Khayotik Posted March 27, 2022 Share Posted March 27, 2022 (edited) Mod is turning out beautiful, wife and i are loving it. Edited March 27, 2022 by Khayotik (see edit history) 1 Link to comment Share on other sites More sharing options...
War3zuk Posted March 28, 2022 Author Share Posted March 28, 2022 On 3/27/2022 at 12:56 AM, Blaknowt said: Not sure if I'm doing something wrong or it's a bug. Milk won't craft. It's asking for a cooking pot in the gas oven but there is not a spot for one to be put on the gas oven. Im working my way threw the Recipes, Ive fixed 78 so far lol.. Im sure ill find more in the coming days & weeks.. Just mention it if you find anything not right.. Link to comment Share on other sites More sharing options...
War3zuk Posted March 29, 2022 Author Share Posted March 29, 2022 Gas CookTop has been removed in the update so if you have one & dont wish to restart, empty its tools & destroy the model first before updating Link to comment Share on other sites More sharing options...
Nanaki Posted March 29, 2022 Share Posted March 29, 2022 (edited) Hey ! I have three questions 1) Have this mod Sakura Trees ? 2) Can we use it on a old save or we have to new game ? 3) Is it compatible with others mods like Valmod / Khayne etc. ? Thx Edited March 29, 2022 by Nanaki (see edit history) Link to comment Share on other sites More sharing options...
War3zuk Posted March 31, 2022 Author Share Posted March 31, 2022 New game is required as trees are planted at RWG.. Should work ok with other overhauls but may clash with major food mods.. Link to comment Share on other sites More sharing options...
Nanaki Posted April 1, 2022 Share Posted April 1, 2022 Ok, i have to try on a new game with others mods so... You do a super mod and i want to test it Thx to you Do u have Sakura trees ? Regards, Link to comment Share on other sites More sharing options...
kattenijin Posted April 1, 2022 Share Posted April 1, 2022 Spinning Wheel and Stove top need to be removed from Xui.xml and the Angus Pen Keeps disappearing. @Nanaki Yes, there are Sakura trees. Link to comment Share on other sites More sharing options...
War3zuk Posted April 2, 2022 Author Share Posted April 2, 2022 (edited) 11 hours ago, kattenijin said: Spinning Wheel and Stove top need to be removed from Xui.xml and the Angus Pen Keeps disappearing. @Nanaki Yes, there are Sakura trees. Those were removed 3 patches ago ? Patch is now 1.10 Gonna say its your install or continued an old game, From the 2nd to last patch a new game was needed..If you play updated from that point @%$# will break cos the mod has changed alot.. Edited April 2, 2022 by War3zuk (see edit history) Link to comment Share on other sites More sharing options...
Alekxandr Posted April 3, 2022 Share Posted April 3, 2022 FOR ANYONE USING SMX HUD/UI I have found a way to make Farm Life v3 work with SMX. The only downside is that you will need to get rid of the SMX Ui Replacer Mod (Including the backpack Mod that goes with SMX). You can keep the SMX Core Mod, HUD and Menu, just delete anything that has to do with the Ui. You will also need to remove any other mods that requires SMX Ui and download the vanilla folders instead.For example; I have this mod that adds a bunch of weapons and you need a modded workbench to craft the ammo, and the workbench Ui uses SMX. They have an SMX friendly Ui mod folder, and one for vanilla. You need to replace it with the vanilla Ui folder instead. Because if you don't, the moment you try to open the modded workbench, it will mess up your Ui and you wont be able to open any other workbenches until you remove those SMX Ui friendly folders for those mods. Once you've removed ANY SMX Ui related mods, you can go ahead and check into the 'War3zuk FarmLife v3 Enhanced' folder then follow this path [ Config > XUi > xui.xml ] once you're in that xml file, delete the WAR off of the WARwindowCraftingQueue for all stations, and it will fix all the issues of a 'Missing Crafting Queue'. From ( ) To ( ) WITHOUT THE ( ) And for the forges and other things that works like a forge. Do the same but instead do it in the ( <window name="windowForgeInput" /> ) line of the code. From ( <window name="WARwindowForgeInput" /> ) To ( <window name="windowForgeInput" /> ) WITHOUT THE ( )Just remove the 'WAR' in every single line and everything should work as normal. (( Thanks to Khayotik for showing this 'WAR' fix. ^-^ ))PS. Some crafting recipes will show ''unit_iron 0/10'' or ''unit_brass 0/10'' even tho you have X amount of Iron, Brass or Clay melted into the forge. Do not worry, you will still be able to craft it, its just a minor visual bug. (The shears does that) I've tried to figure out how to make it work with SMX for a few hours now. And I'm glad it wasn't that hard to do. The only sad part is getting rid of the Ui menu, but its not much of a big deal. Enjoy playing Farm Life with SMX! :)))))) HERE IS THE PROOF THAT IT REALLY WORKS!! Link to comment Share on other sites More sharing options...
kattenijin Posted April 3, 2022 Share Posted April 3, 2022 Sorry, missed that it was the VP XUi that needed the fix. Link to comment Share on other sites More sharing options...
Ame_snow Posted April 10, 2022 Share Posted April 10, 2022 I may be doing something wrong but every time I try and craft something from the farm forge it gives an error along the line of item not set to instance or something. not sure if its user error or just something that doesn't work at the moment Link to comment Share on other sites More sharing options...
Alekxandr Posted April 12, 2022 Share Posted April 12, 2022 On 4/10/2022 at 3:48 AM, Ame_snow said: I may be doing something wrong but every time I try and craft something from the farm forge it gives an error along the line of item not set to instance or something. not sure if its user error or just something that doesn't work at the moment check into the 'War3zuk FarmLife v3 Enhanced' folder then follow this path [ Config > XUi > xui.xml ] once you're in that xml file, delete the WAR off of the WARwindowCraftingQueue for all stations, and it will fix all the issues of a 'Missing Crafting Queue'. From ( ) To ( ) WITHOUT THE ( ) I'm pretty sure that should fix it Link to comment Share on other sites More sharing options...
War3zuk Posted April 12, 2022 Author Share Posted April 12, 2022 Or you guys could use the actual included file that converts the Mod to work with Vanilla as its built to run along side my Overhaul lol.. VP file link is in the description at the start.. & on Nexus under optional files.. Link to comment Share on other sites More sharing options...
Ame_snow Posted April 13, 2022 Share Posted April 13, 2022 On 4/12/2022 at 7:13 AM, War3zuk said: Or you guys could use the actual included file that converts the Mod to work with Vanilla as its built to run along side my Overhaul lol.. VP file link is in the description at the start.. & on Nexus under optional files.. would love to but when I try it @%$#s the mod up even more, when I tried to run it with that file thrown in the mod doesn't even start. so if there is a specific way to add it to the main file please let me know. Link to comment Share on other sites More sharing options...
kattenijin Posted April 14, 2022 Share Posted April 14, 2022 You don't add it to the main file, its a separate mod. Both files go in the Mods folder. Link to comment Share on other sites More sharing options...
War3zuk Posted April 14, 2022 Author Share Posted April 14, 2022 Playing this Mod in Vanilla IE NOT running my overhaul should look like this.. Link to comment Share on other sites More sharing options...
cearrdorn Posted April 18, 2022 Share Posted April 18, 2022 So what feed do we use with the craftable chicken coops? the feed that you craft on the workbench doesn't seem to interact with the coops or do you only do that when you reset the coops? Link to comment Share on other sites More sharing options...
kattenijin Posted April 18, 2022 Share Posted April 18, 2022 The "baby chicken" in the 3x3 pens? Those act like A19 plants, with 3 growing and a harvest stage that resets when harvested. Link to comment Share on other sites More sharing options...
LucasWayne Posted April 20, 2022 Share Posted April 20, 2022 Really enjoying the mod. Thank you for updating this for A20 War3zuk!!! I noticed that a few trees are missing for planting: Coconut tree, Lime tree, Cinnamon tree and Nut tree. Any chance you plan to add those as plantable saplings? Thanks. Link to comment Share on other sites More sharing options...
War3zuk Posted April 21, 2022 Author Share Posted April 21, 2022 On 4/20/2022 at 6:58 AM, LucasWayne said: Really enjoying the mod. Thank you for updating this for A20 War3zuk!!! I noticed that a few trees are missing for planting: Coconut tree, Lime tree, Cinnamon tree and Nut tree. Any chance you plan to add those as plantable saplings? Thanks. They are all there.. The Old hungry Pens have been changed once crafted you just place & harvest as normal.. Link to comment Share on other sites More sharing options...
LucasWayne Posted April 21, 2022 Share Posted April 21, 2022 Hi War3zuk, I was talking about the trees. I cannot find Lime, Coconut and Cinnamon trees. I found all the other trees seeds for planting but these three seem to be missing. I even went into the creative area and they do not show up at all. Link to comment Share on other sites More sharing options...
LucasWayne Posted April 21, 2022 Share Posted April 21, 2022 I figured out the issue with a few trees (Lime, Apple, Coconut and Cinnamon) that weren't showing up for planting. The 'Block.xml' file had the wrong code for these trees identity. Solution: I just took the code for "Meyer Lemon Tree", removed the first block code for the trees that weren't showing up and replaced it with the "Meyer Lemon Tree" and just changed the names back and it worked. See below: If you compare "Meyer Lemon Tree" with "Lime Tree" below you will see the difference. Meyer Lemon Tree has the correct code. <block name="Meyer Lemon Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="ModelOffset" value="0,0,0"/> <property name="MultiBlockDim" value="1,7,1"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Meyer Lemon" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Meyer Lemon Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block> ----------- <block name="Lime Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="CreativeMode" value="None"/> <property name="Shape" value="ModelEntity"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Lime" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Lime Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block> Link to comment Share on other sites More sharing options...
SirSarge Posted April 21, 2022 Share Posted April 21, 2022 Having an issue since 1.12 where I can't update the mod. My game will not even load onto the main menu unless I remove the mod. Am I missing something here? Link to comment Share on other sites More sharing options...
War3zuk Posted April 23, 2022 Author Share Posted April 23, 2022 On 4/21/2022 at 6:07 PM, LucasWayne said: I figured out the issue with a few trees (Lime, Apple, Coconut and Cinnamon) that weren't showing up for planting. The 'Block.xml' file had the wrong code for these trees identity. Solution: I just took the code for "Meyer Lemon Tree", removed the first block code for the trees that weren't showing up and replaced it with the "Meyer Lemon Tree" and just changed the names back and it worked. See below: If you compare "Meyer Lemon Tree" with "Lime Tree" below you will see the difference. Meyer Lemon Tree has the correct code. <block name="Meyer Lemon Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="ModelOffset" value="0,0,0"/> <property name="MultiBlockDim" value="1,7,1"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Meyer Lemon" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Meyer Lemon Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block> ----------- <block name="Lime Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="CreativeMode" value="None"/> <property name="Shape" value="ModelEntity"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Lime" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Lime Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block> Nice Find, Thanks..added to latest patch notes On 4/22/2022 at 12:09 AM, SirSarge said: Having an issue since 1.12 where I can't update the mod. My game will not even load onto the main menu unless I remove the mod. Am I missing something here? New game with that version, also new game for the previous 1.11...no new game required from 1.13 as i think ive got all the major bugs...update the mod & make a fresh world & test Link to comment Share on other sites More sharing options...
maxl Posted April 28, 2022 Share Posted April 28, 2022 (edited) Hi folks, new player to 7D2D here. I just stumbled accross this beautiful mod and wanted to test it in single player before setting up a dedicated server. I was wondering why the "Farm Life" skill description was empty/placeholder. Did I do something wrong? I'm on A20.3(B3) as shown here using the latest FL3 mod v.1.14 (https://github.com/War3zuk/War3zuk-FarmLife-v3-Enhanced)https://paste.pics/GSVW8 These are the mods I got installed:https://paste.pics/GSVVM This is the skill description I am getting:https://paste.pics/GSVVX Any help would be appreciated, cheers! Edited April 28, 2022 by maxl (see edit history) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now