Jump to content

saminal

Members
  • Posts

    145
  • Joined

  • Last visited

Everything posted by saminal

  1. I'll check in the toolbox for you, I thought I put it in there. If not I'll add it and let you know.
  2. Due to the way the containers in a21 downgrade when they are emptied, Deco Stuff isn't recommended for storage. I have another mod, Storage Stuff, where the boxes are lockable and codable and don't downgrade when you take things out of them.
  3. Unfortunately because they reuse the Dew Collector class, they do need to have 9 blocks of air above them. They don't check all the way to the sky, but they do check a way up. What I've found people do on my server is to put them inside the ceiling of their bases, so they can access the sink from underneath!
  4. Thanks to @DarkAoRaidenX for pointing out a major issue with the Empty Nesting mod that was rendering it useless. I've fixed my error PLUS I've updated it to replace the Bird's Nest with grass when it's emptied, so there's nobody breaking birds nests for feathers and you don't spend half your time running up to nests only to find out they're empty.
  5. I've added a new mod, designed for Public Server Admins like myself - Sam's No Admin Items. This removes all the dev/admin items like the Super Digger, the One-Hit Kill pistol, the new Nuke grenade, and the Loadouts. If you do need to use any of the items to admin your server, I'd recommend adding them back in manually, with a custom name, hidden from the creative menu, and spawning them in using the console. Download link in the first post.
  6. Should be. The modded containers use the same class as the standard storage crates etc so I don't see why not. Let me know how you go!
  7. Are you using another mod that affects crafting, e.g. one that allows Level 6 crafting? The others who had this issue were. They worked around this by putting a number 1 at the start of the SWorkingStuff folder name so it would load before the crafting mod.
  8. Thanks for asking! I've added a line to the top of the first post to make this clearer
  9. Definitely something I have on the to-do list for Working Stuff! There are a couple new lights I still need to get added. Definitely, this and a few new blocks have been added to Deco Stuff. The Commando Mannequin is in the Polymer Deco Items. The big ol' bear statue is in Wood
  10. Danke! I'll get this added very soon. Great spot, thank you.
  11. 100% yes, I think it's hilarious
  12. Yeah, that would definitely affect it.
  13. I have no idea why it's not working for you both. I've double-checked and the code is right, and it runs fine on my local machine and my three servers. Could one of you send me the ConfigsDump for your progression.xml from your appdata Saves folder? Thanks for the heads up - I'll fix the recipe. The gas can stacks changed to 5000 in Alpha 21 and I didn't notice. Stack Tweaks has been updated, download again and replace the existing files and it'll fix the gas can bundle recipe.
  14. Are you definitely on the latest version?
  15. No worries at all, happy to help.
  16. Glad you like the mods! They're not locked, they just have a little padlock on the icon to indicate they're lockable. Try crafting one
  17. Okay, well it's definitely working fine on my servers.. any other mods in play? Do you know where to find the ConfigDump for your game?
  18. How are you testing? The person that mentioned it before was using the admin wrench, which does so much damage (and the car models are all set to apply overflow damage to the next block) that the spawner was being destroyed as soon as it was created. If you're giving it an actual play test with a normal wrench, do you have any other mods loaded?
  19. I'm pretty sure it's hardcoded I'm afraid. Yes, hit them with a hammer 😁 all the door models now have different states from "basically broken" to "reinforced" within the one prefab, at different amounts of damage. A clean plain door is about 2/3 max HP
  20. This is why - because the sinks use the Dew Collector code, they only work outside. You can punch a hole in the ceiling directly above them as a workaround. I'm trying to find a way to fix this but as it's hardcoded into the game, rather than being an XML thing, I doubt I'll be able to fix it in a server-side only mod.
  21. Hey, yeah I'll be getting to them soon. Day job got in the way, hoping I have some time for modding this weekend!
  22. All good, I'm aware you can upgrade wood bars > cobble > concrete > steel. I just miss the wood > iron > steel process that used to exist. The bars look AWFUL in cobblestone, for one thing. Hey, was just thinking about this again.. entirely up to you of course, but you could have the sinks with the same speed as dew collectors and requiring the same / similar resources to craft? Then the mechanic / balancing is the same, but people can have their functional kitchens?
  23. I did find and fix that error, it should be working fine if you download the latest version.
×
×
  • Create New...