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What I like about 7D2D


avalonnn

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I intend to write more, but I'm very impressed by:

 

  • A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination
  • A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). 
  • A loot system that works for me.
  • Combat that remains interesting over and over again. 
  • The blood moon system under which your base is attacked in ways that you can plan for.
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3 hours ago, avalonnn said:

I intend to write more, but I'm very impressed by:

 

  • A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination
  • A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). 
  • A loot system that works for me.
  • Combat that remains interesting over and over again. 
  • The blood moon system under which your base is attacked in ways that you can plan for.

Ahhh how nice a positive thread ;)

 

I completely agree with your points. Especially #1 there are many survival games that ONLY let you manipulate a small fraction of the game world. Having complete freedom to change the world is hands down my fav feature.

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On 10/5/2023 at 11:40 AM, avalonnn said:

I intend to write more, but I'm very impressed by:

 

  • A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination
  • A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). 
  • A loot system that works for me.
  • Combat that remains interesting over and over again. 
  • The blood moon system under which your base is attacked in ways that you can plan for.

 

 

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Edited by Ramethzer0 (see edit history)
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