Jump to content

A16 Valmod Pack


Valmar

Recommended Posts

@Hagi

 

You could, yes. You'd have to find all the grown plants in the blocks.xml and attach this line:

<property name="Class" value="CropsGrown" />

 

 

That is what allows the "press e to harvest" system.

 

 

@Brian

 

That's an awesome idea. I'll snatch that :)

 

Also, Hagi, since you asked this is how to do it for t he weed cleaver:

 

<item id="1157" name="Weed_Cleaver">

<property name="CustomIcon" value="machete" />

<property name="Meshfile" value="Items/Weapons/Melee/Knives/machete" />

<property name="Material" value="metal" />

<property name="Degradation" value="500" param1="false" />

<property name="HoldType" value="47" />

<property name="Stacknumber" value="1" />

<property name="RepairTools" value="forgedIron" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property name="SoundDestroy" value="wooddestroy1" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.2" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="10" />

<property name="DamageBlock" value="0" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="4" />

<property name="DamageBonus.plants" value="25" />

<property name="DamageBonus.leaves" value="25" />

<property name="ToolCategory.Pluck" value="1" />

</property>

<property class="Attributes">

<property name="EntityDamage" value="8,24" />

<property name="DegradationMax" value="150,600" />

<property name="DegradationRate" value="2,1" />

<property name="DismembermentBaseChance" value="0.1,0.3"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

</item>

 

 

 

 

 

I see the game has an update. I will work to get the mod updated. Not sure how long it will take as I'm a bit tired atm and don't have much time left in me atm lol.

 

Yeah we love our "Crop duster" i call it...you can wack weeds with it and harvest crops now

Link to comment
Share on other sites

@Hagi

 

You could, yes. You'd have to find all the grown plants in the blocks.xml and attach this line:

<property name="Class" value="CropsGrown" />

 

 

That is what allows the "press e to harvest" system.

 

 

@Brian

 

That's an awesome idea. I'll snatch that :)

 

Also, Hagi, since you asked this is how to do it for t he weed cleaver:

 

<item id="1157" name="Weed_Cleaver">

<property name="CustomIcon" value="machete" />

<property name="Meshfile" value="Items/Weapons/Melee/Knives/machete" />

<property name="Material" value="metal" />

<property name="Degradation" value="500" param1="false" />

<property name="HoldType" value="47" />

<property name="Stacknumber" value="1" />

<property name="RepairTools" value="forgedIron" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property name="SoundDestroy" value="wooddestroy1" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.2" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="10" />

<property name="DamageBlock" value="0" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="4" />

<property name="DamageBonus.plants" value="25" />

<property name="DamageBonus.leaves" value="25" />

<property name="ToolCategory.Pluck" value="1" />

</property>

<property class="Attributes">

<property name="EntityDamage" value="8,24" />

<property name="DegradationMax" value="150,600" />

<property name="DegradationRate" value="2,1" />

<property name="DismembermentBaseChance" value="0.1,0.3"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

</item>

 

 

 

 

 

I see the game has an update. I will work to get the mod updated. Not sure how long it will take as I'm a bit tired atm and don't have much time left in me atm lol.

 

 

 

First of all, thanks for your help, i edited the item.xml. Which book includes the recipe of the weed cleaver? How can someone learn this tool. - An Admin on my Server found it- the Gardening tool schematic

 

Ok, thank you all a lot!!!

 

I have now updated the 7 Days Server to 13.8 - It works with valmod

 

b_560_95_1.png

Link to comment
Share on other sites

Update Version: 18.37

 

Change:

Reset the UI toolbelt back to the was originally because it doesn't seem to scale properly to certain resolutions so I'd rather it "work" best with 1080p.

 

Blocks.xml

Block 836 "stairsStone" now repairs with cobblestones.

Fixed the texture of the fertile cotton plant.

Removed the ability to "press E to harvest" blueberries.

Made it so plants, when harvested, will downgrade back to their planted seed form.

Changed the material of the appleGrown plant to wood and lowered its max health down to 40 to allow for easier harvest.

Lowered the health of the prefab lights to make harvesting bulbs less tedious.

Added Adhesive_Trap.

 

 

Items.xml

Added repair properties to the doorknob in the full version that was somehow missing.

Added new handmeshfile property and holdtype to the cornbread and jam in the full version.

Added Apple Pie and Apple Cider

Added ShadowHand and GorillaBossHand items for the new zombies.

Removed the animalhide and trap recipes from the Hunter Class Knowledge item for performance reasons.

Removed Explosive recipes from the Veteran Class Knowledge book for performance reasons.

Removed Explosive recipes from the Miner Class Knowledge book for performance reasons.

Removed Masonry recipes and ironArrowHead from the Miner Class Knowledge Book.

Removed Bow, Improvised Weapons and trap recipes from the Survivor Class Knowledge Book.

Removed improvised weapons and scrap armor recipes from Bruiser Class Knowledge book.

Removed Chemistry and Medical recipes from the Medic Class Knowledge.

Added Pluck category to weed whacker so it can be used to farm.

 

Recipes.xml

Adjusted the cornBread recipe to cook in the campfire with bowl of water as the crafting tool.

Added Syringe recipe to the superior forge (Lite).

Added Apple Pie and Apple Cider recipe.

Adjusted blueberryPie recipe to use more blueberries.

Adjusted Wooden_Bridge recipe to use two gear mechanisms. (Lite)

Added recipe for Adhesive_Trap

 

Loot.xml

Added Apple_Pie to coldfood group.

Adjusted Lightbulb lootdrop probability in the workingStiffs group.

Adjusted Tranquilizer lootdrop probability in the rareMedicine and airdropmdicine group.

Added Apple_Cider to the beverages group.

Added Peroxide, Disinfectant_Bandage, Medical_Splint and Healing_Agent to the airdropMedicine group.

Added several new SuppyX lootgroups and dramatically adjusted the loot for the plane supply drop.

Added various recipe books to the starting classes.

 

EnityClasses.xml

Added Shadow Monster.

Added Feral Spider.

Added Zombie Gorilla Boss.

Added Scorched Rusher.

 

Buffs.xml

Added WellnessLoss

 

EntityGroups.xml

Added Scorched Rusher to ZombiesAll group.

Added Shadow Monster to ZombiesNight group.

Added Scorched Rusher to ZombiesWasteland group.

Added Shadow Monster to ZombiesWastelandNight group.

Added Scorched Rusher, Shadow Monster, Feral Spider to ZombieWastelandNight2 group.

Added Scorched Rusher to ZombiesHoard group.

Added Scorched Rusher to ZombiesBurntForest group.

Added Zombie Gorilla Boss to ZombiesFeral group.

 

 

 

____________________

 

More in-depth comments on the changes:

 

A few changes I made this time around are worthy of elaborating.

 

Firstly I've revamped the supply drop crate loot. Its will now always drop a predetermine set of "basic" supplies:

 

Painkillers

First Aid Kit

AntiBiotics

Purified Water

Canned Food

Clothes

Seeds

Books

Tools

RANDOMLYSELECTEDSUPPLIES

 

The random supplies will come from one of several new groups that follow a specific theme.

 

Ammo, automotive, gun-specific, food, weapon schematic, supply materials.

 

In short, supply crates are much more useful now and worth your time to locate.

 

 

I've also added several new zombies.

 

Shadow Monsters should only appear at night-time. These monsters are very fast and will chase after the player. They deal very little damage but getting hit will reduce your wellness so try to take them out before they get to you. Don't worry - they're very weak. The idea behind this enemy is that they're not "real". They're your player slowly going insane and shooting at ghosts, stressed out from having to survive in such a harsh environment. Deep stuff, man. I also thought they'd look cool.

 

 

Scorched Rushers have a rare spawn but if you see one, watch out. These zombies are hot and bothered - running and chasing you in a frenzy. However they are relatively weak and easily killed so try to take them out before they reach you.

 

Feral Spiders are slightly more vicious spider zombies and should only appear after week 2.

 

Zombie Gorilla Boss is, as the name may imply, a unique zombie boss. This zombie is very tanky and hard to take down. He also deals considerable block damage, despite only dealing half the entity damage of a normal "cop" zombie. Hopefully he only sometimes spawns and is only triggered by a 7 day horde night. This may need some balancing work to see how it plays out. Let me know.

 

 

 

I've made a few changes that revolve around the plant system. You can now harvest plants with the weed cleaver which is very handy for quickly harvesting a field. I also set it up so that now when you harvest a plant it will automatically replant the seed. This should make the lives of farmers a tad bit easier overall.

 

 

I lowered the block health of prefab lights and the apple tree so now you shouldn't have to punch it a hundred times to get the harvest.

 

 

I did another sweep up on the recipe books to squeeze out a bit more performance. I removed some recipes from the Class Knowledge books but don't worry those classes will still start with the books required to get those skills. Instead of having it all in one book like before, however, now some classes will start off with a few recipe books they will need to read. Not quite as elegant as before but it should reduce the inventory lag issue a little.

 

 

I also, on request, added a new trap "Adhesive_Trap" to slow down enemies.

 

- - - Updated - - -

 

First of all, thanks for your help, i edited the item.xml. Which book includes the recipe of the weed cleaver? How can someone learn this tool. - An Admin on my Server found it- the Gardening tool schematic

 

Ok, thank you all a lot!!!

 

I have now updated the 7 Days Server to 13.8 - It works with valmod

 

b_560_95_1.png

 

Would you like for me to include your server information on the front page for anyone interested in playing?

Link to comment
Share on other sites

Would you like for me to include your server information on the front page for anyone interested in playing?

 

Why not, for that a new Server without password:

 

I created a second server on one of my root server. I installed your Valmod and the server fixes of Alloc.

 

Server online Map

 

b_560_95_1.png

 

Now without password

 

It´s a german server, but anyone is invited.

Link to comment
Share on other sites

Ping perfect is a remote host like bluefangs or gameservers.

 

yeah....it says

"Valmod Lite

Compatible with alpha 13.6 "

 

as of right now

I am looking at a Server wipe anyways

the Combo pack broke my server

and me and Brian have some more ideas anyways and wanna upload a RWGmixer we created

few other tweaks for this mod :)

loving this Mod Btw

runs good on my Server and people love it

we are very small right now but my server is whitelisted and hacker free

can't really just join it

its 20 slot max

Link to comment
Share on other sites

@Hagi

 

What region is it set in and is it Full or Lite version? So I can specify it in the OP.

 

@Kejpo and Chud

 

I see. I wasn't aware. I never have uploaded my mod to any site other than mediafire or Envul. Any listing on another location, such as ping perfect or any other game host, is not something I have control over or knowledge of. As such I cannot promise such links will always be updated.

Link to comment
Share on other sites

@Hagi

 

What region is it set in and is it Full or Lite version? So I can specify it in the OP.

 

@Kejpo and Chud

 

I see. I wasn't aware. I never have uploaded my mod to any site other than mediafire or Envul. Any listing on another location, such as ping perfect or any other game host, is not something I have control over or knowledge of. As such I cannot promise such links will always be updated.

 

this the link they have in there

it has a install/uninstall button

 

https://7daystodie.com/forums/showthread.php?31730-Valmod-Pack

Link to comment
Share on other sites

@Hagi

 

What region is it set in and is it Full or Lite version? So I can specify it in the OP.

 

@Kejpo and Chud

 

I see. I wasn't aware. I never have uploaded my mod to any site other than mediafire or Envul. Any listing on another location, such as ping perfect or any other game host, is not something I have control over or knowledge of. As such I cannot promise such links will always be updated.

 

>Full Version Valmar. And the Startregion is burned, not really easy

 

Online Map works

Map

Link to comment
Share on other sites

@Chud

 

That link is to the first page of this topic, actually. Perhaps I'm misunderstanding the link problem. Correct me if I am wrong but this is is what I've understood this: a host provided, ping perfect, provides a download or install/uninstall button for my mod but that mod is outdated. Am I understanding that right?

 

 

@Hagi

 

Actually I meant what world region is the server located.

Link to comment
Share on other sites

 

@Hagi

 

Actually I meant what world region is the server located.

 

The server is a root server located in Frankfurt, Germany

Xeon root

24 GB Ram

Part of my Gaming Project mgc-forum.de

 

- - - Updated - - -

 

Unlimited Traffic, SSD

Link to comment
Share on other sites

@Chud

 

That link is to the first page of this topic, actually. Perhaps I'm misunderstanding the link problem. Correct me if I am wrong but this is is what I've understood this: a host provided, ping perfect, provides a download or install/uninstall button for my mod but that mod is outdated. Am I understanding that right?

 

 

@Hagi

 

Actually I meant what world region is the server located.

 

Yes Val..that is correct.....It would make more since if they had the links go directly to the Zip folder download

like this

 

Valmod Lite

http://www.mediafire.com/download/92c35rzsw976a8a/Valmod_Lite_18.38.zip

 

Valmod Full

http://www.mediafire.com/download/qfcoma0gacqwd3a/Valmod_18.38.zip

 

- - - Updated - - -

 

it looks like this on the Mod install folder

 

Valmod

Compatible with alpha 13.6 Please note these mods are provided by 3rd parties and as such may be discontinued or break your server without warning. https://7daystodie.com/forums/showthread.php?31730-Valmod-Pack

Not Installed

[ Install ]

 

Valmod Lite

Compatible with alpha 13.6 Please note these mods are provided by 3rd parties and as such may be discontinued or break your server without warning. https://7daystodie.com/forums/showthread.php?31730-Valmod-Pack

Not Installed

[ Install ]

Link to comment
Share on other sites

Hey I was curious as to how you tweaked the ability to harvest crops with punching instead of pressing E on them. Most of my server wants to revert it back to the vanilla method because the hitbox on the crops is really janky, so it takes much longer to break because we keep missing the crops. I tried looking through the blocks.xml file to see what you changed, such as the tool requirement in the Harvest line. However, reverting the change didn't work for me.

Link to comment
Share on other sites

Hey I was curious as to how you tweaked the ability to harvest crops with punching instead of pressing E on them. Most of my server wants to revert it back to the vanilla method because the hitbox on the crops is really janky, so it takes much longer to break because we keep missing the crops. I tried looking through the blocks.xml file to see what you changed, such as the tool requirement in the Harvest line. However, reverting the change didn't work for me.

 

just use the Weed cleaver to harvest crops now

 

<item id="1157" name="Weed_Cleaver">

<property name="CustomIcon" value="machete" />

<property name="Meshfile" value="Items/Weapons/Melee/Knives/machete" />

<property name="Material" value="metal" />

<property name="Degradation" value="500" param1="false" />

<property name="HoldType" value="47" />

<property name="Stacknumber" value="1" />

<property name="RepairTools" value="forgedIron" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property name="SoundDestroy" value="wooddestroy1" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.2" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="10" />

<property name="DamageBlock" value="0" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="4" />

<property name="DamageBonus.plants" value="25" />

<property name="DamageBonus.leaves" value="25" />

<property name="ToolCategory.Pluck" value="1" />

</property>

<property class="Attributes">

<property name="EntityDamage" value="8,24" />

<property name="DegradationMax" value="150,600" />

<property name="DegradationRate" value="2,1" />

<property name="DismembermentBaseChance" value="0.1,0.3"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

</item>

 

OR

 

You'd have to find all the grown plants in the blocks.xml and attach this line:

<property name="Class" value="CropsGrown" />

 

 

pick your poison

Link to comment
Share on other sites

First of all, thanks for your help, i edited the item.xml. Which book includes the recipe of the weed cleaver? How can someone learn this tool. - An Admin on my Server found it- the Gardening tool schematic

 

Ok, thank you all a lot!!!

 

I have now updated the 7 Days Server to 13.8 - It works with valmod

 

b_560_95_1.png

 

 

The Weed thing is nice:

 

[video=youtube_share;buR5AS2lT6I]

 

- - - Updated - - -

 

My Gamers like the weed cleaver in Teamspeak^^

Link to comment
Share on other sites

I am a big fan of your Valmod project, here in germany i try to push it via facebook and so on. I think in germany i am one of the first real big community pushing your project. Sorry my english isnt really good..

 

I'm happy you enjoy it. Also, despite what you say, I find your English more understandable and coherent than some "native" speakers I know. :)

 

Yes Val..that is correct.....It would make more since if they had the links go directly to the Zip folder download

like this

 

Valmod Lite

http://www.mediafire.com/download/92c35rzsw976a8a/Valmod_Lite_18.38.zip

 

Valmod Full

http://www.mediafire.com/download/qfcoma0gacqwd3a/Valmod_18.38.zip

 

- - - Updated - - -

 

it looks like this on the Mod install folder

 

Valmod

Compatible with alpha 13.6 Please note these mods are provided by 3rd parties and as such may be discontinued or break your server without warning. https://7daystodie.com/forums/showthread.php?31730-Valmod-Pack

Not Installed

[ Install ]

 

Valmod Lite

Compatible with alpha 13.6 Please note these mods are provided by 3rd parties and as such may be discontinued or break your server without warning. https://7daystodie.com/forums/showthread.php?31730-Valmod-Pack

Not Installed

[ Install ]

 

The links they provide are to this topic so I assume the install links provide a download they host themselves locally. Honestly rather than splitting the two versions up it would be easier to link the single folder, like I do. You see, individual links will not update themselves. If I shared a direct link for both full and lite then the link I share will always be outdated or broken when I update. I share a link to a folder, a folder which I put both mods in. As the mods are not what I am linking this means the download link will always be the same but still always get to be static and the most recent. If that makes sense.

 

At anyrate, as I said earlier, I was not even aware that my mod was being provided in such a way on this ping perfect server. This is the first I'm hearing of it. I'm not responsible for keeping it updated and have no control over it. Sorry for the inconvenience.

 

Hey I was curious as to how you tweaked the ability to harvest crops with punching instead of pressing E on them. Most of my server wants to revert it back to the vanilla method because the hitbox on the crops is really janky, so it takes much longer to break because we keep missing the crops. I tried looking through the blocks.xml file to see what you changed, such as the tool requirement in the Harvest line. However, reverting the change didn't work for me.

 

 

What I changed was removing a line.

 

You'd have to find all the grown plants in the blocks.xml and attach this line:

<property name="Class" value="CropsGrown" />

 

 

That is what allows the "press e to harvest" system.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...