avalonnn Posted October 5 Share Posted October 5 I intend to write more, but I'm very impressed by: A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). A loot system that works for me. Combat that remains interesting over and over again. The blood moon system under which your base is attacked in ways that you can plan for. 5 Link to comment Share on other sites More sharing options...
Jugginator Posted October 5 Share Posted October 5 Glad you're enjoying the game/changes, and welcome to the forums! 3 Link to comment Share on other sites More sharing options...
warmer Posted October 5 Share Posted October 5 3 hours ago, avalonnn said: I intend to write more, but I'm very impressed by: A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). A loot system that works for me. Combat that remains interesting over and over again. The blood moon system under which your base is attacked in ways that you can plan for. Ahhh how nice a positive thread I completely agree with your points. Especially #1 there are many survival games that ONLY let you manipulate a small fraction of the game world. Having complete freedom to change the world is hands down my fav feature. 3 Link to comment Share on other sites More sharing options...
Ramethzer0 Posted October 7 Share Posted October 7 (edited) On 10/5/2023 at 11:40 AM, avalonnn said: I intend to write more, but I'm very impressed by: A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). A loot system that works for me. Combat that remains interesting over and over again. The blood moon system under which your base is attacked in ways that you can plan for. Edited October 7 by Ramethzer0 (see edit history) Link to comment Share on other sites More sharing options...
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