ElCabong Posted August 26 Share Posted August 26 High power sounds better, I think I'll go with that Link to comment Share on other sites More sharing options...
theFlu Posted August 26 Share Posted August 26 AP > HP > Regs .. but regs do the job just fine, and that's the stuff you'll get from loot, so you'll always carry some. Might as well use it. Link to comment Share on other sites More sharing options...
RipClaw Posted August 26 Share Posted August 26 I would use regular ammunition. You will find plenty of it and the difference in damage between HP and regular ammo is too small to make a big difference in my opinion. AP ammo can be used in horde night against armored zombies like soldiers, bikers or demolishers. Link to comment Share on other sites More sharing options...
Whorhay Posted August 26 Share Posted August 26 I make AP for horde nights and use up all the looted regular rounds for PoI clearing, though it's really my backup weapon to the SMG. Link to comment Share on other sites More sharing options...
ElCabong Posted August 26 Author Share Posted August 26 Hugh had a hundred rounds of AP as a reward. Link to comment Share on other sites More sharing options...
Javabean867 Posted August 26 Share Posted August 26 And once you get all the magnum books, you'll question if you need ap rounds anymore. 1 Link to comment Share on other sites More sharing options...
OneManStanding Posted August 26 Share Posted August 26 Use it if you've got it, but if you're making it I recommend just sticking with the standard. The damage buff really isn't worth it and all you'll end up with a muddled ammo chest. You might try using up the regular to get rid of it, but the game will always give you more. And when you use the AP/HP you won't really notice the difference, in my opinion. I think the dev's could do more to differentiate the rounds. Standard Ammo - enough said. Magnum Rounds - increased damage, more recoil. Explosive Rounds - massive damage, slower fire rate. Incendiary Rounds - trades damage to chain-ignite zombies. Electrical Rounds - trades damage to chain-shock zombies. Flechette Rounds - trades damage to penetrates armour. Rubber Bullets - any shot you miss rebounds and bounces all over the place until it hits something (including you). Boomerang Rounds - yeah ... never fire these. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now