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War3zuk FarmLife v3 Enhanced Alpha 20.4 B42 Stable


War3zuk

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12 minutes ago, bigfoot129012 said:

how to install this on server i put both mods in the mod folerder and all i get is now what do i do ?

  1. 2022-03-15T03:55:12 45.243 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.243 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.592 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.593 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script on this Behaviour (Game Object '<null>') is missing!
     
  2. 2022-03-15T03:55:36 70.116 WRN XML patch for "XUi/xui.xml" from mod "War3zuk FarmLife v3 Enhanced VP" did not apply: <set xpath="/xui/ruleset[@name='default']/window_group[@name='workstation_Spinning Wheel']/window[@name='WARwindowCraftingQueue']/@name" (line 24 at pos 3)

make sure its a newly generated world. will not work on existing saves

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1 minute ago, WK85 said:

Hello I have the same problem. I cannot see crafting slots in the farm table or any of the workstations. I use the War of the Walkers MOD and copy the Farmlife MOD in the mod folder.

 

 

I have actually found the reason and corrected it myself. if you go into the config > xui file within farmlife and delete the WAR off of the WARwindowCraftingQueue for all stations it will fix the issue and works. here are 2 picks of before and after that it should look like.

   image.png.510d94c4ec81949829b0dd65f78c8234.png to image.png.44bd4a6994531a4fdf6525ba0bc2a8a1.png

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Hello Khayotik,

 

thanks for you answer. I test this.

 

I renamed all WARwindowCraftingQueue to windowCraftingQueue

 

C:\7D2D\Alpha20\War_of_the_Walkers\War_of_the_Walkers_v20.1.x.x_Client\Mods\War3zuk FarmLife v3 Enhanced\Config\XUi

 

<configs>
	
    <append xpath="/xui/ruleset">
		
        <window_group name="workstation_Chopping Board" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsChoppingBoard"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Wood Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsWoodGrill"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_KitchNaid" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsKitchNaid"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Gas Cooktop" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsGasCooktop"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Gas Oven" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsGasOven"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Cold Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsColdSmoker"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Brew Station" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsBrewStation"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Brew Cooker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsBrewCooker"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Fermentor Bench" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsFermentorBench"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
		<window_group name="workstation_Chicken" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsChickenCoop" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Cow" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsCow" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Dairy Churn" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Farm Table" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Elk" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsElk" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Farm Forge" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowToolsForge" />
			<window name="windowFuel" />
			<window name="windowForgeInput" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Horse" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsHorse" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Old Stone Well" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>            
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
		<window_group name="workstation_Pheasant" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsPheasant" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Pig" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsPig" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Rustic Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowToolsCampfire" />
			<window name="windowFuel" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Sheep" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsSheep" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Turkey" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsTurkey" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Webber Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="windowToolsWebberGrill" />
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowFuel" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
</append>
</configs>

 

But I can not see crafting slots.

 

I test with a new game and a old save game.

 

Thanks WK

 

EDIT:

 

I use alpha 20.2 (b2) is this the problem?

mod.png

Edited by WK85 (see edit history)
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1 hour ago, WK85 said:

Hello Khayotik,

 

thanks for you answer. I test this.

 

I renamed all WARwindowCraftingQueue to windowCraftingQueue

 

C:\7D2D\Alpha20\War_of_the_Walkers\War_of_the_Walkers_v20.1.x.x_Client\Mods\War3zuk FarmLife v3 Enhanced\Config\XUi

 

<configs>
	
    <append xpath="/xui/ruleset">
		
        <window_group name="workstation_Chopping Board" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsChoppingBoard"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Wood Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsWoodGrill"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_KitchNaid" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsKitchNaid"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Gas Cooktop" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsGasCooktop"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Gas Oven" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsGasOven"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Cold Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsColdSmoker"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Brew Station" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsBrewStation"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Brew Cooker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsBrewCooker"/>
            <window name="windowFuel"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
        <window_group name="workstation_Fermentor Bench" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>
            <window name="windowToolsFermentorBench"/>
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
		<window_group name="workstation_Chicken" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsChickenCoop" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Cow" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsCow" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Dairy Churn" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Farm Table" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Elk" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsElk" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Farm Forge" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowToolsForge" />
			<window name="windowFuel" />
			<window name="windowForgeInput" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Horse" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsHorse" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Old Stone Well" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
            <window name="windowCraftingList"/>
            <window name="craftingInfoPanel"/>
            <window name="windowCraftingQueue"/>            
            <window name="windowOutput"/>
            <window name="windowNonPagingHeader"/>
        </window_group>
		
		<window_group name="workstation_Pheasant" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsPheasant" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Pig" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsPig" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Rustic Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowToolsCampfire" />
			<window name="windowFuel" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Sheep" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsSheep" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Turkey" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="craftingInfoPanel"/>
			<window name="windowToolsTurkey" />
			<window name="windowCraftingQueue"/>
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
		<window_group name="workstation_Webber Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
			<window name="windowCraftingList"/>
			<window name="windowToolsWebberGrill" />
			<window name="craftingInfoPanel"/>
			<window name="windowCraftingQueue"/>
			<window name="windowFuel" />
			<window name="windowOutput" />
			<window name="windowNonPagingHeader" />
		</window_group>
		
</append>
</configs>

 

But I can not see crafting slots.

 

I test with a new game and a old save game.

 

Thanks WK

 

EDIT:

 

I use alpha 20.2 (b2) is this the problem?

mod.png

at the moment farmlife mod does not work with SMX UI, no idea if he plans to add support for it. if you revert back to original UI or Khaines UI mods it should work. as you can see here in my screen when changing the files i stated previously the crafting slots have shown up. i also am using Khaines UI modlets.

image.thumb.png.e3c40b4d0ef16f416b10a59703bb6f8c.png

Edited by Khayotik (see edit history)
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still getting that red error i mentioned previously, whether previous or new save, just tried the latest iteration and i noticed walnut trees have been removed, also a suggestion, have ALL TREES AS SAPLINGS not FULL GROWN, just a suggestions thats all

 

Vp doesnt work, and the crafting bar is also messed up, that is probably because i'm using undead legacy overhaul. so that's no biggie, but the above is, i hope you will look into these and see if it cant be rectified.

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20 minutes ago, ozmods said:

still getting that red error i mentioned previously, whether previous or new save, just tried the latest iteration and i noticed walnut trees have been removed, also a suggestion, have ALL TREES AS SAPLINGS not FULL GROWN, just a suggestions thats all

 

Vp doesnt work, and the crafting bar is also messed up, that is probably because i'm using undead legacy overhaul. so that's no biggie, but the above is, i hope you will look into these and see if it cant be rectified.

you cannot use Farmlife with undead legacy overhaul and most likely no other "big" overhauls. undead legacy changes everything, therefor won't be compatible for this. you can fix the crafting bar issue by following my previous post about it.

Edited by Khayotik (see edit history)
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This  Farm Life Mod  was originally taken over by myself and over time became Age of Oblivion.  Since Age of Oblivion only contains  parts of this original Mod I did not have any issue with War3zuk  Reviving it.  That being said I know  this Mod very well and I know the challenges that War3zuk is facing with it (as I had the same thing when I started redoing it.)

It is definitely not going to work with  probably any Overhaul Mod.

It will take a fair bit of customization to make it 100%compatible with SMX (Mainly because of all the custom Workstations.

@WK85   The Changes you made to have it work with WOW is not advisable. By doing so you have probably broken some functionality with WOW.   Making large Mods work with Other Large mods  is usually not a simple task..  Even if you do not get errors you  are quite often overwriting settings from one mod version another and you will almost certainly break some functionality

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The zip file in there is zipped for a reason lol, Its only used if you running the vanilla game.. As for the Full SMX modlets it wont work with the UI part as that part would require new code.. Im still working on the Mod itself & havent got round to sorting that side out yet..

 

Were the Mod is right now is it loads without errors.. RED.. It has 9 yellow warnings that I cant get rid of without stripping the models which I wont or cant do right now due to time. Ive sorted the other 40+ yellow warnings... The Mod works as is & runs in game, It may contain balance issues & or the odd issue with a recipe or something..

 

FYI if your playing Vanilla you need to upzip the extra file & place that inside the Mods folder, This sets the windows & XUI code correctly, If your running it as part of my overhaul then you dont need anything extra..

 

Will this work with a Full Overhaul Mod... 100% NO.. Its taken 30 hours just to balance it & get it all working on my own overhaul along with Vanilla..

Edited by War3zuk (see edit history)
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48 minutes ago, bigfoot129012 said:

i thought it was a modlet not a mod meaning i thought it was server side only

 

 

Any modlet or Mod overhaul that adds 'custom assets'  into the game needs to be on both Client and Server for Multiplayer games .

A Lot of modders now are getting better at stating wether thier work is required on both or is just a server side only. 

 

Regards

Ragsy

Edited by Ragsy 2145 (see edit history)
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35 minutes ago, Ragsy 2145 said:

 

Any modlet or Mod overhaul that adds 'custom assets'  into the game needs to be on both Client and Server for Multiplayer games .

A Lot of modders now are getting better at stating wether thier work is required on both or is just a server side only. 

 

Regards

Ragsy

yeah i need a modlet like this for server side only i dont want to have my players have to download mods to play the game

 

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10 hours ago, Khayotik said:

Why are all the growing/harvestable crops potato plant graphics now?? the immersion :(

Cos the models are all broken & im working my way through removing all errors before rebuilding the Mod.. The code for the Trees & Plants is more complex than normal given they spawn at world gen & so needed to be fixed along with plants cos the player plants those & any errors in that would cause alot of issues given its a farming mod..

 

Models were causing the chunk to crash during testing so they have all been removed to weed out issues...

Edited by War3zuk (see edit history)
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43 minutes ago, War3zuk said:

Cos the models are all broken & im working my way through removing all errors before rebuilding the Mod.. The code for the Trees & Plants is more complex than normal given they spawn at world gen & so needed to be fixed along with plants cos the player plants those & any errors in that would cause alot of issues given its a farming mod..

 

Models were causing the chunk to crash during testing so they have all been removed to weed out issues...

ah i see, sad deal. i hadnt noticed anything on my end but im oblivious to things i suppose. hope to see them return!, thanks for your response and hard work. much appreciated and loved.

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The main issue we noticed was an odd one, Once certain things were planted or certain trees cut down ALL vanilla bushes & trees would disappear from the chunk leaving completely flat land.. That was one of the issues I found during testing.. They all seem to be fixed now so ive managed to weed through the main issues, The Mod as is right now loads & plays fine along with all benches & such properly working.. Unless myself or my wife whos helping me test finds something else it will just be balancing things done now..

 

Once balancing is done Then it will be stripping of blocks / recipes  addons & such so its all neat & runs as it should..

Edited by War3zuk (see edit history)
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18 hours ago, War3zuk said:

The main issue we noticed was an odd one, Once certain things were planted or certain trees cut down ALL vanilla bushes & trees would disappear from the chunk leaving completely flat land.. That was one of the issues I found during testing.. They all seem to be fixed now so ive managed to weed through the main issues, The Mod as is right now loads & plays fine along with all benches & such properly working.. Unless myself or my wife whos helping me test finds something else it will just be balancing things done now..

 

Once balancing is done Then it will be stripping of blocks / recipes  addons & such so its all neat & runs as it should..

does this mean that all the plant and tree graphics will be back at some point? cause man that was my main attraction lol

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amazing, really something my friend and i were missing. Is there a wiki for all the stuff? we're pretty overwhelmed with all the new stuff and mechanics? for example how do we get more seeds? is it just through looting? 

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No wiki that I know of no, As for the 2 Unity models that were broken that was the Farmlifetrees & Farmlifeplants models which ive had to get rid of, At some point I hope to be able to fix those but thats not a defo thing.. Now if the original mod author sent me the exported packages for the trees & plants then yeah id have them back in within the day lol..

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  • War3zuk changed the title to War3zuk FarmLife v3 Enhanced Alpha 20.4 B42 Stable

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