ElCabong Posted January 1 Share Posted January 1 I have removed mountains from my random gen maps. I regret this. I like having them but the gravity mechanic forces me to a stop three quarters of the way up a steep road. I can empty the vehicle inventory and carry it up. If I have more in there than I can carry, it's a royal pain. Even the hills I get without mountains slows me to a crawl. Can I tweak with the vehicles to get me over the hump? Link to comment Share on other sites More sharing options...
Riamus Posted January 1 Share Posted January 1 I am pretty sure you would want to adjust the torque value for them. Link to comment Share on other sites More sharing options...
warmer Posted January 2 Share Posted January 2 (edited) I believe there is a setting related to vehicles called "torque" in the xmls if it's used in the same way as reality uses torque, that would be what I would modify to get you up a hill. Not sure if that is directly related to top speed. It should only be for acceleration/hill climbing Edited January 2 by warmer (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted January 2 Share Posted January 2 (edited) Exactly where you need to find these things <vehicle name="vehicleMinibike"> <property name="cameraDistance" value="3, 4.5"/> <property name="cameraTurnRate" value=".2, .35"/> <property name="upAngleMax" value="70"/> <property name="upForce" value="1"/> <property name="steerRate" value="130"/> <property name="steerCenteringRate" value="90"/> <property name="tiltAngleMax" value="20"/> <property name="tiltThreshold" value="3"/> <property name="tiltDampening" value=".22"/> <property name="tiltDampenThreshold" value="8"/> <property name="tiltUpForce" value="5"/> <property name="motorTorque" value="400, 200"/> <property name="turboScale" value="1.4, 1"/> <property name="velocityMax" value="7, 4"/> <property name="brakeTorque" value="3000"/> <property name="hopForce" value="1.5, .2"/> <property name="unstickForce" value="1"/> <property name="waterDrag_y_velScale_velMaxScale" value="1.5, .9, .15"/> <property name="wheelPtlScale" value=".6"/> First value in motorTorque is forward direction, second one is backward direction Motorcycle and 4X4 motor torques for comparison <property name="motorTorque" value="1400, 500"/> <property name="motorTorque" value="1800, 900"/> Code to put in a modlet so you can change them <set xpath="//vehicle[@name='vehicleMinibike']/property[@name='motorTorque']/@value">X,Y</set> Change X,Y to the values you want. Edited January 2 by BFT2020 (see edit history) Link to comment Share on other sites More sharing options...
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