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(A21) Black Wolf's better perks


Black_Wolf

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What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

Download Link - no bleed: https://drive.google.com/file/d/1DlCYlHcLx0CFC9Hlz74pn3gtnLzAQ3_S/view?usp=sharing

 

This mod improves ALL the underused perks, and adds a few improvements to most of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!


This seems to be my biggest mod so far and people have been asking for it, both rudely and kindly, so finally here it is:
Detailed descriptions have been added to each perk. Supported languages: English
NOTE: if you want to provide localization for your own language, feel free to contact me here.
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

Added extra detailed information down here too for those of you that really want to know them.


List of changes:


The Infiltrator:
Can now pick up landmines from LEVEL 1. Increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved
Detailed info:
-Level 1: trap delay: 1s - Mine delay: 1.5s - Damage resistance: 30%
-Level 2: trap delay: 2s - mine delay: 3s - Damage resistance: 60%
-Level 3: prevents mines from triggering when stepping on them. Trap delay: 3s - Damage resistance: 90%

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
Detailed info:
-Level 1: 3x harvest count. 1 bonus crop
-Level 2: 7x harvest count. 3 bonus crops
-Level 3: 11x harvest count. 5 bonus crops
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
Furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply and buried treasure bonus loot has been increased up to 300% at max level.
Detailed info:
-Level 1: 50% bonus loot. (stacks with base loot so 100% + 50%) - 4 blocks
-Level 2: 100% bonus loot. (stacks with base loot so 100% + 100%) - 7 blocks  
-Level 3: 200% bonus loot. (stacks with base loot so 100% + 200%) - 9 blocks

 

Master Chef:
-Level 1: now grants a discount on the recipe, same as level 2. Level 2 grants the same discount as level 3.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level. Increases the amount of slots gained by pocket mods.
Detailed info:

-Level 1: 5% walk/run speed bonus - 1x pocket mods slots
-Level 2: 9% walk/run speed bonus - 2x pocket mods slots
-Level 3: 12% walk/run speed bonus - 3x pocket mods slots
-Level 4: 16% walk/run speed bonus - 4x pocket mods slots
-Level 5: 20% walk/run speed bonus - 5x pocket mods slots
-Same for all levels: 10% stamina regeneration

 

Archery:
Each level now increases arrow/dart speed of any type as well as increasing their stick chance. Additionally, each level will now make your bow/crossbow more accurate! Arrows will now apply bleed when hitting a target.
Detailed info:
-Level 1: 5 bonus projectile velocity for bows - 5 bonus projectile velocity for crossbows - 20% spread while ADS for bows - 10% spread while ADS for crossbows - 5% projectile stick chance
-Level 2: 10 bonus projectile velocity for bows - 8 bonus projectile velocity for crossbows - 17% spread while ADS for bows - 8% spread while ADS for crossbows - 10% projectile stick chance
-Level 3: 15 bonus projectile velocity for bows - 11 bonus projectile velocity for crossbows - 12% spread while ADS for bows - 6% spread while ADS for crossbows - 15% projectile stick chance
-Level 4: 20 bonus projectile velocity for bows - 14 bonus projectile velocity for crossbows -  7% spread while ADS for bows - 4% spread while ADS for crossbows - 20% projectile stick chance
-Level 5: 25 bonus projectile velocity for bows - 15 bonus projectile velocity for crossbows - 2% spread while ADS for bows - 2% spread while ADS for crossbows - 25% projectile stick chance

 

Iron Gut:
Now lowers the amount of food lost when regenerating health, and increases the resistance you have against drunkness effect.
Detailed info:
-Level 1: 5% lesser food loss when regenerating health
-Level 2: 10% lesser food loss when regenerating health
-Level 3: 15% lesser food loss when regenerating health
-Level 4: 20% lesser food loss when regenerating health
-Level 5: 25% lesser food loss when regenerating health

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire, electricity, radiation.
Detailed info:
-Level 1: 10 resistance to temperatures - 10% resistance against lethal elements
-Level 2: 30 resistance to temperatures - 20% resistance against lethal elements
-Level 3: 50 resistance to temperatures - 30% resistance against lethal elements

 

Cardio:
Now grants a walking and running speed bonus.
Detailed info:
-Level 1: 10% run/walk speed
-Level 2: 20% run/walk speed
-Level 3: 30% run/walk speed

 

Charismatic Nature:
-All levels: Now applies on yourself as well.

 

LockPicking:
Significantly improved lockpick break chance, up to 90% less at max level.
Significantly improved lockpicking time, up to 80% faster at max level.
Now grants loot bonus for cash, dukes and rare gems, up to 80% at max level.

Detailed info:
-Level 1: 40% faster lockpick time - 30% lower chance to break a lockpick - 30% more loot for dukes, cash, gems
-Level 2: 60% faster lockpick time - 60% lower chance to break a lockpick - 60% more loot for dukes, cash, gems
-Level 3: 80% faster lockpick time- 90% lower chance to break a lockpick - 80% more loot for dukes, cash, gems

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Detailed info:
Level 4: 75% faster healing of treated critical injuries - regenerate 6 health per tick with medical items Total health regenerated increased. 
Level 5: 90% faster healing of treated critical injuries - regenerate 7 health per tick with medical items. Total health regenerated increased.

 

Heavy Armor:
Increased the penalty reduction on stamina regen and movement speed, up to 50% at max level.
Detailed info:
-Level 1: 13% penalty reduction
-Level 2: 25% penalty reduction
-Level 3: 36%penalty reduction
-Level 4: 50% penalty reduction

 

Grease Monkey:
Now increases chances of finding repair kits and vehicle mod schematics based on its level. Harvest steel from vehicles. And remember, the bigger it is, the more you get!
Detailed info:
-Level 1: 10% more chance of finding repair kits/vehicle mod schematics. Harvest 20% more forged steel from vehicles.
-Level 2: 15% more chance of finding repair kits/vehicle mod schematics.  Havest 40% more forged steel from vehicles.
-Level 3: 20% more chance of finding repair kits/vehicle mod schematics. Harvest 60% more forged steel from vehicles.
-Level 4: 25% more chance of finding repair kits/vehicle mod schematics. Harveest 80% more forged steel from vehicles.
-Level 5: 30% more chance of finding repair kits/vehicle mod schematics. Harvest 100% more forged steel from vehicles.

 

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level
Detailed info:
-Level 1: 10% bonus damage against animals and zombie animals
-Level 2: 20% bonus damage against animals and zombie animals
-Level 3: 30% bonus damage against animals and zombie animals
-Level 4: 35% bonus damage against animals and zombie animals
-Level 5: 40% bonus damage against animals and zombie animals

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

Detailed info:
-Level 1: 5% extra exp for killing zombies at night - 5% extra range for knives - 5% armor ignoring for knives
-Level 2: 10% extra exp for killing zombies at night - 10% extra range for knives - 10% armor ignoring for knives
-Level 3: 15% extra exp for killing zombies at night - 15% extra range for knives - 15% armor ignoring for knives
-Level 4: 20% extra exp for killing zombies at night - 20% extra range for knives - 20% armor ignoring for knives
-Level 5: 25% extra exp for killing zombies at night - 25% extra range for knives - 25% armor ignoring for knives

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Each level now reduces stamina usage when jumping or running with a knife equipped.
Detailed info:
-Level 1: 5% less stamina loss when jumping/running with a knife equipped
-Level 2: 10% less stamina loss when jumping/running with a knife equipped 
-Level 3: 15% less stamina loss when jumping/running with a knife equipped
-Level 4: 20% less stamina loss when jumping/running with a knife equipped - running or walking on trash piles won't make any noise
-Level 5: 25% less stamina loss when jumping/running with a knife equipped - running or walking on trash piles won't make any noise

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

Detailed info:
-Level 1: 5% faster attack speed with sledgehammers - 100% extra damage against safes/doors
-Level 2: 7% faster attack speed with sledgehammers - 125% extra damage against safes/doors
-Level 3: 8% faster attack speed with sledgehammers -  150% extra damage against safes/doors
-Level 4: 9% faster attack speed with sledgehammers - 175% extra damage against safes/doors
-Level 5: 10% faster attack speed with sledgehammers - 200% extra damage against safes/doors

 

Penetrator:
-Level 4 now grants +1 target penetration for standard, AP and HP ammo of every weapon, sniper rifles gain +4 penetration count on standard and HP ammo. (arrows and darts are not included!)

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level. Rocket launchers degrade slower with each use based on level. Rocket launchers become more accurate with each level.
Detailed info:
-Level 1: 10% explosion resistance - 10% less degradation per use (rocket launchers) - 15% spread while ADS (rocket launchers)
-Level 2: 20% explosion resistance - 20% less degradation per use (rocket launchers) - 13% spread while ADS (rocket launchers)
-Level 3: 30% explosion resistance - 30% less degradation per use (rocket launchers) - 10% spread while ADS (rocket launchers)
-Level 4: 40% explosion resistance - 40% less degradation per use (rocket launchers) - 6% spread while ADS (rocket launchers)
-Level 5: 50% explosion resistance - 50% less degradation per use (rocket launchers) - 2% spread while ADS (rocket launchers)

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 500% more damage. Shotguns degrade slower with each use based on level.
Detailed info:
-Level 1: 100% extra damage to wood and safes with breaching slugs - 10% less degradation per use for shotguns
-Level 2: 200% extra damage to wood and safes with breaching slugs - 15% less degradation per use for shotguns
-Level 3: 300% extra damage to wood and safes with breaching slugs - 20% less degradation per use for shotguns
-Level 4: 400% extra damage to wood and safes with breaching slugs - 25% less degradation per use for shotguns
-Level 5: 500% extra damage to wood and safes with breaching slugs - 30% less degradation per use for shotguns

 

Dead Eye:
Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level. Weapons degrade slower based on each level, weapon handling improves with each level.
Detailed info:
-Level 1: 10% less degradation per use for sniper rifles - 6% spread while ADS  - 10% faster spread recovery while firing 20% less damage falloff on distance - 20% more effective range
-Level 2: 15% less degradation per use for sniper rifles - 5% spread while ADS - 30% faster spread recovery while firing  40% less damage falloff on distance - 40% more effective range
-Level 3: 20% less degradation per use for sniper rifles - 4% spread while ADS - 50% faster spread recovery while firing - 60% less damage falloff on distance - 60% more effective range
-Level 4: 25% less degradation per use for sniper rifles - 3% spread while ADS - 70% faster spread recovery while firing - 80% less damage falloff on distance - 80% more effective range
-Level 5:  30% less degradation per use for sniper rifles - 2% spread while ADS - 90% faster spread recovery while firing - 100% less damage falloff on distance - 100% more effective range

 

Machine Gunner:
Now grants a magazine size bonus up to 50% at max level. Weapon handling and accuracy improve with each level, as well as a lesser degradation per use.
Detailed info:
-Level 1:10% mag size bonus for LMGs/ARs -  10% less degradation per use for LMGs/ARs - 10% faster spread recovery while firing -  22% spread while ADS
-Level 2: 20% mag size bonus for LMGs/ARs -  15% less degradation per use for LMGs/ARs -  30% faster spread recovery while firing - 16% spread while ADS
-Level 3: 30% mag size bonus for LMGs/ARs -   20% less degradation per use for LMGs/ARs -  50% faster spread recovery while firing - 10% spread while ADS
-Level 4: 40% mag size bonus for LMGs/ARs -   25% less degradation per use for LMGs/ARs -  70% faster spread recovery while firing - 6% spread while ADS
-Level 5: 50% mag size bonus for LMGs/ARs -   30% less degradation per use for LMGs/ARs - 90% faster spread recovery while firing - 2% spread while ADS

 

Advanced Engineering:
Now grants a crafting time reduction up to 50% less at max level.
Detailed info:
-Level 1: 10% faster crafting
-Level 2: 20% faster crafting
-Level 3: 30% faster crafting
-Level 4: 40% faster crafting
-Level 5: 50% faster crafting

 

Javelin Master:
Each level now increases the range of your spear up to 30% at max level.
Detailed info:
-Level 1: 10% extra range with spears
-Level 2: 15% extra range with spears
-Level 3: 20% extra range with spears
-Level 4: 25% extra range with spears
-Level 5: 30% extra range with spears

 

Quick and Perceptive:
Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.
Detailed info:
-Level 1: 1 total extra target penetration with spears
-Level 2: 2 total extra target penetrations with spears
-Level 3: 3 total extra target penetrations with spears

 

Big and Fast:
Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!
Detailed info:
-Level 1: 10/30% extra dismember chance with primary/secondary with sledgehammers - 10/20% extra dismember chance with primary/secondary with clubs
-Level 2: 20/40% extra dismember chance with primary/secondary attacks with sledgehammers - 20/30 % extra dismember chance with primary/secondary with clubs
-Level 3: 30/50% extra dismember chance with primary/secondary attacks with sledgehammers - 30/40% extra dismember chance with primary/secondary with clubs

 

Miner 69er:
All items of Miner69er can now cause bleeding on enemies. Each level now grants an attack speed bonus.
Detailed info:
-Level 1: 10% attack speed bonus with tools
-Level 2: 15% attack speed bonus with tools
-Level 3: 20% attack speed bonus with tools 
-Level 4: 25% attack speed bonus with tools
-Level 5: 30% attack speed bonus with tools

 

Mother Lode:
Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.
Detailed info:
-All levels: harvest up to 2/3 gems.
-All leves: harvest up to 4/5 gems after reading the perk book.
-Note: the chance is a bit inconsistent, i can't really do anything about it since this is how the devs coded this part. After testing, i thought these values were fitting best.
-Level 1: 5% chance of harvesting gems - 9% chance of harvesting gems after reading the book (book adds 1%)
-Level 2: 10% chance of harvesting gems - 19% chance of harvesting gems after reading the book (book adds 1%)
-Level 3: 15% chance of harvesting gems - 29% chance of harvesting gems after reading the book (book adds 1%)
-Level 4: 20% chance of harvesting gems - 39% chance of harvesting gems after reading the book (book adds 1%)
-Level 5: 25% chance of harvesting gems - 49% chance of harvesting gems after reading the book (book adds 1%)

 

The Brawler:
Steel knuckles can now deal bleed damage to enemies.

 

Lightning hands:
Now adds a further stamina usage decrease so you can keep punching those zombies in the face without tiring yourself!
Detailed info:
-Level 1: 10/20% less stamina loss with primary/secondary attacks of brawling melees
-Level 2: 20/30% less stamina loss with primary/secondary attacks of brawling melees
-Level 3: 30/40% less stamina loss with primary/secondary attacks of brawling melees

 

Deep cuts:
Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives. Number of bleed stacks applied with each hit significantly increased.
Detailed info:
-Level 1: 50 max bleed stacks - 10% attack speed with knives. Apply 2 bleed stacks with primary attacks. Apply 3 bleed stacks with secondary attacks.
-Level 2: 100 max bleed stacks - 20% attack speed with knives. Apply 3 bleed stacks with primary attacks . Apply 5 bleed stacks with secondary attacks
-Level 3: 300 max bleed stacks - 30% attack speed with knives. Apply 4 bleed stacks with primary attacks . Apply  7 bleed stacks with secondary attacks
-Level 4: 600 max bleed stacks - 40% attack speed with knives. Apply 5 bleed stacks with primary attacks. Apply 9 bleed stacks with secondary attacks
-Level 5: 1000 max bleed stacks - 50% attack speed with knives. Apply 6 bleed stacks with primary attacks. Apply 11 bleed stacks with secondary attacks.
-Bleed stacks now increase exponentially, dealing massive damage over time when high numbers are applied.

 

Whirlwind:
Now increases dismember chance with knives.
Detailed info:
-Level 1: 10% extra dismember chance with knives for both attacks
-Level 2: 20% extra dismember chance with knives for both attacks
-Level 3: 30% extra dismember chance with knives for both attacks

 

Electrocutioner:
Now grants extra exp gain after killing an enemy with batons.
Detailed info:
-Level 1: 10% extra exp for kills with batons
-Level 2: 15% extra exp for kills with batons
-Level 3: 20% extra exp for kills with batons
-Level 4: 25% extra exp for kills with batons
-Level 5: 30% extra exp for kills with batons

 

Calculated attack: 
Now grants additional damage against targets that are being electrocuted.
Detailed info:
-Level 1: 10% extra damage against shocked targets 
-Level 2: 30% extra damage against shocked targets 
-Level 3: 50% extra damage against shocked targets

 

Salvage Operations:
Each level now grants an attack speed increase with salvaging tools.
Detailed info:
-Level 1: 10%  attack speed with tools
-Level 2: 15%  attack speed with tools
-Level 3: 20%  attack speed with tools
-Level 4: 25%  attack speed with tools
-Level 5: 30%  attack speed with tools

 

Lucky looter:
Now adds an additional chance of loot dropping when killing a zombie, up to 8% at max level.
Detailed info:
-Level 1: 1% extra chance of loot dropping from zombies when killed
-Level 2: 2% extra chance of loot dropping from zombies when killed
-Level 3: 4% extra chance of loot dropping from zombies when killed
-Level 4: 6% extra chance of loot dropping from zombies when killed
-Level 5: 8% extra chance of loot dropping from zombies when killed

 

Gunslinger:
Now improves weapon handling, accuracy and recoil control with each level. Weapons degrade slower on use based on each level.
Detailed info:
-Level 1: 35% spread while ADS with pistols/smgs -  10% less degradation per use with pistols/SMGs - 10/5% of vertical/horizontal recoil control - 10% spread recovery while firing
-Level 2: 26% spread while ADS with pistols/smgs -  15% less degradation per use with pistols/SMGs - 20/10% of vertical/horizontal recoil control - 30% spread recovery while firing
-Level 3: 17% spread while ADS with pistols/smgs - 20% less degradation per use with pistols/SMGs - 30/15% of vertical/horizontal recoil control - 50% spread recovery while firing
-Level 4: 8% spread while ADS with pistols/smgs -  25% less degradation per use with pistols/SMGs - 40/20% of vertical/horizontal recoil control - 70% spread recovery while firing
-Level 5: 2% spread while ADS with pistols/SMGs - 30% less degradation per use with pistols/SMGs - 50/25% of vertical/horizontal recoil control - 90% spread recovery while firing

 

Robotics inventor:
Level 3 4 and 5 now increase the maximum number of active turrets. Robotic turrets and robotic sledges now have a chance to shock enemies. Robotic sledges gain more range when held, turrets become more accurate when held. Increased max range turrets can stay active.
Detailed info:
-Level 1: 15% recoil control when holding a turret. Robotic sledges have a 30% chance of shocking enemies and deal 10% more damage. Robotic turrets degrade 5% less. Turrets remain active up to a max distance of 21m. Robotic turrets have a 7% chance to shock enemies. Robotic sledges gain 20% more when held. 400% spread when holding a robotic turret.
-Level 2: 30% recoil control when holding a turret. Robotic sledges have a 35% chance of shocking enemies. Junk turrets have a 6% chance of shocking enemies. Robotic sledges deal 20% more damage. Robotic turrets degrade 10% less. Turrets remain active up to a max distance of 22m. Robotic sledges gain 40% more range when held. 300% spread when holding a robotic turret.
-Level 3: 45% recoil control when holding a turret. Have 2 max turrets active at the same time. Robotic sledges have 40% chance of shocking enemies. Junk turrets have a 5% chance of shocking enemies. Robotic sledges deal 30% more damage. Robotic turrets degrade 15% less. Turrets remain active up to a max distance of 23m. Robotic sledges gain 60% more range when held. 200% spread when holding a robotic turret.
-Level 4: 60% recoil control when holding a turret. Have 3 max turrets active at the same time. Robotic sledges have 45% chance of shocking enemies. Junk turrets have a 4% chance of shocking enemies. Robotic sledges deal 40% more damage. Robotic turrets degrade 20% less. Turrets remain active up to a max distance of 24m. Robotic sledges gain 80% more range when held. 100% spread when holding a robotic turret.
-Level 5: 75% recoil control when holding a turret. Have 4 max turrets active at the same time. Robotic sledges have a 50% chance of shocking enemies. Junk turrets have a 3%  chance of shocking enemies. Robotic turrets deal 50% more damage. Robotic turrets degrade 25% less. Turrets remain active up to a max distance of 25m. 25% attack speed added to junk turrets. Robotic sledges gain 100% more range when held. 50% spread when holding a robotic turret.
Note: the shock chance lowers with each level due to the rate of fire bonus the turret gets. Considering you can deploy 4 turrets that will shred an enemy anyway, 3% chance is already generous.

 

Better Barter:
-Level 1: adds 1% bonus to all items providing bartering.
-Level 2: adds 1% bonus to all items providing bartering. (total 2%)
-Level 3: adds 1% bonus to all items providing bartering. (total 3%)
-Level 4: adds 1% bonus to all items providing bartering. (total 4%)
-Level 5: adds 1% bonus to all items providing bartering. (total 5%)

Daring Adventurer:
-Level 1: 25% bonus dukes.
-Level 2: 50% bonus dukes.
-Level 3: 75% bonus dukes. Pick 1 additional quest reward.
-Level 4: 100% bonus dukes. Pick 2 additional quest rewards.

 

Bonus miscellaneous:
-Guns: bullets now cause enemies to bleed. Dismembering limbs with guns makes enemies bleed heavily, Amount changes based on ammo caliber and type.

-Archery: arrows now cause enemies to bleed. Dismembering limbs with an arrow makes enemies bleed heavily.
-Melee: dismembering a limb, even with a non-bladed melee weapon will cause enemies to bleed heavily. Amount changes on what melee is being used.
-Explosives: explosions now cause enemies to bleed. Dismembering limbs with explosions makes enemies bleed heavily. Molotovs don't cause any bleed!
-Vehicles: dismembering an enemy after an attempted roadkill causes them to bleed heavily.

-Turrets: junk turrets now cause enemies to bleed. Dismembering and enemy causes them to bleed heavily.


Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Edited by Black_Wolf (see edit history)
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  • Black_Wolf changed the title to (A21) Black Wolf's better perks
  • 2 weeks later...

Hey there i have installed this into the mods section of my server but dont seem to see the extra perks is there something else i need to do to make this work im kinda new to adding mods that require extra stuff to do.

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2 hours ago, Oozle said:

Hey there i have installed this into the mods section of my server but dont seem to see the extra perks is there something else i need to do to make this work im kinda new to adding mods that require extra stuff to do.

There are no extra perks, this changes vanilla perks

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5 hours ago, BFT2020 said:

There are no extra perks, this changes vanilla perks

Yeah i understand that but would the txt changes show up in the perk sections or would i need to add the perk changes to my discord so players know.

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6 hours ago, Oozle said:

Yeah i understand that but would the txt changes show up in the perk sections or would i need to add the perk changes to my discord so players know.

They should be as Black_Wolf added a localization file

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On 2/8/2024 at 10:45 PM, ShiftRed said:

I'm getting 5HP of bleed from stone arrows per "spurt" or second. I don't recall what vanilla knife bleed is but the 5HP is almost OP. 

Hello. The stone arrows apply a higher bleeding effect based on the bow you are using.

A tier 0 bow will obviously be weaker than a tier 3 bow. On top of that, the more arrows you will fire to a target, the more bleed stacks you will apply.

Vanilla knife has been buffed to be superior to anything else that applies bleed within my mod.

 

I did try to make so the effect gets applied based on the projectile type, but since all arrows extend to the stone arrow, i was getting all the effects stacked with 50HP or more dealt per bleed tick, so i just opted for the bows instead.

On 2/11/2024 at 11:08 AM, Oozle said:

Do i need to put that localization file anywhere else or just leave it with the mod folder

If you read the descriptions of the perks ingame you should notice that they are different from the vanilla ones.

Edited by Black_Wolf (see edit history)
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