Kevin.rx Posted July 5 Share Posted July 5 On 6/30/2024 at 1:29 PM, SavvyQuinn said: I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work) Did I do something wrong? Picture of error I'm having the exact same issue. The working oven works well, but I can't get any of the sinks to work correctly. Link to comment Share on other sites More sharing options...
saminal Posted July 5 Author Share Posted July 5 On 7/1/2024 at 3:29 AM, SavvyQuinn said: I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work) Did I do something wrong? Picture of error Thanks for reporting this! You haven't done anything wrong, I get the same error at this end. I have spent a couple of days trying to fix this, but without success. I'm going to take down the Working Stuff With Sinks until I can get it fixed. Grab the version that doesn't have the Working Sinks. The new Dew Collector tool mods are a good substitute anyway. Link to comment Share on other sites More sharing options...
HYper Posted July 6 Share Posted July 6 hi i love the mod. using the working stuff one but ran into issue attempting to craft the sink with filter. i have ALL the required items but it keeps showing the filter as missing. i have the 2 required. thanks Link to comment Share on other sites More sharing options...
saminal Posted July 8 Author Share Posted July 8 On 7/7/2024 at 4:23 AM, HYper said: hi i love the mod. using the working stuff one but ran into issue attempting to craft the sink with filter. i have ALL the required items but it keeps showing the filter as missing. i have the 2 required. thanks Hey, glad you like the mods. Unfortunately the Working Sinks are broken right now - grab the version with no sinks if you want to use it for now. 1 Link to comment Share on other sites More sharing options...
TheOnlyHiro Posted July 10 Share Posted July 10 Came here just to post this. Not sure what's up, but with DecoStuff and Storage Stuff and Working Stuff (no sinks) I get a really odd bug. When using the (Storage) version of kitchen cabinets, both the old and normal sets, the game gives an error that the playerContainer or playerCabinet does not exist/points to a null/non existant object. Then the cabinet is invisible until you reload, at which point it is an unusuable but now visible item. I assume it has something to do with there being two references to these items one a Deco and one a Storage, but I haven't fiddled with unity enough to know what it's doing. Great mods otherwise though, I think I'm using just about every mod you made as a kind of Vanilla+ experience. Link to comment Share on other sites More sharing options...
OverlordMateus Posted July 11 Share Posted July 11 Are the cooking appliances stackable? Link to comment Share on other sites More sharing options...
saminal Posted July 14 Author Share Posted July 14 On 7/11/2024 at 3:52 AM, TheOnlyHiro said: Came here just to post this. Not sure what's up, but with DecoStuff and Storage Stuff and Working Stuff (no sinks) I get a really odd bug. When using the (Storage) version of kitchen cabinets, both the old and normal sets, the game gives an error that the playerContainer or playerCabinet does not exist/points to a null/non existant object. Then the cabinet is invisible until you reload, at which point it is an unusuable but now visible item. I assume it has something to do with there being two references to these items one a Deco and one a Storage, but I haven't fiddled with unity enough to know what it's doing. Great mods otherwise though, I think I'm using just about every mod you made as a kind of Vanilla+ experience. Hey, glad you like the mods!! I've tested out all the cabinets in the Storage mod and I'm not getting any errors with any of them. Do you have any other mods loaded that might be interacting with them maybe? On 7/12/2024 at 2:08 AM, OverlordMateus said: Are the cooking appliances stackable? You can place them on top of each other, but you can't hold 5 of them in one inventory slot. The 'Working Modern Stove' does take up more than one block's worth of space due to a bit that sticks up, but it doesn't prevent another block going on top of it. 1 Link to comment Share on other sites More sharing options...
gpcstargate Posted July 25 Share Posted July 25 Sam .. Do you need to Update anything for Stable v1.0 ?? .. I don't see any notes referring to Stable Thank you I do Know there was a Version issue with exper. and Hope it doesn't happen with stable 1 Link to comment Share on other sites More sharing options...
saminal Posted July 25 Author Share Posted July 25 2 hours ago, gpcstargate said: Sam .. Do you need to Update anything for Stable v1.0 ?? .. I don't see any notes referring to Stable Thank you I do Know there was a Version issue with exper. and Hope it doesn't happen with stable Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fine 1 Link to comment Share on other sites More sharing options...
Con Agni Posted July 31 Share Posted July 31 Thank you, for your work! Link to comment Share on other sites More sharing options...
gpcstargate Posted August 1 Share Posted August 1 On 7/25/2024 at 6:43 PM, saminal said: Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fine Thank you for fixing the version number Issue. The OldGamer 😌 Link to comment Share on other sites More sharing options...
ecksfiftyone Posted August 2 Share Posted August 2 Hi Sam. Love your mods. Great work. I noticed the car respawner for 1.0 is not working for some of the newer sedans. I fixed this by adding the following lines to blocks: <insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']"> <property name="DowngradeBlock" value="carsRandomRespawner"/> </insertAfter> <insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']"> <property name="DowngradeBlock" value="carsRandomRespawner"/> </insertAfter> 1 Link to comment Share on other sites More sharing options...
CrimsonWingX Posted August 3 Share Posted August 3 (edited) Sam's Deco Stuff 1.0 ERR [XUi] Error while updating window group ‘radial’: EXC Object reference not set to an instance of an object Found out what is causing this error when trying to use the wood deco block. They removed signshopcoldbeer from the game. Removing this item from the value section fixed the mod. Edited August 3 by CrimsonWingX (see edit history) 1 Link to comment Share on other sites More sharing options...
saminal Posted August 3 Author Share Posted August 3 On 8/3/2024 at 4:24 AM, ecksfiftyone said: Hi Sam. Love your mods. Great work. I noticed the car respawner for 1.0 is not working for some of the newer sedans. I fixed this by adding the following lines to blocks: <insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']"> <property name="DowngradeBlock" value="carsRandomRespawner"/> </insertAfter> <insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']"> <property name="DowngradeBlock" value="carsRandomRespawner"/> </insertAfter> Thanks for that! I haven't had much of a chance to test everything yet and I had no idea this wasn't working. I've folded this fix into the latest version, appreciate the pickup! 6 hours ago, CrimsonWingX said: Sam's Deco Stuff 1.0 ERR [XUi] Error while updating window group ‘radial’: EXC Object reference not set to an instance of an object Found out what is causing this error when trying to use the wood deco block. They removed signshopcoldbeer from the game. Removing this item from the value section fixed the mod. Thanks! Dunno why they didn't like that sign xD I've fixed this in the latest version Link to comment Share on other sites More sharing options...
jamie7399 Posted August 7 Share Posted August 7 Sam’s Sustainable Forestry notice pine tree saplings are not going away after being dug under them we have them floating and in builds our players do on the server Link to comment Share on other sites More sharing options...
Londonby Posted August 22 Share Posted August 22 Good morning. First Saminal I would like to say thank you. These mods really are enhancing my server, however I added the respawn cars and working stuff mod yesterday and now for whatever reason no one is able to get a quest from any trader. Have you heard of the mods affecting this or anything similar? My first instinct is to remove the mods but for some reason my FTP access is not working right now so I figured I would ask here in case anyone has run into this Link to comment Share on other sites More sharing options...
Adagio Posted August 24 Share Posted August 24 (edited) Edit: Sorry for the trouble, I've managed to make it work! Spoiler Hello, Sam! Thank you for the mod, I especially really enjoyed the stoves! I'm sorry if this is a bit out of the scope, but recently I installed a UI mod and sadly opening the Working Stoves using that UI messes up the layout of the windows, which puzzles me because opening the vanilla Campfire is fine. I've looked at the mod code and I couldn't figure out what is different between the Working Stove and vanilla Campfire code. If it is not too much to ask could you maybe help me take a quick look? when I open vanilla Campfire it looks like this Spoiler when I open working Stove it looks like this Spoiler the UI mod I'm using is this. I know that this is not a problem with your mod, but rather more an issue with the UI instead, but I'm already at my wit's end lol Edited August 24 by Adagio managed to solve my problem, thank you! (see edit history) Link to comment Share on other sites More sharing options...
ShadeX Posted September 1 Share Posted September 1 Thanks for the vehicle respwaner modlet Sam! I am really enjoying it. After using it for a bit, I've notice a few vehicles not re-spawning The Semi truck (Red Mesa in Navezgane for example), and the locked Police cars after they've been unlocked (Navezgane Corrections for example) I've tried to correct it, but my modding skills aren't there yet Thanks again! Link to comment Share on other sites More sharing options...
gpcstargate Posted October 2 Share Posted October 2 Just a Heads up ... with new Update v1.1 (B14) there was an error on Sam's building Stuff ... just a caution one yellow "did not apply" Link to comment Share on other sites More sharing options...
saminal Posted October 2 Author Share Posted October 2 Just now, gpcstargate said: Just a Heads up ... with new Update v1.1 (B14) there was an error on Sam's building Stuff ... just a caution one yellow "did not apply" Thanks for reaching out - I have fixed this but haven't uploaded the new version yet. 1 Link to comment Share on other sites More sharing options...
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