War3zuk Posted March 3, 2022 Share Posted March 3, 2022 (edited) **IMPORTANT** tHE ZIPPED FILE (War3zuk FarmLife v3 Enhanced VP) Is for playing the Mod in a vanilla game, The mod is built to run along side my Overhaul so had different settings for windows.xml & XUI.xml That patch sets it all back to Vanilla so it runs, If you add that zip file to my overhaul it will break the things mentioned.. **Important** Started this page for 2 reasons, 1st, The original Author, If you have issues with me doing this please mention it & ill remove & send you the updated files I have so far which is only around 7 hours work.. Still a ways to go to fully update this.. & 2nd This Modlet deserves to be working on Alpha 20.3 & I couldn't find any info on this being updated past 14 months ago & Roland had closed all pages related to this.. War3zuk FarmLife v3 Enhanced Alpha 20.4 B42 Stable Animals Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working place-holders for the time being. New animals currently include: Beehive (honey) Horse (bone, leather, glue*) Pheasant (eggs, feathers, meat) Sheep (wool, meat) Turkey (eggs, feathers, meat) Animal Workstations Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are place-holders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal. New animal workstations currently include: Beehive Elk Horse Pheasant Sheep Turkey Crops With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe. Trees Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important. Workstations As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the Modlet, and they are still able to be crafted, but with no recipe requirements tied to them. Recipes/Quests This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the Modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and categorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just place-holders and don't have buffs/stats yet. Ill post a link to the Repo once I get it all working to the point of loading & appearing ok before actually playing & testing.. Download Link: https://github.com/War3zuk/War3zuk-FarmLife-v3-Enhanced Also find included the file (War3zuk FarmLife v3 Enhanced VP) This is for those who are only playing Vanilla & not running it along side my Overhaul Disclaimer This is likely to have many issues that ive not found or addressed, Play at your own risk, This Repo is for my benefit of updating & testing.. Also its worth noting that I dont have access to the original Unity Packages so I can only update the main xml.. PS There is no 100% Guarantee that I will be able to complete this so it is what it is right at this moment.. War3zuk FarmLife v3 Enhanced Alpha 20.3 Version 1.15 Edited Cola ItemCode Edited Chocolate Bar ItemCode Edited SSM ItemCode Edited SSM02 ItemCode Edited SSM03 ItemCode Edited Hot Chocolate ItemCode Edited Mashed Potatoes ItemCode Edited Biscuits and Turkey Gravy ItemCode Fixed 300 Localization Infos Adjusted foodEgg Recipe Amount Added Chicken WorkGroup / XUI Adjusted Fertile Egg Recipe Amount Adjusted Loot Slightly (Items) Adjusted Sugar Cane Recipe Version 1.14 Fixed 900 Instances Of Broken Desc Info Fixed Cereal Food/Water Amount Added Hot Chocolate (Cera) Added Icon Chicken Complete Icon Rework By (AlexF221070) Fixed LootGroup Conflict Fixed Description Skill Info Version 1.13 Thanks LucasWayne Fixed Lime Tree xml Fixed Apple Tree xml Fixed Red Apple Tree xml Fixed Coconut Tree xml Fixed Cinnamon Tree xml Added Peach Tree To Biome Spawn Added Khayotik Custom Changes Added Dizasta Custom Recipe Changes Added AlexF221070 SeedPack Icons Edited Horse XUI Exited Mature Horse Drop Items Added Raw Horse Meat Added Raw Horse Ribs Added Raw Horse Fillet Added Cooked Horse Ribs Added Cooked Braised Fillet Added Cooked Horse MeatBalls Added Cooked Horse Ribs Recipe Added Cooked Braised Fillet Recipe Added Cooked Horse MeatBalls Recipe Removed FoodPoisoning (All Items Cooked/Veggies/Berries) Edited FoodPoisoning (All Raw Meats Now 90% Chance) Added Cow Windows Code / XUI Fixed Animal WorkStations Tags For Unlock Fixed Animal Pens Tags For Unlock Edited Farm Table Recipe Removed Duplicate Gas Oven Recipe Edited Milking Machine (Craft Area Now Farm Table) Edited bucketEmpty (Craft Area Now Farm Table) Edited Farm Life Sign (Craft Area Now Farm Table) Edited Feeding Trough (Craft Area Now Farm Table) Edited Live Trap (Craft Area Now Farm Table) Edited Metal Cabinet Door (Craft Area Now Farm Table) Edited Pinup Girl One (Craft Area Now Farm Table) Edited Pinup Girl Two (Craft Area Now Farm Table) Edited Pinup Girl Three (Craft Area Now Farm Table) Edited Tom Cat (Craft Area Now Farm Table) Edited Brew Cooker (Craft Area Now Farm Table) Edited Brew Station (Craft Area Now Farm Table) Edited Cold Smoker (Craft Area Now Farm Table) Edited Fermentor Bench (Craft Area Now Farm Table) Edited Gas Oven (Craft Area Now Farm Table) Edited KitchNaid (Craft Area Now Farm Table) Edited Wood Grill (Craft Area Now Farm Table) Edited Edited Aging Shelves (Craft Area Now Farm Table) Edited Cheese Press (Craft Area Now Farm Table) Edited Damascus Handle (Craft Area Now Farm Table) Edited Damascus Knife (Craft Area Now Farm Table) Edited Floor Corker (Craft Area Now Farm Table) Edited Grain Miller (Craft Area Now Farm Table) Edited Meat Grinder (Craft Area Now Farm Table) Edited Mixing Cask (Craft Area Now Farm Table) Edited Oak Barrel (Craft Area Now Farm Table) Edited Pasteurizer (Craft Area Now Farm Table) Edited Pizza Cutter (Craft Area Now Farm Table) Edited Spirits Vat (Craft Area Now Farm Table) Edited Veggie Attachment (Craft Area Now Farm Table) Edited Wine Tank (Craft Area Now Farm Table) Edited Zhang Cleaver (Craft Area Now Farm Table) Edited Zhang Handle (Craft Area Now Farm Table) Edited Cheese Cloth (Craft Area Now Farm Table) Edited Pasta Helper (Craft Area Now Farm Table) Version 1.12 Removed Class RepairItems Hungry Pens Edited Triple Taco Tuesday Recipe Edited Beef Taco Recipe Fixed Sheep Shears Recipe Fixed Tortillas Chips Recipes Edited Fried Rice Item Edited Pizza Item Edited Cookie Item Edited Apples and Cream Recipe Added Baked Pheasant Recipe Updated Loot.xml Replaced All Turkey Icons 256x256 Edited All Craft Times 1s To 10s Edited All Craft Time 30s To 60s Added Localization For New Items Rebuilt Turkey Diner Item Rebuilt Turkey Diner Stuffed Biscuits Item Rebuilt Turkey Club Sandwich Item Adjusted Beef Chili Step 3 Recipe Adjusted Cooked Kidney Bean Recipe Adjusted cryogenicContainer Amount To 2 From 1 Added Cherry Tomato Salad with Roasted Lemons Localization Rebuilt Cherry Tomato Salad with Roasted Lemons Code Fixed Baked Rigatoni Recipe Fixed 42 Stack Items Added Mesquite Woodchips Recipe Fixed Vegetable Pasta Meal Recipe Version 1.11 Set All Baby Pens (Grow Anywhere) Edited Cooked Black Bean Recipe Edited Cooked Kidney Bean Recipe Edited Cooked Pinto Bean Recipe Fixed Fried Rice FoodAmount Fixed Baked Rigatoni Stacking Removed AppleWoodPlank (BananaTree) Fixed Mexican Black Beans Recipe Removed Un-Used Rolling Mat Recipe Fixed Spicy Salmon Roll Recipe Added Raw Lamb Recipe (Raw Mutton) Fixed 10 Recipes (Damascus Knife) Added Raw Lamb Mature Sheep Adjusted Salt Recipes Added Salt Recipe To KitchnAid Rebuilt Lamb with Charred Cherry Tomatoes Food Replaced 1324 Old Lines In Items Version 1.10 Edited Planters (ResourceWood) Removed Old Raw Milk Recipe Added Raw Milk To Adult Holstein Edited 2 Recipes Removed Buff Replaced Added Ancho Pepper (Progression) Adjusted Whole Wheat Recipe Adjusted Flour Recipe Adjusted Husk Recipe Fixed Bagel ToolItem Fixed Bread ToolItem Added Ancho Pepper Recipe (GhostPepper Scrap) Fixed Baby Aninimals Progression Fixed Baby Chicken Icon Added Leather To Adult Holstein Removed cryogenicContainerBee Removed cryogenicContainerDuck Removed cryogenicContainerGoat Removed cryogenicContainerRabbit Removed LootContainer ID88 Fixed Baby Pig Pen Growing Next Fixed Duplicate Pizza Recipe Fixed 32 Recipes Fixed 172 Tags / Items (Thanks Kraezee) Removed Halite Recipe (Not Required) Version 1.09 Fixed Tag Lamb With Charred Tomtatoes Fixed Tag Penne Pesto Fixed Tag Turkey Gravy Step 1 Fixed Tag Turkey Gravy Step 2 Fixed Tag Turkey Gravy Step 3 Combined Recipes GasCookTop To Gas Oven Removed GasCookTop Model Removed GasCookTop Recipe Removed GasCookTop Block Removed GasCookTop Windows Removed GasCookTop XUI Added CornHusk To (DeadCorn PlayerCorn) Removed BeeHive XUI Code Fixed FarmForge Retrieve Smelted Resources Fixed Sheep Sheers Tag Fixed 2 Recipes GasCookTop (Wok) Fixed 50 Recipes For GasCookTop Fixed Milk Recipe Area Removed BeeHive (Un-used Model) Removed BeeHive HoneyComb (Not Needed) Removed BeeHive Honey (Not Needed) Removed BeeHive Recipe (Not Needed) Fixed 25 Recipes For GasOven Reset Growth Timers From 2 Testing To (62) Version 1.08 Removed Old Quests Removed Old Code Quests/Items Updated Recipes/Resources Required Rebuilt Code Hungry Chicken Pen Rebuilt Code Hungry Pig Pen Rebuilt Code Hungry Angus Pen Rebuilt Code Hungry Holstein Pen Rebuilt Code Hungry Elk Pen Rebuilt Code Hungry Veal Pen Rebuilt Code Salmon Pond Rebuilt Recipe Hungry Chicken Pen Rebuilt Recipe Hungry Pig Pen Rebuilt Recipe Hungry Angus Pen Rebuilt Recipe Hungry Holstein Pen Rebuilt Recipe Hungry Elk Pen Rebuilt Recipe Hungry Veal Pen Rebuilt Recipe Salmon Pond Version 1.07 Edited KitchnAid (Simplified Addons) Removed Food Processor Item/Recipe Removed Ice Cream Bowl Item/Recipe Edited BrewCooker (Simplified Addons) Removed Masher Item/Recipe Removed Barrel Roaster Item/Recipe Edited Brew Station (Simplified Addons) Removed Steeping Tun Item/Recipe Removed Carboy Item/Recipe Removed Aged Barrell Item/Recipe Removed Bottle Capper Item/Recipe Removed Wine Filter Item/Recipe Removed Charred Barrel Item/Recipe Edited Fermentor Bench (Simplified Addons) Removed Jar Airlock Item/Recipe Removed Old Quests From Removed Addons Cleaned Old Recipe Code Cleaned Old Item Code Version 1.06 Fixed Wood Planks Harvesting 9 Yellow Warnings Removed Tree Models Replaced / AppleTree Removed Salt (FridgeLoot) Fixed 9 Warnings Removed Tonic Water In Loot Version 1.05 Removed BasicGrowingTrees Quest Removed Webber Grill Particle Affect Fixed Webber Grill Window Fixed Fermentor Bench Window Fixed 55 Yellow Warnings Replaced Saplings With Vanilla Model Removed FarmLifePlants.Unity3d Replaced Plants With Vanilla Model Renamed Saplings Edited Tree Blocks Updated Biomes.xml Version 1.04 Fixed Seed Planted Names Fixed Seed Packet Names Fixed Seed Names Fixed FarmTable Quest Lines Edited StackAmount 50k Added FarmLife Skills To Vanilla Tree Removed Spinning Wheel Removed BobbinAndFlayer Removed Bobbin Removed Flayer Edited Thread (Craftable FarmTable) Adjusted Farm Forge TagUnlock (FarmLifeL5) Adjusted Webber Grill TagUnlock (FarmLifeL5) Adjusted Rustic Smoker TagUnlock (FarmLifeL5) Fixed Progression xml Fixed Tonic Water Version 1.03 Added War3zuk FarmLife v3 Enhanced VP (Vanilla Patch) Fixed Particle Clash (War3zuk AIO) Fixed Fresh Honey Glazed Ham Recipe Added Cold Smoker Unlock (AdEngineering) Added Webber Grill Unlock(AdEngineering) Removed 34 Unused Models Removed PitchFork Removed GardenHoe Removed Bottle Container Removed Shooting Bottle Fixed BeefCake / Buff Removed Butcher Table (Old Model) Edited HeatMapping All Items Version 1.02 Added 3rd Slot Farm Forge Fixed Farm Forge Fixed Farm Table Fixed Brew Station Window Fixed KitchenAid Window Removed Unused Recipes Replaced Missing Icons Fixed Webber Grill Window Edited FertileLand Number Rebuilt Trees xml Rebuilt Sappling xml Added Biome.xml (Tree spawning in world NOT as a seed for the player) Version 1.01 Updated Main Modlet Code Fixed Blocks Fixed Benches Fixed Seeds Fixed Trees Fixed Most items Fixed Pens Fixed Benches Fixed Buffs Fixed Windows xml Fixed UI xml Fixed Loot Edited May 17, 2022 by War3zuk (see edit history) 7 Link to comment Share on other sites More sharing options...
Khayotik Posted March 3, 2022 Share Posted March 3, 2022 (edited) this is amazing, wife and i are checking it out now, thank you for continuing this. it would be awesome if plants and trees were already part of the wild on world generation, is this a goal or even possible at some point? just curious, it dont matter really. Edited March 3, 2022 by Khayotik (see edit history) 1 Link to comment Share on other sites More sharing options...
War3zuk Posted March 4, 2022 Author Share Posted March 4, 2022 I have already thought of this Yes, I wont get round to adding or changing /updating the Modlet until I have it fully working & tested.. 1 Link to comment Share on other sites More sharing options...
Khayotik Posted March 4, 2022 Share Posted March 4, 2022 is this where we would post bugs we find? the kitchenaid here has its output slots located behind some tool slots so cant add the tools to the last 2 slots like the mixing bowl. Link to comment Share on other sites More sharing options...
Khayotik Posted March 5, 2022 Share Posted March 5, 2022 (edited) never mind, i guess holding shift and clicking the tool from inventory auto places it in the slot, but still i guess it shows the off setting of the window Edited March 5, 2022 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
War3zuk Posted March 5, 2022 Author Share Posted March 5, 2022 You can post bugs here but havent got to that point yet as im still updating / Fixing the code itself.. Link to comment Share on other sites More sharing options...
Ronsplosion Posted March 5, 2022 Share Posted March 5, 2022 Question, I have put the mod in the mods folder and I get errors. Do I need to move other folders around? Link to comment Share on other sites More sharing options...
Khayotik Posted March 5, 2022 Share Posted March 5, 2022 (edited) 17 minutes ago, Ronsplosion said: Question, I have put the mod in the mods folder and I get errors. Do I need to move other folders around? Red errors? ive not seen any red ones myself but if you are meaning the yellow warnings then everything will be fine to use the mod atm Edited March 6, 2022 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
Ronsplosion Posted March 6, 2022 Share Posted March 6, 2022 Red errors? I myself have not run into any red ones but if you're seeing the yellow text warnings and meaning those then the mod is fine to use for the time being from what ive experienced No no, they are red. like I don't have something in the right place. Link to comment Share on other sites More sharing options...
War3zuk Posted March 6, 2022 Author Share Posted March 6, 2022 (edited) There should be No red errors when running as they were all fixed, Are you mixing Mods ? Cos this is very early in updating & ive no way to know what will clash.. Im running this at the moment on its own NOT with my Overhaul or any other modlet running, It needs to be this way right now so I can fix & update.. Links folders & files have changed with FarmLife v3 Enhanced.. Delete the old folder before updating.. New game is required in order to use it properly while testing.. Edited March 6, 2022 by War3zuk (see edit history) 1 Link to comment Share on other sites More sharing options...
ozmods Posted March 7, 2022 Share Posted March 7, 2022 (edited) seems that it needs a new save, so i "think" that was the issue, not sure, i noticed you dont have white oak seeds as yet or the icons for some, with using the blueberry icon, i would assume they're placeholders? so far apart from that looking good. great to have this mod in A20 Edited March 7, 2022 by ozmods (see edit history) Link to comment Share on other sites More sharing options...
War3zuk Posted March 7, 2022 Author Share Posted March 7, 2022 (edited) Yes pretty good chance while im editing this it will break certain code within the game.. Ive just updated all the stations & benches which means any that are down will need rebuilding.. Tested this update on an already running game & it broke so be warned @%$# is still broken & being fixed.. Edited March 7, 2022 by War3zuk (see edit history) Link to comment Share on other sites More sharing options...
ozmods Posted March 11, 2022 Share Posted March 11, 2022 can i request a small change in the way plants grow, as in grapes etc, these are designed to regrow over time, so you can pleas make this possible, it shouldn't be too hard to do, i dare say thanks for all the hard work your doing getting this back to life, 1 Link to comment Share on other sites More sharing options...
Khayotik Posted March 12, 2022 Share Posted March 12, 2022 6 hours ago, ozmods said: can i request a small change in the way plants grow, as in grapes etc, these are designed to regrow over time, so you can pleas make this possible, it shouldn't be too hard to do, i dare say thanks for all the hard work your doing getting this back to life, I myself am not a fan of regrowth of planted crops, to me it makes it to easy specially when seeds are very easy to come by, also its more realistic to replant plants. Trees on the other hand self regrowth is a great way as they already do which is also realistic. thats just a IMO though Link to comment Share on other sites More sharing options...
War3zuk Posted March 12, 2022 Author Share Posted March 12, 2022 Nope, Trees are set to regrow as they are planted at world spawn, Making the Veggies & fruits do the same would unbalance the mod.. sorry.. Link to comment Share on other sites More sharing options...
SirSarge Posted March 12, 2022 Share Posted March 12, 2022 I am having issues making seeds from seed packets. I use the farm table and it it lit up but once you hit craft it makes the rejection sound. Not sure what I am doing wrong. Link to comment Share on other sites More sharing options...
Khayotik Posted March 12, 2022 Share Posted March 12, 2022 5 hours ago, SirSarge said: I am having issues making seeds from seed packets. I use the farm table and it it lit up but once you hit craft it makes the rejection sound. Not sure what I am doing wrong. Did you make sure you have the vanilla patch downloaded as well? Link to comment Share on other sites More sharing options...
ozmods Posted March 12, 2022 Share Posted March 12, 2022 9 hours ago, War3zuk said: Nope, Trees are set to regrow as they are planted at world spawn, Making the Veggies & fruits do the same would unbalance the mod.. sorry.. i think y ou misunderstood what i was saying, grapes are meant to regrow, that is how it works in real life, i wasnt referring to crops, they dont regrow, trees regrow as well, and you've done that, so if you could do the same with grapevines, i would be most appreciative. Link to comment Share on other sites More sharing options...
ozmods Posted March 13, 2022 Share Posted March 13, 2022 i forgot to mention, the latest version of farmlife expanded is giving me an error, when i try to load the skills menu, and it only started after the 1.04 update. i think i've found the error lines you need to see. hope this helps Spoiler NullReferenceException: Object reference not set to an instance of an object (this is the main message i get, the rest i guess is code,) at ProgressionClass.get_ListSortOrder () [0x0000e] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at ProgressionClass+ListSortOrderComparer.Compare (ProgressionValue _x, ProgressionValue _y) [0x00014] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0001a] in <695d1cc93cca45069c528c15c9fdd749>:0 Rethrow as InvalidOperationException: Failed to compare two elements in the array. at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00036] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) [0x0002a] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at H_SkillList+UpdateFilteredList.Prefix (XUiC_SkillList __instance, System.Collections.Generic.List`1[ProgressionValue]& ___currentSkills, System.String& ___filterText, System.Collections.Generic.List`1[ProgressionValue]& ___skills, XUiC_SkillEntry[]& ___skillEntries, XUiC_Paging& ___pagingControl) [0x001f5] in <135b67225b04401d92318eb735dcef76>:0 at (wrapper dynamic-method) XUiC_SkillList.DMD<XUiC_SkillList::updateFilteredList>(XUiC_SkillList) at XUiC_SkillList.OnOpen () [0x00064] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiC_SkillWindowGroup.OnOpen () [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiWindowGroup.OnOpen () [0x00006] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at H_WindowSelector+OpenSelectedWindow.Prefix (XUiC_WindowSelector __instance, XUiV_Label& ___lblWindowName) [0x0007a] in <135b67225b04401d92318eb735dcef76>:0 at (wrapper dynamic-method) XUiC_WindowSelector.DMD<XUiC_WindowSelector::OpenSelectedWindow>(XUiC_WindowSelector) at (wrapper dynamic-method) XUiC_WindowSelector.DMD<XUiC_WindowSelector::OnOpen>(XUiC_WindowSelector) at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiWindowGroup.OnOpen () [0x00006] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at H_WindowSelector+OpenSelectorAndWindow.Prefix (XUiC_WindowSelector __instance, System.String _selectedPage, XUiV_Label& ___lblWindowName) [0x0007a] in <135b67225b04401d92318eb735dcef76>:0 at (wrapper dynamic-method) XUiC_WindowSelector.DMD<XUiC_WindowSelector::openSelectorAndWindow>(XUiC_WindowSelector,string) at XUiC_WindowSelector.OpenSelectorAndWindow (EntityPlayerLocal _localPlayer, System.String selectedPage) [0x00023] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at PlayerMoveController+<>c__DisplayClass32_0.<Awake>b__14 () [0x00011] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at NGuiAction.OnClick () [0x00010] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Update () [0x001e9] in <39cf8b713b17414c9e5ddfff01d6df19>:0 Link to comment Share on other sites More sharing options...
War3zuk Posted March 13, 2022 Author Share Posted March 13, 2022 (edited) The Modlet requires a NEW game, Each early update is breaking the previous version so if you carry on on an old save it will error.. If testing this Modlet out for now you MUST delete the old folder & then copy the new & then start a new test game.. Aah I see & yeah in real life they would continue to give grapes, But for balancing like all other plants once harvested they require replanting for now.. Edited March 13, 2022 by War3zuk (see edit history) 1 Link to comment Share on other sites More sharing options...
Khayotik Posted March 13, 2022 Share Posted March 13, 2022 Hmmm. There is no crafting slots for Farm Table and Kitchnaid, im not sure what happen because there was in 1.03.. I always make a new game even newly generated map as well, so can't craft anything in them. trying to figure out if its on my end but unable atm Link to comment Share on other sites More sharing options...
Khayotik Posted March 13, 2022 Share Posted March 13, 2022 25 minutes ago, Khayotik said: Hmmm. There is no crafting slots for Farm Table and Kitchnaid, im not sure what happen because there was in 1.03.. I always make a new game even newly generated map as well, so can't craft anything in them. trying to figure out if its on my end but unable atm Link to comment Share on other sites More sharing options...
ozmods Posted March 13, 2022 Share Posted March 13, 2022 7 hours ago, War3zuk said: The Modlet requires a NEW game, Each early update is breaking the previous version so if you carry on on an old save it will error.. If testing this Modlet out for now you MUST delete the old folder & then copy the new & then start a new test game.. just to be clear, it does it, whether new or previous save. i've tried this yesterday, and only happens with your mod, after rolling back to the version before it worked fine. Link to comment Share on other sites More sharing options...
SirSarge Posted March 13, 2022 Share Posted March 13, 2022 (edited) On 3/12/2022 at 1:47 PM, Khayotik said: Did you make sure you have the vanilla patch downloaded as well? Which vanilla patch? Edit: I got it. Thank bud. I completely skipped over that. Edited March 14, 2022 by SirSarge Found reason (see edit history) Link to comment Share on other sites More sharing options...
bigfoot129012 Posted March 15, 2022 Share Posted March 15, 2022 (edited) how to install this on server i put both mods in the mod folerder and all i get is now what do i do ? 2022-03-15T03:55:12 45.243 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.243 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.250 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.252 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.253 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.258 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.262 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.586 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.590 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.592 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.593 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script (Unknown) on this Behaviour is missing! 2022-03-15T03:55:12 45.599 WRN The referenced script on this Behaviour (Game Object '<null>') is missing! 2022-03-15T03:55:36 70.116 WRN XML patch for "XUi/xui.xml" from mod "War3zuk FarmLife v3 Enhanced VP" did not apply: <set xpath="/xui/ruleset[@name='default']/window_group[@name='workstation_Spinning Wheel']/window[@name='WARwindowCraftingQueue']/@name" (line 24 at pos 3) Edited March 15, 2022 by bigfoot129012 (see edit history) Link to comment Share on other sites More sharing options...
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