Khayotik Posted March 15, 2022 Share Posted March 15, 2022 12 minutes ago, bigfoot129012 said: how to install this on server i put both mods in the mod folerder and all i get is now what do i do ? 2022-03-15T03:55:12 45.243 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.243 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.592 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.593 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:36 70.116 WRN XML patch for "XUi/xui.xml" from mod "War3zuk FarmLife v3 Enhanced VP" did not apply: <set xpath="/xui/ruleset[@name='default']/window_group[@name='workstation_Spinning Wheel']/window[@name='WARwindowCraftingQueue']/@name" (line 24 at pos 3) make sure its a newly generated world. will not work on existing saves Link to comment Share on other sites More sharing options...
Khayotik Posted March 15, 2022 Share Posted March 15, 2022 I cannot see crafting slots in the farm table or any of the workstations, is this an issue on my end? and if so any info on how to fix it? Link to comment Share on other sites More sharing options...
WK85 Posted March 15, 2022 Share Posted March 15, 2022 (edited) Hello I have the same problem. I cannot see crafting slots in the farm table or any of the workstations. I use the War of the Walkers MOD and copy the Farmlife MOD in the mod folder. Is there a solution? Thanks WK Edited March 15, 2022 by WK85 (see edit history) Link to comment Share on other sites More sharing options...
Khayotik Posted March 15, 2022 Share Posted March 15, 2022 1 minute ago, WK85 said: Hello I have the same problem. I cannot see crafting slots in the farm table or any of the workstations. I use the War of the Walkers MOD and copy the Farmlife MOD in the mod folder. I have actually found the reason and corrected it myself. if you go into the config > xui file within farmlife and delete the WAR off of the WARwindowCraftingQueue for all stations it will fix the issue and works. here are 2 picks of before and after that it should look like. to Link to comment Share on other sites More sharing options...
WK85 Posted March 15, 2022 Share Posted March 15, 2022 (edited) Hello Khayotik, thanks for you answer. I test this. I renamed all WARwindowCraftingQueue to windowCraftingQueue C:\7D2D\Alpha20\War_of_the_Walkers\War_of_the_Walkers_v20.1.x.x_Client\Mods\War3zuk FarmLife v3 Enhanced\Config\XUi <configs> <append xpath="/xui/ruleset"> <window_group name="workstation_Chopping Board" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsChoppingBoard"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Wood Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsWoodGrill"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_KitchNaid" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsKitchNaid"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Gas Cooktop" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsGasCooktop"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Gas Oven" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsGasOven"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Cold Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsColdSmoker"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Brew Station" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsBrewStation"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Brew Cooker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsBrewCooker"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Fermentor Bench" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsFermentorBench"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Chicken" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsChickenCoop" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Cow" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsCow" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Dairy Churn" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Farm Table" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Elk" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsElk" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Farm Forge" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsForge" /> <window name="windowFuel" /> <window name="windowForgeInput" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Horse" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsHorse" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Old Stone Well" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Pheasant" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsPheasant" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Pig" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsPig" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Rustic Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsCampfire" /> <window name="windowFuel" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Sheep" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsSheep" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Turkey" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsTurkey" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Webber Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="windowToolsWebberGrill" /> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowFuel" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> </append> </configs> But I can not see crafting slots. I test with a new game and a old save game. Thanks WK EDIT: I use alpha 20.2 (b2) is this the problem? Edited March 15, 2022 by WK85 (see edit history) Link to comment Share on other sites More sharing options...
Khayotik Posted March 15, 2022 Share Posted March 15, 2022 (edited) 1 hour ago, WK85 said: Hello Khayotik, thanks for you answer. I test this. I renamed all WARwindowCraftingQueue to windowCraftingQueue C:\7D2D\Alpha20\War_of_the_Walkers\War_of_the_Walkers_v20.1.x.x_Client\Mods\War3zuk FarmLife v3 Enhanced\Config\XUi <configs> <append xpath="/xui/ruleset"> <window_group name="workstation_Chopping Board" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsChoppingBoard"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Wood Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsWoodGrill"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_KitchNaid" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsKitchNaid"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Gas Cooktop" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsGasCooktop"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Gas Oven" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsGasOven"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Cold Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsColdSmoker"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Brew Station" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsBrewStation"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Brew Cooker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsBrewCooker"/> <window name="windowFuel"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Fermentor Bench" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsFermentorBench"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Chicken" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsChickenCoop" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Cow" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsCow" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Dairy Churn" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Farm Table" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Elk" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsElk" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Farm Forge" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsForge" /> <window name="windowFuel" /> <window name="windowForgeInput" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Horse" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsHorse" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Old Stone Well" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> <window_group name="workstation_Pheasant" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsPheasant" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Pig" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsPig" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Rustic Smoker" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsCampfire" /> <window name="windowFuel" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Sheep" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsSheep" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Turkey" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowToolsTurkey" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Webber Grill" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true"> <window name="windowCraftingList"/> <window name="windowToolsWebberGrill" /> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowFuel" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> </append> </configs> But I can not see crafting slots. I test with a new game and a old save game. Thanks WK EDIT: I use alpha 20.2 (b2) is this the problem? at the moment farmlife mod does not work with SMX UI, no idea if he plans to add support for it. if you revert back to original UI or Khaines UI mods it should work. as you can see here in my screen when changing the files i stated previously the crafting slots have shown up. i also am using Khaines UI modlets. Edited March 15, 2022 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
ozmods Posted March 15, 2022 Share Posted March 15, 2022 still getting that red error i mentioned previously, whether previous or new save, just tried the latest iteration and i noticed walnut trees have been removed, also a suggestion, have ALL TREES AS SAPLINGS not FULL GROWN, just a suggestions thats all Vp doesnt work, and the crafting bar is also messed up, that is probably because i'm using undead legacy overhaul. so that's no biggie, but the above is, i hope you will look into these and see if it cant be rectified. Link to comment Share on other sites More sharing options...
Khayotik Posted March 15, 2022 Share Posted March 15, 2022 (edited) 20 minutes ago, ozmods said: still getting that red error i mentioned previously, whether previous or new save, just tried the latest iteration and i noticed walnut trees have been removed, also a suggestion, have ALL TREES AS SAPLINGS not FULL GROWN, just a suggestions thats all Vp doesnt work, and the crafting bar is also messed up, that is probably because i'm using undead legacy overhaul. so that's no biggie, but the above is, i hope you will look into these and see if it cant be rectified. you cannot use Farmlife with undead legacy overhaul and most likely no other "big" overhauls. undead legacy changes everything, therefor won't be compatible for this. you can fix the crafting bar issue by following my previous post about it. Edited March 15, 2022 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
pipermac Posted March 16, 2022 Share Posted March 16, 2022 This Farm Life Mod was originally taken over by myself and over time became Age of Oblivion. Since Age of Oblivion only contains parts of this original Mod I did not have any issue with War3zuk Reviving it. That being said I know this Mod very well and I know the challenges that War3zuk is facing with it (as I had the same thing when I started redoing it.) It is definitely not going to work with probably any Overhaul Mod. It will take a fair bit of customization to make it 100%compatible with SMX (Mainly because of all the custom Workstations. @WK85 The Changes you made to have it work with WOW is not advisable. By doing so you have probably broken some functionality with WOW. Making large Mods work with Other Large mods is usually not a simple task.. Even if you do not get errors you are quite often overwriting settings from one mod version another and you will almost certainly break some functionality Link to comment Share on other sites More sharing options...
bigfoot129012 Posted March 16, 2022 Share Posted March 16, 2022 19 hours ago, Khayotik said: make sure its a newly generated world. will not work on existing saves uhh crap i dont think all the players would want to restart a hole now one that sucks thanks thou Link to comment Share on other sites More sharing options...
War3zuk Posted March 16, 2022 Author Share Posted March 16, 2022 (edited) The zip file in there is zipped for a reason lol, Its only used if you running the vanilla game.. As for the Full SMX modlets it wont work with the UI part as that part would require new code.. Im still working on the Mod itself & havent got round to sorting that side out yet.. Were the Mod is right now is it loads without errors.. RED.. It has 9 yellow warnings that I cant get rid of without stripping the models which I wont or cant do right now due to time. Ive sorted the other 40+ yellow warnings... The Mod works as is & runs in game, It may contain balance issues & or the odd issue with a recipe or something.. FYI if your playing Vanilla you need to upzip the extra file & place that inside the Mods folder, This sets the windows & XUI code correctly, If your running it as part of my overhaul then you dont need anything extra.. Will this work with a Full Overhaul Mod... 100% NO.. Its taken 30 hours just to balance it & get it all working on my own overhaul along with Vanilla.. Edited March 16, 2022 by War3zuk (see edit history) 1 Link to comment Share on other sites More sharing options...
bigfoot129012 Posted March 16, 2022 Share Posted March 16, 2022 is this client and server sides so both have to have it installed? and does the vip file have to be in the mods folder with the main farmlife file? Link to comment Share on other sites More sharing options...
pipermac Posted March 16, 2022 Share Posted March 16, 2022 26 minutes ago, bigfoot129012 said: is this client and server sides so both have to have it installed? and does the vip file have to be in the mods folder with the main farmlife file? needs to be installed on both Link to comment Share on other sites More sharing options...
bigfoot129012 Posted March 16, 2022 Share Posted March 16, 2022 4 hours ago, pipermac said: needs to be installed on both i thought it was a modlet not a mod meaning i thought it was server side only Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted March 16, 2022 Share Posted March 16, 2022 (edited) 48 minutes ago, bigfoot129012 said: i thought it was a modlet not a mod meaning i thought it was server side only Any modlet or Mod overhaul that adds 'custom assets' into the game needs to be on both Client and Server for Multiplayer games . A Lot of modders now are getting better at stating wether thier work is required on both or is just a server side only. Regards Ragsy Edited March 16, 2022 by Ragsy 2145 (see edit history) Link to comment Share on other sites More sharing options...
bigfoot129012 Posted March 16, 2022 Share Posted March 16, 2022 35 minutes ago, Ragsy 2145 said: Any modlet or Mod overhaul that adds 'custom assets' into the game needs to be on both Client and Server for Multiplayer games . A Lot of modders now are getting better at stating wether thier work is required on both or is just a server side only. Regards Ragsy yeah i need a modlet like this for server side only i dont want to have my players have to download mods to play the game Link to comment Share on other sites More sharing options...
Khayotik Posted March 17, 2022 Share Posted March 17, 2022 (edited) Why are all the growing/harvestable crops potato plant graphics now?? the immersion Edited March 17, 2022 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
War3zuk Posted March 17, 2022 Author Share Posted March 17, 2022 (edited) 10 hours ago, Khayotik said: Why are all the growing/harvestable crops potato plant graphics now?? the immersion Cos the models are all broken & im working my way through removing all errors before rebuilding the Mod.. The code for the Trees & Plants is more complex than normal given they spawn at world gen & so needed to be fixed along with plants cos the player plants those & any errors in that would cause alot of issues given its a farming mod.. Models were causing the chunk to crash during testing so they have all been removed to weed out issues... Edited March 17, 2022 by War3zuk (see edit history) Link to comment Share on other sites More sharing options...
Khayotik Posted March 17, 2022 Share Posted March 17, 2022 43 minutes ago, War3zuk said: Cos the models are all broken & im working my way through removing all errors before rebuilding the Mod.. The code for the Trees & Plants is more complex than normal given they spawn at world gen & so needed to be fixed along with plants cos the player plants those & any errors in that would cause alot of issues given its a farming mod.. Models were causing the chunk to crash during testing so they have all been removed to weed out issues... ah i see, sad deal. i hadnt noticed anything on my end but im oblivious to things i suppose. hope to see them return!, thanks for your response and hard work. much appreciated and loved. Link to comment Share on other sites More sharing options...
War3zuk Posted March 18, 2022 Author Share Posted March 18, 2022 (edited) The main issue we noticed was an odd one, Once certain things were planted or certain trees cut down ALL vanilla bushes & trees would disappear from the chunk leaving completely flat land.. That was one of the issues I found during testing.. They all seem to be fixed now so ive managed to weed through the main issues, The Mod as is right now loads & plays fine along with all benches & such properly working.. Unless myself or my wife whos helping me test finds something else it will just be balancing things done now.. Once balancing is done Then it will be stripping of blocks / recipes addons & such so its all neat & runs as it should.. Edited March 18, 2022 by War3zuk (see edit history) Link to comment Share on other sites More sharing options...
Khayotik Posted March 19, 2022 Share Posted March 19, 2022 18 hours ago, War3zuk said: The main issue we noticed was an odd one, Once certain things were planted or certain trees cut down ALL vanilla bushes & trees would disappear from the chunk leaving completely flat land.. That was one of the issues I found during testing.. They all seem to be fixed now so ive managed to weed through the main issues, The Mod as is right now loads & plays fine along with all benches & such properly working.. Unless myself or my wife whos helping me test finds something else it will just be balancing things done now.. Once balancing is done Then it will be stripping of blocks / recipes addons & such so its all neat & runs as it should.. does this mean that all the plant and tree graphics will be back at some point? cause man that was my main attraction lol Link to comment Share on other sites More sharing options...
Ragoras Posted March 19, 2022 Share Posted March 19, 2022 amazing, really something my friend and i were missing. Is there a wiki for all the stuff? we're pretty overwhelmed with all the new stuff and mechanics? for example how do we get more seeds? is it just through looting? Link to comment Share on other sites More sharing options...
War3zuk Posted March 20, 2022 Author Share Posted March 20, 2022 No wiki that I know of no, As for the 2 Unity models that were broken that was the Farmlifetrees & Farmlifeplants models which ive had to get rid of, At some point I hope to be able to fix those but thats not a defo thing.. Now if the original mod author sent me the exported packages for the trees & plants then yeah id have them back in within the day lol.. 2 Link to comment Share on other sites More sharing options...
Ryu.ita Posted March 23, 2022 Share Posted March 23, 2022 hi ok so now the "chinese" trees graphical is not more avaible right ? t.t We hope to return them, have a great work !! Link to comment Share on other sites More sharing options...
Blaknowt Posted March 27, 2022 Share Posted March 27, 2022 Not sure if I'm doing something wrong or it's a bug. Milk won't craft. It's asking for a cooking pot in the gas oven but there is not a spot for one to be put on the gas oven. Link to comment Share on other sites More sharing options...
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