arramus Posted June 4, 2023 Share Posted June 4, 2023 (edited) Download here: https://github.com/arramus/Preppocalypse Alternatively, download through the 7D2D Mod Launcher by sphereii. Here is an 8K sample RWG World with 1 start point in the very middle:https://www.moddb.com/games/7-days-to-die/addons/preppocalypse8k The biome received a little custom update to ensure the Old West towns are mostly in the desert with one instance in the snow. Spoiler Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards. Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival. Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes. This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance. Players can expect the following:- Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs- A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21- Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits- Upgraded and custom items to facilitate survival against stronger hostiles- Custom questing opportunitiesas well as other game play features that are in context with a Prepper’s experience of the afterwards. arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.However, the following community additions and know-how equally add value to the experience. From Z - A:TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes inmany forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way oranother.Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes farand beyond to assist mods and overhauls, and it has been a positive partnership on many levels.KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.Darkstardragon - Comprehensive one on one support. Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).bdubyah - Template code advice and support. A few images to display some expectations. The gang are just as to be expected with grunt, feral, and radiated. These are some of the additional entities that have been added to POIs, biomes, and Horde Night. There are a few more that aren't being posted to reduce spoilers. There are a multitude of entity quests. In this one, the quest requests a Prepper to eliminate Moe types with only a chainsaw. The weapon requirement matches the radiated + entity's weapon of choice. As such, quests are based on both a specific entity type and weapon type. Preppers join the World with a few quests for general elimination/hunting and a specific quest to eliminate Hazmat entities with the stun baton. Preppers will join a new World with 4 Quests in the Toolbelt. Some weapons have received a few tweaks, such as faster reload for shotguns and pistols/revolvers, using 3 turrets for Skill 5, custom mods, and so on... Here is a custom weapon just to fill a gap between the lever action and sniper rifle. The Swiss Vetterli is late 19th Century and provides a cross between a Winchester and infantry rifle. Boe also carries this rifle. A variety of additional recipe choices adds to the diet. There are numerous recipe additions on the Workbench, Forge, and Stove/Campfire to expand the regular offerings. That's enough spoilers to give some idea of what to expect on top of regular game play. It is recommended to use an 8K, or larger, RWG type World to ensure the Old West is added in the form of the expanded Old West Migration Mod which has been integrated. Partner Mods for Preppocalypse NPCModhttps://community.7daystodie.com/topic/26974-npcmod-a-community-project/ NPCMod Add On FriendZ Add On Pack (since they are also default entities carrying weapons and makes it look like they were tamed)https://github.com/arramus/A20-NPCMod/blob/main/1-SummonFriendZ.zip Edited June 6, 2023 by arramus Preppocalypse8K World (see edit history) 3 Link to comment Share on other sites More sharing options...
Guppycur Posted June 5, 2023 Share Posted June 5, 2023 Nice job homie. 1 Link to comment Share on other sites More sharing options...
arramus Posted June 5, 2023 Author Share Posted June 5, 2023 A small update. 1. The toolbelt now has 4 quests, up from 3, when a Prepper first enters a new World. The 4th one has some introductory activities with an emphasis of stockpiling the basics. This Prepper Stockpile Quest will expand over time. It is in stages such as 'Cooking' and 'Weapons' and additions will simply add a further stages. 2. The 7D2D Mod LauncherMos by sphereii has added Preppocalypse to the list. Visit the Mod Launcher Discord here for expert support. Link to comment Share on other sites More sharing options...
Weazelsun Posted June 5, 2023 Share Posted June 5, 2023 Looks interesting time to see if I can adapt to those zombies with weapons! 1 Link to comment Share on other sites More sharing options...
arramus Posted June 6, 2023 Author Share Posted June 6, 2023 Pushed a couple of small updates: 1. Integrated Gazz's Muffled Auger mod with some updates to make it functional, only apply to the auger, and have a visual icon on the left side just to show it's functional. 2. Expanded the starting Prepper Stockpile Quest with a third stage: Stage 1 - Cooking Basics Stage 2 - Pipe Weapons Stage 3 - Basic Tools These will further expand for A21, but these are sufficient for now. Link to comment Share on other sites More sharing options...
arramus Posted June 7, 2023 Author Share Posted June 7, 2023 A further update for the Gazz Auger Muffler feature. 1. Gazz Muffler Mod for both the Auger and Chainsaw. To allow Preppers the option of when they want to make the Auger and Chainsaw muffled, a Mod can be added to the helmet. It can be crafted on the player or workbench without and is unlocked. It has no sales value for that reason, and also because the craft resource requirements are pretty low. Link to comment Share on other sites More sharing options...
arramus Posted June 9, 2023 Author Share Posted June 9, 2023 A few small updates with Prepper know-how in mind, and for spicing up the biomes/Horde Nights. 1. Pick up and reposition spikes and barbed fencing only when fully repaired. For misplaced traps or base updates. 2. Ability to craft acid, at a cost. A realistic and viable recycle feature for sulphuric acid. 3. Decorative and functional block crafting. 2500 block damage which offers some perimeter defense while also a decorative context. Repairable but no pick up on these ones. 4. Zombie Grace for the Wasteland and Horde Nights. 1 Link to comment Share on other sites More sharing options...
arramus Posted June 11, 2023 Author Share Posted June 11, 2023 Pushed a few updates in preparation for A21 and general re-balancing. 1. Replaced food can with scrap iron in recipe. 2. Replaced empty glass with 'boiled' water. 3. Reshuffled probabilities for Horde Night. 4. Added a 0 explode threshold to ranged hostiles (so they don't have the explode animation when near death). 5. Increased Steel Nail entity and block damage. Link to comment Share on other sites More sharing options...
arramus Posted June 12, 2023 Author Share Posted June 12, 2023 (edited) Pushed a few small updates: 1. Rebalanced the Prepper Drill as it was a bit too generous when a few are mining at the same time. 2. Rebalanced Horde Night spawning for special entities. 3. Added the Pipe Baton Fat Cop to the spawning groups as well as the Quest Challenges. Eliminate a Fat Cop with the Pipe Baton. This one can be a bit more challenging that others since he explodes when health hits a certain low point. A21 Pipe Batons drop damage a little but the increase in speed provides that extra damage potential in those delicate moments. 4. Steel Club Big Momma Edited June 12, 2023 by arramus (see edit history) 1 Link to comment Share on other sites More sharing options...
Orolandes Posted July 27, 2023 Share Posted July 27, 2023 I guess I'm not getting it. Why do the Zombies carry weapons? Link to comment Share on other sites More sharing options...
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