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LucasWayne

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Everything posted by LucasWayne

  1. I figured out the issue with a few trees (Lime, Apple, Coconut and Cinnamon) that weren't showing up for planting. The 'Block.xml' file had the wrong code for these trees identity. Solution: I just took the code for "Meyer Lemon Tree", removed the first block code for the trees that weren't showing up and replaced it with the "Meyer Lemon Tree" and just changed the names back and it worked. See below: If you compare "Meyer Lemon Tree" with "Lime Tree" below you will see the difference. Meyer Lemon Tree has the correct code. <block name="Meyer Lemon Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="ModelOffset" value="0,0,0"/> <property name="MultiBlockDim" value="1,7,1"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Meyer Lemon" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Meyer Lemon Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block> ----------- <block name="Lime Tree"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayInfo" value="Name"/> <property name="CreativeMode" value="None"/> <property name="Shape" value="ModelEntity"/> <property name="FallOver" value="false"/> <property name="ActivationDistance" value="12"/> <property name="BigDecorationRadius" value="6"/> <property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="ParticleOnDeath" value="treeGib_small_dust"/> <drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/> <drop event="Harvest" name="Lime" count="4" tag="wildCropsHarvest"/> <property name="DowngradeBlock" value="Lime Sapling"/> <property name="MaxDamage" value="500"/> <property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/> </block>
  2. Hi War3zuk, I was talking about the trees. I cannot find Lime, Coconut and Cinnamon trees. I found all the other trees seeds for planting but these three seem to be missing. I even went into the creative area and they do not show up at all.
  3. Really enjoying the mod. Thank you for updating this for A20 War3zuk!!! I noticed that a few trees are missing for planting: Coconut tree, Lime tree, Cinnamon tree and Nut tree. Any chance you plan to add those as plantable saplings? Thanks.
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