Arma Rex Posted July 8, 2022 Share Posted July 8, 2022 9 hours ago, DanyEr12LX said: Don't worry! Maybe the next update might contain some... customization 🔥🔥 Will this be included in the next update, or can we expect to see the new Magnum soon? Link to comment Share on other sites More sharing options...
vergilsparda Posted July 8, 2022 Share Posted July 8, 2022 10 hours ago, DanyEr12LX said: Don't worry! Maybe the next update might contain some... customization 🔥🔥 Customization, you say? 👀👀👀👀 Can't wait! (/j, I totally can, take your time because I can wait as long as is needed!) Link to comment Share on other sites More sharing options...
HeliumPhoenix Posted July 9, 2022 Share Posted July 9, 2022 12 hours ago, DanyEr12LX said: Don't worry! Maybe the next update might contain some... customization 🔥🔥 And hopefully the lever action as well, given the streamer showing off some of your most recent work! 1 Link to comment Share on other sites More sharing options...
Jane Doh Posted July 9, 2022 Share Posted July 9, 2022 14 hours ago, DanyEr12LX said: Don't worry! Maybe the next update might contain some... customization 🔥🔥 This is a brilliant mod and it looks awesome, but because of an eye issue I have I'm straining to see through the red tint and ending up with migraines so I came to ask the same question about lightening or removing the red tint. Link to comment Share on other sites More sharing options...
Sigil_Thane Posted July 9, 2022 Share Posted July 9, 2022 (edited) ... so what about Darkness Falls Compatibility? (I know it's not your job to ensure it works with other mods, but was wondering if you had checked it.) Edited July 9, 2022 by Sigil_Thane (see edit history) Link to comment Share on other sites More sharing options...
yuuarai Posted July 17, 2022 Share Posted July 17, 2022 this is my first comment, but you're too good, I missed it so much, a good weapon in a 1-person shooter, why are you doing so well, and the game developers are terrible, the worst shooting of all games, but with your mod it's very nice to shoot. there are no words, only emotions Link to comment Share on other sites More sharing options...
yuuarai Posted July 17, 2022 Share Posted July 17, 2022 https://prnt.sc/zIGm1et03ZFC which version is the latest? 1 or 4? 1 weighs 2 times more than 4... Link to comment Share on other sites More sharing options...
vergilsparda Posted July 17, 2022 Share Posted July 17, 2022 3 hours ago, yuuarai said: https://prnt.sc/zIGm1et03ZFC which version is the latest? 1 or 4? 1 weighs 2 times more than 4... 1.3.3.6 is the newest version! (number 4). The mod author probably optimized it in some way to save space between version 1.0.0.0 (1) and version 1.3.3.6 (4). Link to comment Share on other sites More sharing options...
DanyEr12LX Posted July 21, 2022 Author Share Posted July 21, 2022 (edited) UPDATE: TIME TO RELEASE A NEW PACKAGE WITH THE NEW VERSION 1.5.97 THE SCOPE UPDATE, CUSTOMIZATION AND ZOOM TIME FOR THE LEVER ACTION RIFLE TO SHINE TEXTURE IMPROVEMENT FOR ALL THE WEAPONS Hey Guys! I just released a New Update 🔥🔥 In this Update I focused on the Scope Customization and Zoom feature, the Lever Action Rifle and a generic Texture Improvement. Here is a summary. This version includes three updates in one, that's why there isn't a version 1.4 ... we jump directly to 1.5 So... it's like the never seen Windows 9.... have you ever seen it? No? Well, here is the same thing. ➡️ UPDATE 1 : The Scope Update Here is a summary. Since I've got so many requests, I decided to remove the tint of the scope, so now it's completely CLEAR! But there's more! You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file "item_modifiers.xml". I'll post a Tutorial and a Video on how to customize your Scope. You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle. There are now a total of 9 different RETICLE SHAPES. So there are 4 Properties of the Scope you can modify The SCOPE TINT It's based on two other Properties Scope BASE COLOR It's the base color of the Scope Glass. There is also a Clear-No Tint version. There are 10 Colors. Scope LIGHTING There is a light that illuminates the Scope Glass. There are 9 Colors. That means there is a total of 90 possible SCOPE TINTS The SCOPE RETICLE It's based on two other Properties Scope RETICLE COLOR There are 10 Colors. Scope RETICLE SHAPE I designed a total of 9 Reticle Shapes. That means there is a total of 90 possible SCOPE RETICLES In total there are 8100 Possible Combinations for the Scope! Here is a list of all the COLORS you can use in order to customize your the SCOPE TINT and RETICLE COLOR NOTINT (ONLY for ScopeLight and ScopeDirt, NOT for Reticle) BLACK (ONLY for Reticle, NOT for ScopeLight and ScopeDirt) BLUE GREEN LIGHTBLUE ORANGE PINK PURPLE RED YELLOW WHITE (NOT for ScopeLight, use NOTINT instead for a clear tint scope) Here is a list of all the RETICLE SHAPES you can use in order to customize your Scope On my Forum Topic you can see all the scope shapes and their IDs. 01 Triangle 02 Simple Cross 03 Cross and Circle 04 Open Cross 05 German Reticle 06 Open Circle 07 RangeFinding 08 Three Marks 09 Three Marks and Circle ➡️ UPDATE 2 : The Lever Action Rifle Here is a summary. Improved the simmetry of the entire Weapon. Iron sight is perfectly aligned. Added a brand new Front Sight. Improved Lever Action Rifle Textures on the back of the gun. Improved Lever Action Rifle Iron Sight Textures. Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun. Improved Scope Textures. Improved Scope Mesh. Added an extra Animation when reloading for each shot. Added a Spent Bullet Shell that dynamically interacts with the external environment. Added a Loading Port that interacts with the inserting bullet. Animated the Loading Port when reloading. Animations have been made smoother. Completely changed the Fire Animation after each shot. Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun. Completely changed the Back side of the gun. Added a Bolt on the back side of the gun. Animated the Bolt after each shot. Changed the shape of the Hammer. Animated the Hammer after each shot. Added a Firing Pin. Added an Ejection Port. Improved Scope Textures. Improved and Rounded Scope Mesh. Improved the Texture of the Reflex. Changed the Position of the Reflex. Improved Mesh and Texture of the spent Bullet Shell. Added Muzzle Smoke, Muzzle Fire and Muzzle Light. Added Smoke Cloud after each shot. Added new models for mods currently not visible on the weapon. RetractingStock ForeGrip MuzzleBrake BarrelExtender Bipod ➡️ UPDATE 3 : For All the Weapons Updated all the Textures of all the weapons and the bullets. I've found out that Unity was compressing and reducing the quality of all my textures. This, together with some other texture setting tweaks made me improve this aspect. Added a Smoke cloud after each shot that lasts longer After each shot a cloud of smoke is created. Adjusted FOVs and ScopeCameraOffset This one still need other few improvements, but I've adjusted the zoom on the scope of all the weapons. Added a new Zoom When Crouch feature When you crouch the Scope zooms, reaching the full 2x, 4x or 8x. ➡️ Stay Tuned for more additions! ✔️ Edited July 21, 2022 by DanyEr12LX (see edit history) 4 Link to comment Share on other sites More sharing options...
yuuarai Posted July 22, 2022 Share Posted July 22, 2022 (edited) After any game with more or less weapon animations like COD or APEX, let alone EFT shooting, 7 days to death is like a 2003 Minecraft mod. I really want you to redo this pathetic shootout. I don’t really understand how it all works, but I hope you can make a gunplay like in TARKOV or somehow pull up your current weapon, which you are very good at, your mod has become 1 in the top, I hope you will redo all the weapons in this miserable game , at the moment weapon aiming animations and recoil are in need of a huge overhaul, can you fix this... the AK-47 has very unpleasant effects of approaching and distancing when aiming, have you changed that? I really don't remember how it was in vanilla, but in all your weapons, except Ak-47, this disease has been fixed, mp5 has the same small effect, but it looks much better than AK Edited July 22, 2022 by yuuarai (see edit history) Link to comment Share on other sites More sharing options...
EpsilonBuster Posted July 28, 2022 Share Posted July 28, 2022 how do i make this mod work for multiplayer, wherein my friends would join in my world? Link to comment Share on other sites More sharing options...
dannett Posted July 31, 2022 Share Posted July 31, 2022 Having a little difficulty getting the mod to work. The scope comes up almost opaque. Copied the contents to the mod folder, and ran it with default settings . Link to comment Share on other sites More sharing options...
dannett Posted August 1, 2022 Share Posted August 1, 2022 Fixed. Set Dynamic Resolution to OFF Link to comment Share on other sites More sharing options...
elektrohund Posted August 3, 2022 Share Posted August 3, 2022 On 7/22/2022 at 5:37 AM, yuuarai said: After any game with more or less weapon animations like COD or APEX, let alone EFT shooting, 7 days to death is like a 2003 Minecraft mod. I really want you to redo this pathetic shootout. I don’t really understand how it all works, but I hope you can make a gunplay like in TARKOV or somehow pull up your current weapon, which you are very good at, your mod has become 1 in the top, I hope you will redo all the weapons in this miserable game , at the moment weapon aiming animations and recoil are in need of a huge overhaul, can you fix this... the AK-47 has very unpleasant effects of approaching and distancing when aiming, have you changed that? I really don't remember how it was in vanilla, but in all your weapons, except Ak-47, this disease has been fixed, mp5 has the same small effect, but it looks much better than AK I do not believe these things are feasable at the moment due to a lack of mod support in the area. This mods scope is gun models and animations. As far as I am concerned no one has yet to be able to overhaul player animations (E.g. The arms in 1st person and body in 3rd person) or how shooting mechanics fundamentally work like recoil, sway, spread etc... I would personally love to add new hold types to the game but it's just not possible atm. A21 will bring updated player models and hopefully open up more modding opportunities. Link to comment Share on other sites More sharing options...
R0ug3tr00p3r Posted August 14, 2022 Share Posted August 14, 2022 Having an issue with running the mod. When zooming reticle is almost solid red and it reflects what is behind the player model. Any ideas? Link to comment Share on other sites More sharing options...
R0ug3tr00p3r Posted August 14, 2022 Share Posted August 14, 2022 No worries FOV fixed it. Love the mod! Link to comment Share on other sites More sharing options...
DanyEr12LX Posted August 17, 2022 Author Share Posted August 17, 2022 Hmmm some pretty nice Rear Sight for the Tactical Boi over here... 4 Link to comment Share on other sites More sharing options...
Arma Rex Posted September 15, 2022 Share Posted September 15, 2022 @DanyEr12LX Any update on the TAR? Very curious to try it out. Link to comment Share on other sites More sharing options...
Red Ankh Posted September 27, 2022 Share Posted September 27, 2022 (edited) Hey so im running into an Issue, all of the new models load but when sighting in with a scope 2x 4x etc i just get the gross vanilla reticle with the black square, do you have a fix for this? cause im lost Edit: i extracted it from the zip into my mod folder properly just for some reason the only issue i encounter is the vanilla reticle coming up Edit 2: idk if this what this is supposed to look like or not but i feel like in those empty quotations is supposed to be something, ive tried 0 and false but nothing has changed. <!-- SCOPE SMALL --> <append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']"> <item_property_overrides name="gunHandgunT1Pistol"> <property name="CrosshairOnAim" value="false"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> <property name="Zoom_overlay" value=""/> <property name="ScopeCameraOffset" value="-0.0006,-.0160,-0.11"/> Edited September 27, 2022 by Red Ankh (see edit history) Link to comment Share on other sites More sharing options...
Red Ankh Posted October 1, 2022 Share Posted October 1, 2022 On 9/27/2022 at 8:29 AM, Red Ankh said: Hey so im running into an Issue, all of the new models load but when sighting in with a scope 2x 4x etc i just get the gross vanilla reticle with the black square, do you have a fix for this? cause im lost Edit: i extracted it from the zip into my mod folder properly just for some reason the only issue i encounter is the vanilla reticle coming up Edit 2: idk if this what this is supposed to look like or not but i feel like in those empty quotations is supposed to be something, ive tried 0 and false but nothing has changed. <!-- SCOPE SMALL --> <append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']"> <item_property_overrides name="gunHandgunT1Pistol"> <property name="CrosshairOnAim" value="false"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> <property name="Zoom_overlay" value=""/> <property name="ScopeCameraOffset" value="-0.0006,-.0160,-0.11"/> Nvm it was a mod conflict, i fixed via some XML changes XP Link to comment Share on other sites More sharing options...
Pantstain Posted October 22, 2022 Share Posted October 22, 2022 any possibility of a version of your scopes that could be used on other modded guns? Link to comment Share on other sites More sharing options...
Pantstain Posted November 1, 2022 Share Posted November 1, 2022 apparently this mod is dead Link to comment Share on other sites More sharing options...
Naireem Posted November 9, 2022 Share Posted November 9, 2022 Very nice mod! Thank you! Link to comment Share on other sites More sharing options...
DanyEr12LX Posted November 14, 2022 Author Share Posted November 14, 2022 On 11/1/2022 at 10:48 PM, Pantstain said: apparently this mod is dead NOT TODAY 🔥🔥UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12 Hey guys! It's been a while since the last update. I am sorry for not having released any news in this period . . . Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case! Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod. In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly). I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil). To do this, you only need to edit an XML file. Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters. I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure! (I recommend to read the section before doing anything) In these weeks I could upload a preview video of this addition. In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent) BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made. So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time! And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting. Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved). Fortunately the original Magnum wasn't a complete mess like the previous ones. Iron sight is perfectly aligned. Did the same things with textures, Scope, etc.. as the previous guns Improved Magnum Texture on the back of the gun. Improved Magnum Iron Sight Texture. Animated the Extractor (the component that allows you to extract shells from the cylinder). Added a model for the Barrel Extender (which is literally the whole barrel elongated!). Added a model for the Muzzle Brake. ➡️ Stay Tuned for more additions! ✔️ 2 Link to comment Share on other sites More sharing options...
Arma Rex Posted November 14, 2022 Share Posted November 14, 2022 4 hours ago, DanyEr12LX said: NOT TODAY 🔥🔥UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12 Hey guys! It's been a while since the last update. I am sorry for not having released any news in this period . . . Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case! Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod. In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly). I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil). To do this, you only need to edit an XML file. Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters. I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure! (I recommend to read the section before doing anything) In these weeks I could upload a preview video of this addition. In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent) BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made. So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time! And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting. Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved). Fortunately the original Magnum wasn't a complete mess like the previous ones. Iron sight is perfectly aligned. Did the same things with textures, Scope, etc.. as the previous guns Improved Magnum Texture on the back of the gun. Improved Magnum Iron Sight Texture. Animated the Extractor (the component that allows you to extract shells from the cylinder). Added a model for the Barrel Extender (which is literally the whole barrel elongated!). Added a model for the Muzzle Brake. ➡️ Stay Tuned for more additions! ✔️ Really happy to see this is in development. Can't wait to try this out! Link to comment Share on other sites More sharing options...
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