Black_Wolf Posted January 3 Share Posted January 3 Good joke Izayo Link to comment Share on other sites More sharing options...
Izayo Posted January 4 Author Share Posted January 4 2 Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 4 Share Posted January 4 oh wow i didn't know you could implement custom reload animations in the game, excited to try it out! Link to comment Share on other sites More sharing options...
Izayo Posted January 5 Author Share Posted January 5 12 hours ago, Black_Wolf said: oh wow i didn't know you could implement custom reload animations in the game, excited to try it out! Alter gave me a simple code to remove holdtype hands in first person view for people who wanna test Akimbo Demo CZ-75s here https://drive.google.com/file/d/1MNJj__myoVPVP-1LDFmh9VZ7y4Zv08Tl/view?usp=sharing hands and guns are fully animated by me so it's not good as you expected , feels free to give a feedback or suggestion - disable EAC - do not reupload this to any other site (for community test only) If I see this file got reupload anywhere , say good-bye to future contents future plan for 9mmpack : - Akimbo Class : dual pistols with high ammo cap and durability trade off with bad accuracy at long range , high recoil and no sight/scope attachments - Akimbo Revolver animation - Akimbo Auto pistol with drummag animation - all SMGs will move from Gunslinger perk to Machinegun perk because it's very OP to recieving gunslinger damage bonus perk (+100% damage) credit : - closer_ex for Customparticleloader - Alter for sound override script - Guppycur I have to finish 7.62 pack update first then I'll come back to 9mm. 1 Link to comment Share on other sites More sharing options...
Cr0wst0rm Posted January 5 Share Posted January 5 21 hours ago, Izayo said: ngl this should be a perk in the base game Link to comment Share on other sites More sharing options...
Cr0wst0rm Posted January 5 Share Posted January 5 plz do double sawn off https://www.youtube.com/watch?v=vu9U4AJvYLc Link to comment Share on other sites More sharing options...
BFT2020 Posted January 6 Share Posted January 6 On 12/31/2023 at 9:49 PM, Izayo said: retire No retirement for you, you have to take over for me when I retire 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 6 Author Share Posted January 6 4 hours ago, BFT2020 said: No retirement for you, you have to take over for me when I retire hahaha I also have someone to take over me. Link to comment Share on other sites More sharing options...
FramFramson Posted January 6 Share Posted January 6 Just so long as you finally add the HK-SL8 before you go. 😆 Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 11 Share Posted January 11 (edited) Feedback for Akimbo CZ-75: Pistols sound like they are suppressed when no suppressor is equipped, the firing sound plays where the bullet landed just like the M60 in the 762mm pack. Everything else works just fine!! Love the reanimations ^^ Edited January 11 by Black_Wolf (see edit history) 1 Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 11 Share Posted January 11 Oh by the way Izayo, i think it would be a great idea to allow us to equip the reflex on the akimbo pistols, without having to change the way you "ADS" with them. Simply because the reflex provides a faster spread recovery which sounds hella nice with akimbo guns :3 Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 12 Share Posted January 12 (edited) Hey Izayo, while i was playing i was lucky enough to find a PPsh-2000, though i noticed that when i equipped a drum mag or an extended mag mod, part of the magazine model was missing (literally invisible). Edited January 12 by Black_Wolf (see edit history) Link to comment Share on other sites More sharing options...
Izayo Posted January 12 Author Share Posted January 12 7 hours ago, Black_Wolf said: Hey Izayo, while i was playing i was lucky enough to find a PPsh-2000, though i noticed that when i equipped a drum mag or an extended mag mod, part of the magazine model was missing (literally invisible). yeah the new version visible_mods_mod did this, I just hope people will not notice this untill I update 9mm and 5.56 pack . basically I writed an .xml to hide object name "magazineORG" (original magazine mesh name) when magazineA (extend mag mod) attached or drumA (drummag) attached. Link to comment Share on other sites More sharing options...
kazutopia Posted January 13 Share Posted January 13 Hi Izayo. I just started modding the game. I'm wondering, your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. Thanks Link to comment Share on other sites More sharing options...
BFT2020 Posted January 14 Share Posted January 14 1 hour ago, kazutopia said: Hi Izayo. I just started modding the game. I'm wondering, your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. Thanks It’s part of Izayo’s mods, there are two folders in each mod pack - the main weapon mod and the visible mods mod. If you download multiple weapon mods, you only need one of the visible mods mod 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 14 Author Share Posted January 14 1 hour ago, kazutopia said: Hi Izayo. I just started modding the game. I'm wondering, your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. Thanks 22 minutes ago, BFT2020 said: It’s part of Izayo’s mods, there are two folders in each mod pack - the main weapon mod and the visible mods mod. If you download multiple weapon mods, you only need one of the visible mods mod lastest version (Ver 2.31) now are in the shotgun pack v3.1 . try install shotgun pack as the last one. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted January 17 Share Posted January 17 I wish there as a way someone would make all your packs compatible with DF. They're so good Link to comment Share on other sites More sharing options...
Quaadet Posted January 24 Share Posted January 24 On 1/5/2024 at 10:28 AM, Izayo said: - all SMGs will move from Gunslinger perk to Machinegun perk because it's very OP to recieving gunslinger damage bonus perk (+100% damage) I disagree. All T3 and T4 smg's have less ammo cap and mod options, and damage less than the 5.56 bullet rifles. The gunslinger perk is the one making them equal to the rest of the guns. A personal opinion. I may have done the math wrong. Link to comment Share on other sites More sharing options...
Izayo Posted January 24 Author Share Posted January 24 2 hours ago, Quaadet said: I disagree. All T3 and T4 smg's have less ammo cap and mod options, and damage less than the 5.56 bullet rifles. The gunslinger perk is the one making them equal to the rest of the guns. A personal opinion. I may have done the math wrong. you forget that you can carry 300rounds of 9mm/ slot , also 9mm. are cheaper to craft and easier to find in loot or quest. Link to comment Share on other sites More sharing options...
Quaadet Posted January 24 Share Posted January 24 9 hours ago, Izayo said: you forget that you can carry 300rounds of 9mm/ slot , also 9mm. are cheaper to craft and easier to find in loot or quest. Arh yes... Didn't spare that one a thought. That's quite true! btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them. Link to comment Share on other sites More sharing options...
Izayo Posted January 25 Author Share Posted January 25 8 hours ago, Quaadet said: Arh yes... Didn't spare that one a thought. That's quite true! btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them. I have not make these packs for A21 yet. those are just a patch made by someone from A20 mod packs Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 25 Share Posted January 25 11 hours ago, Quaadet said: Arh yes... Didn't spare that one a thought. That's quite true! btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them. I made a loot.xml file patch that makes you find the ammo and guns around. You can find it on Nexus in the comments section of the updated gun packs. Link to comment Share on other sites More sharing options...
Izayo Posted February 11 Author Share Posted February 11 asking you guys is it ok to have dual wielding non-aimable ? since I have so much problem with transition from idle > aiming is kinda buggys , the hands will swing to the left screen since I'm using pipe SMG holdtype. right click will be replace with 2nd fire button , the gun will still fire left to right because the game doesn't separate gun's magazine mechanism Link to comment Share on other sites More sharing options...
Black_Wolf Posted February 11 Share Posted February 11 19 minutes ago, Izayo said: asking you guys is it ok to have dual wielding non-aimable ? since I have so much problem with transition from idle > aiming is kinda buggys , the hands will swing to the left screen since I'm using pipe SMG holdtype. right click will be replace with 2nd fire button , the gun will still fire left to right because the game doesn't separate gun's magazine mechanism Fine by me, so long that the spread is adjusted accordingly ^^ Link to comment Share on other sites More sharing options...
Izayo Posted February 11 Author Share Posted February 11 22 minutes ago, Black_Wolf said: Fine by me, so long that the spread is adjusted accordingly ^^ how about trade-off accuracy with rate or fire , magazine capacity? . if people want to use long range , high damage pistol they should go for single pistol. I was plan to replace SMG with dual wielding type then move SMG to automatic perk instead because they're too strong for gunslinger perk. here is a plan for Akimbo group : T1 Akimbo CZ-75 (20 rounds) > T2 Akimbo M9 beretta (32 rounds) > T3 Akimbo Glock-17 (40 rounds full-auto) > T4 Akimbo micro UZI (60 rounds full auto) A.22 seem coming close , I hope the new alpha still support my weapon pack so I can continue with it. if not I'll stop at 9mm. pack and cancel the rest. 1 Link to comment Share on other sites More sharing options...
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