. When Rekt got back she was gone. Twelve zeds lay dead in the house. The DeeVee was empty. She made every shot count. Rekt could never forgive himself for not giving her something better. His words to me "I just sold an Auto with a drum for two thousand dukes the day before. Those dukes will never bring her back... but the Auto might have saved her" Maybe that explains a little of why Rekt is such an arse. Well on that note I do think it is time for something else. I'm dedicating this song to Laney. And to Rekt, too, though I have never heard that he actually listens to the station. But here's today's surprise for you all - a listener loaned me a record, so without further ado.... <Guitar music starts> <Hurt by Johnny Cash's plays ...>
  22. This is a good answer and should be pinned and put in a FAQ somewhere because this keeps coming up. Really cool would be if they had a sniffing annimation ... let the zeds that auto-wake-up start with an animation where they sniff the air and look arround for a second before they locate and rush you!!!! While on this topic though at the same time I do wish the game would have zeds wake up when I stand outside that door and I just shoot them with any gun. How does none of them hear the gun shots or even see the zeds beside them dropping dead? My understanding is that the source of sounds is always the player and as far as the game is concerned I'm making a noise outside of their area within which they will wake up. So it would be better if there was some kind of audio drop-off. Different actions should have different loudness (or range, perhaps). Loud noises from near-by should wake them all up even if the sound is outside of their little box. The second thing about this that bothers me is that there is no difference between sneaking up on a zed from behind to coming up from the direction they are watching. I'd expect to have more success when sneaking up from behind. This is probably less of an issue but still I think they should see you before they hear you if you are not behind them.
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