Cronosus Posted February 18, 2022 Share Posted February 18, 2022 (edited) Hello, welcome in my topic My list of mods suggestions are welcomed, but be aware i'm not doing any mods requiring unity asset, as i don't know how to make them (so not my own models unfortunately) this topic is WIP Installation of all my mods: just extract into Mods folder inside 7 Days To Die game folder (create one if theres none) some may be incorrectly archived, check if file modinfo.xml is like this 7 Days To Die\Mods\MODNAME\ModInfo.xml Rain Catcher Spoiler Version A19,A20 may work on earlier versions too Info Spoiler Simple "Rain Catcher" (i dont know how to limit it to ouside, unfortunately) Water Barrel as crafting station to craft murky watertheres two versions (do not use both, may collide/error): -30m for 10 jars of murky water -60m for 30 jars of murky water Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1562 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 2.0: added dimensions, (so you need to place it outdoor) 1.0: created Cinder Fix (and tweaks) Spoiler Version A18,A19,A20 may work on earlier versions too Info Spoiler Did you ever wondered why all cinder blocks gave the same amount of stone, no matter if theres one cinder or five of them? I do, so lets fix it! I did some calculations and recreated those cinders to make more sense.There are two versions of this mod (use only one): 1. Cinder Fix 2. Cinder Fix and tweaksCinder Fix: - small (1) cinder harvest 3 stone - medium (3) cinders harvest 9 stone - big (5) cinders harvest 15 stoneTweaked version: - includes Cinder Fix - add option to pickup cinder blocks and smelt them directly in furnace: - small (1) cinder smelt like 4 stone (20 stone in furnace) - medium (3) cinders smelt like 12 stone (60 stone in furnace) - big (5) cinders smelt like 20 stone (100 stone in furnace) - add option to also pickup and smelt iron scrap piles: - smelt like 17 iron scrap (harvest give only 15) - add option to pickup ember piles (burned wood) and use it as fuel. Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1567 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.0: created Santa-Hat as mod Spoiler Version A17,A18,A19,A20 may work on earlier versions too Info Spoiler As simple as it sounds. Recraft this Santa hat into mod, so you can put it on any headgear. Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1571 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.0: created Stack Anvils Crucibles and Bellows Spoiler Version A18,A19,A20 may work in even earlier version Info Spoiler Do you also found them a lot and they just take too much space? Then just stack them a little.This mod makes those three stackable up to 10 items. also added option to scrap/melt Crucibles into iron. (because this one is most useless when you found it and already have) Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1572 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.0: created Ammo and Gas Bundles crafting Spoiler Version A18,A19,A20 may work in even earlier version Info Spoiler Do you have a lot of unused bullets from loot or craft and they just take space? Then box them! This mod add option to craft Box of ammo from ammo, so you can save some space. crafting inside inventory also gas includedtheres two versions (use only one): - Perk required. Required same perk as normal crafting of those boxes. (example Pistol Pete) - no Perk required. anyone can craft them. Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1573 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.0: created Ghillie mod Spoiler Version A18,A19,A20 may work in earlier version Info Spoiler With this mod you can craft Ghillie Mods, so you can be stealthy even in better gear. requires sniper perk for crafting. all colorable jacked mod is placed inside duster (same slot as original ghillie jacket) Craftable together with original ghillie suit parts, but you can remove the original ghillie suit parts by editing config files (Items.xml and recipes.xml) and remove noted lines. Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1574 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.0: created Give back my Blunderbuss! Spoiler Version A20 Info Spoiler Were you angry they removed Blunderbuss in A20, just like me? I was so angry, that i decided to return it back, and here it is. i tried my best to return in wholly, fortunately some parts were not completely removed from game (model, animations, sounds), what was missing i ported from A19 to A20. i hope i find all parts if you find any problem, or something missing (i tried even perks to turn back), then tell me and ill look, if it can be fixed or not (or ill tell you i dont know ).instalation: just extract into Mods folder must be probably on both sides (client and server), as there are added also icons Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1778 7daystodiemods link: TBA DownGit link: TBA Changelog Spoiler 1.1: version with autoreload 1.0: created Working Ice machine Spoiler Version A20 may work in even earlier version Info Spoiler Did you also wonder why only some vending machines still working? I changed even Ice machines to be still working with loot insideWhat this mod does: -Adds new item "Ice Pack" (Sack) -Changes "Ice Cold" machines to be lootable, and include up to 10 Sacks of Ice inside Screenshots Spoiler Server-only icon Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/1998 7daystodiemods link: https://7daystodiemods.com/working-ice-machines/ Github link: https://github.com/Cronosus/7dtd/tree/main/IceMachine https://github.com/Cronosus/7dtd/tree/main/IceMachineS Changelog Spoiler 1.1: added SnowBall 1.0.1: fixed typo in localization 1.0: created Logs from Trees and working tableSaw (Forestry)- A21 Spoiler Version A20, A21 may work in even earlier version Info Spoiler I though its nonsense to get wood directly from trees. And as theres already woodLogs in game, why not drop them instead? as i looked through code, i also findout theres hidden workstation: tableSaw, so i fixed it to work. recipe for tableSaw is original, i just restored it and added schematic etc. What this mod does: -tableSaw workstation works, incl progression and schematic in loot -Trees drop woodLogs instead of woodResource -woodLogs, driftWood and Firewood pickupable ---tweaked direct drops from blocks above (cutting) ---blocks above can be saw in tableSaw -removed Log recipe (just cut some tree) -bushes drop Branches instad of wood ---branches dropped also from trees -LogSpike recipe + upgradeable ---client with icons, server with colored cone -WoodCube recipe -WindowPlate recipe -You can pickup all spikes and barbed fence -Added CharCoal ---dropped by burned trees -Added Tree Sap ---Often dropped by any tree (semi-random) ---Some recipes as substitute for Animal Fat -Added Burning Log Spikes and recipes -Mines can be picked up -removed recipe for burning log spike, instead its upgrade from Steel one, other types are downgrade from steel burning log spike -branches as substitutes in primitive tools/weapons recipes and arrows -Ember piles drop CharCoal -NEW for A21 -generated TableSaws wont work, need to craft one -NEW for A21 -TableSaws in Cementmixer skill unlock -NEW for A21 info: server-friendly version without assets available works in existing worlds, just existing tableSaws wont work (example in POI), need to place new one Screenshots Spoiler client-side version of logspike icons server-side version of logspike icons Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/2022 7daystodiemods link: https://7daystodiemods.com/forestry-logs-from-trees-and-working-tablesaw/ Github link: https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/SawWood -Clinetside (with icons) https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/SawWoodS -Serverside (without icons) Changelog Spoiler 2.1: added loot to generated tablesaw 2.0: update for A21, added into skill perk, emberpiles drop charcoal, generated saws wont work (need to craft one) 1.2.3: added recipes for primitive tools/weapons with new item (Bundled branches) as substitute for handle, added recipes for arrows from branches 1.2.2: removed direct recipe for burning log spike, instead you need to upgrade from steel using Tree Sap. 1.2.1: quickfix of log spike 1.2.0: some cleanup; added burning LogSpikes; added Tree Sap and recipes; added Charcoal and recipes; fixed sorting in tableSaw; branches from trees 1.1.1: fixed some warns; all spikes and barbed fences can be picked up 1.1: bushes drop Branches instad of wood; LogSpike recipe + upgradeable (client-version with icons, server-version with colored cone); WoodCube and WindowPlate recipe 1.0: created Steel Spoiler Version A20 may work on earlier versions too Info Spoiler Lots of useless steel parts not worth selling?Then just use them to get some steel for something more useful.What this mod does:-New category in Forge "Steel"-Parts can be recrafted info Steelscrap/Ironscrap (depends on type)--Steelscrap can be melted in forge-Iron and Steel arrows can be recrafted into arrowheads-parts craftable in forge (separated version)-crafrable Beaker info: theres two versions, one with craftable parts and one without (do not use both, may collide/error): Screenshots Spoiler Download Spoiler Nexus link: https://www.nexusmods.com/7daystodie/mods/2221 7daystodiemods link: https://7daystodiemods.com/steel/ DownGit link: https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/Steel -Parts craftable https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/SteelNP -Parts not craftable Changelog Spoiler 1.0.1: fixed scrapping of steel items 1.0.0: created Last updates: 23.5.2022: Steel to v1.0.1 20.5.2022: Forestry to v1.2.3 12.5.2022: Forestry to v1.2.2 08.5.2022: Forestry to v1.2.1 07.5.2022: Steel v1.0, Updated Forestry to v1.2.0 20.2.2022: IceMachine v1.1 20.2.2022: Forestry v1.1.1 19.2.2022: Forestry v1.1 --- Working on: just now im working on my last "Forestry" mod and Steel mod (if i get any new idea for it) tba: +thinking about reusing disabled trees.. but how and where? Edited September 9, 2023 by Cronosus (see edit history) 3 Link to comment Share on other sites More sharing options...
MikeyUK Posted February 18, 2022 Share Posted February 18, 2022 Some great mods especially the Table Saw Maybe have a look at Khaines mod for inspiration https://7daystodiemods.com/log-spikes/ Link to comment Share on other sites More sharing options...
Cronosus Posted February 18, 2022 Author Share Posted February 18, 2022 1 hour ago, MikeyUK said: Some great mods especially the Table Saw Maybe have a look at Khaines mod for inspiration https://7daystodiemods.com/log-spikes/ well.. i already did something similar, code for them is still inside game, just marked as inactive and icons i can take from older version. thats the way if i add them, bud if i want to mantain it as server-only friendly, i need to find a way how to use existing icon. inside variable helper is shape same, and when you open creative menu, theres too and with material image in background.. thats what ill try to figure out (no luck for now, but its late night, so ill try tomorrow). Link to comment Share on other sites More sharing options...
MikeyUK Posted February 19, 2022 Share Posted February 19, 2022 3 hours ago, Cronosus said: well.. i already did something similar, code for them is still inside game, just marked as inactive and icons i can take from older version. thats the way if i add them, bud if i want to mantain it as server-only friendly, i need to find a way how to use existing icon. inside variable helper is shape same, and when you open creative menu, theres too and with material image in background.. thats what ill try to figure out (no luck for now, but its late night, so ill try tomorrow). Could simply do an addon for those of us that don't care about it being server-only? I go both ways haha, it's nice to have a purely server only config available but then having some of the client asset mods does give some really cool stuff! Link to comment Share on other sites More sharing options...
Cronosus Posted February 19, 2022 Author Share Posted February 19, 2022 10 hours ago, MikeyUK said: Could simply do an addon for those of us that don't care about it being server-only? I go both ways haha, it's nice to have a purely server only config available but then having some of the client asset mods does give some really cool stuff! i think ill do both if i manage to findout how that Cone icon works for now i finished version with icons Link to comment Share on other sites More sharing options...
Cronosus Posted February 19, 2022 Author Share Posted February 19, 2022 (edited) just did some experiments, i cant figure this (cone with background) but for now i did this with icons (client side) without icons (server-side) Edited February 19, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
MikeyUK Posted February 19, 2022 Share Posted February 19, 2022 That's really clever for the server side stuff, well done, can't wait to try it Maybe @arramus has some more detailed idea on other materials that may come from trees, maybe to fit in with some of hit mods Link to comment Share on other sites More sharing options...
Cronosus Posted February 19, 2022 Author Share Posted February 19, 2022 53 minutes ago, MikeyUK said: That's really clever for the server side stuff, well done, can't wait to try it Maybe @arramus has some more detailed idea on other materials that may come from trees, maybe to fit in with some of hit mods yeah, saptree is from him, but i dont know what use it could have Link to comment Share on other sites More sharing options...
arramus Posted February 19, 2022 Share Posted February 19, 2022 37 minutes ago, MikeyUK said: That's really clever for the server side stuff, well done, can't wait to try it Maybe @arramus has some more detailed idea on other materials that may come from trees, maybe to fit in with some of hit mods There should be quite a lot of different applications for an extended Forestry Mod from all parts of the trees. - Tree Resin as a natural salve for infection or for stabilising deep wounds. - Resin replacement for fat for making flaming torches. - Resin replacement for burning arrows/bolts. - Resin to add a burning buff feature to wooden cone spikes. - Extract sap to make an edible syrup for pancakes/hotcakes. as possible examples. 2 Link to comment Share on other sites More sharing options...
Cronosus Posted February 19, 2022 Author Share Posted February 19, 2022 (edited) new version of Forestry out. i figured background icon can be placed only on "shapes", i managed to recreate it partially, but was unable to apply it on logspikes, so i kept it as colored icon. check changelog for the rest Edited February 19, 2022 by Cronosus (see edit history) 2 Link to comment Share on other sites More sharing options...
ghost1257 Posted February 24, 2022 Share Posted February 24, 2022 Hey I'm using your forestry log mod and in my console it keeps saying fmod error with the stepwood4 audio clip Link to comment Share on other sites More sharing options...
Cronosus Posted February 24, 2022 Author Share Posted February 24, 2022 (edited) 16 hours ago, ghost1257 said: Hey I'm using your forestry log mod and in my console it keeps saying fmod error with the stepwood4 audio clip what mods are you using? its sounds like conflict in another mod, as my mod does nothing with sounds, and doesnt use stepwwod4 sound anywhere also please give me log, i cant tell without it, as i dont have any error. (7 Days To Die\7DaysToDie_Data) Edited February 24, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
DefiantDucky Posted April 15, 2022 Share Posted April 15, 2022 @Cronosus Hello, I'm using your forestry mod but I have had issues when trying to scrap plant fiber clothing... I get an error stating that EXC: Division equals zero. Possible mod conflicts? I believe I don't have any items that would cause that. Link to comment Share on other sites More sharing options...
Cronosus Posted April 28, 2022 Author Share Posted April 28, 2022 (edited) On 4/15/2022 at 4:30 AM, DefiantDucky said: @Cronosus Hello, I'm using your forestry mod but I have had issues when trying to scrap plant fiber clothing... I get an error stating that EXC: Division equals zero. Possible mod conflicts? I believe I don't have any items that would cause that. ill look into it, but it really looks like some sort of conflict edit: tested and no error. must be conflict with something else. Edited April 28, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
DefiantDucky Posted April 28, 2022 Share Posted April 28, 2022 20 hours ago, Cronosus said: ill look into it, but it really looks like some sort of conflict edit: tested and no error. must be conflict with something else. My apologies I forgot to update it. Yeah I found the issue, thank you for testing though! Appreciate the work. Link to comment Share on other sites More sharing options...
Cronosus Posted May 6, 2022 Author Share Posted May 6, 2022 not-so small project i did for a while. i had hard time to figure how forge works, but finally i managed to add new material and its Steel.. as why not make even steel smeltable right? i did it to make those sometime useless steel parts to be reusable for something else. i'm basically finished. i had really hard time. as parts cannot be smelted directly, i used recipes instead, where you can craft steel from them, then you simply put that steel into forge (like scrap iron) i tried to figure a way, but anything i changed just make those items unscrappable, so this was the best solution. also i added some recipes to craft parts in forge again from steel. (i probably do two versions, one with and one without those recipes) anyway.. soon to be here also did some changes in Forestry mod (mainly cleanup and sorting in tableSaw. ill be doing another changes soon in it, so it will be here after that Link to comment Share on other sites More sharing options...
Cronosus Posted May 7, 2022 Author Share Posted May 7, 2022 (edited) New mod added, Forestry updated with few new things On 2/18/2022 at 9:40 PM, Cronosus said: Steel Reveal hidden contents Version A20 may work on earlier versions too Info Reveal hidden contents Lots of useless steel parts not worth selling?Then just use them to get some steel for something more useful.What this mod does:-New category in Forge "Steel"-Parts can be recrafted info Steelscrap/Ironscrap (depends on type)--Steelscrap can be melted in forge-Iron and Steel arrows can be recrafted into arrowheads-parts craftable in forge (separated version)-crafrable Beaker info: theres two versions, one with craftable parts and one without (do not use both, may collide/error): Screenshots Reveal hidden contents Download Reveal hidden contents Nexus link: https://www.nexusmods.com/7daystodie/mods/2221 7daystodiemods link: https://7daystodiemods.com/steel/ DownGit link: https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/Steel -Parts craftable https://downgit.github.io/#/home?url=https://github.com/Cronosus/7dtd/tree/main/SteelNP -Parts not craftable Changelog Reveal hidden contents 1.0: created Edited May 8, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
Cronosus Posted May 8, 2022 Author Share Posted May 8, 2022 Forestry - small quickfix of log spike (fire damage on wrong one) also thnking of rewriting this part of code and make steel one upgradeable into fire, thus removing existing fire ones. Link to comment Share on other sites More sharing options...
Cronosus Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) Small update of "Forestry". removed recipes for direct crafting of burning Log spikes, instead changed into upgrade mode. need Tree Sap for the last upgrade its now like this: Edited May 12, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
Cronosus Posted May 20, 2022 Author Share Posted May 20, 2022 Updated forestry with new item and recipes for primitive Tools/Weapons Link to comment Share on other sites More sharing options...
Cronosus Posted May 23, 2022 Author Share Posted May 23, 2022 (edited) fixed scrapping of Steel items in "Steel" Edited May 23, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
Scomar Posted June 16, 2022 Share Posted June 16, 2022 Mod logs from tree the reciepe "woodBranchBundled" is taged as learnable, but there is no way to unlock it. so you cant craft it but need it for an stone axe. Just need to delete tags="learnable" and all seems fine. Link to comment Share on other sites More sharing options...
TK1993 Posted October 12, 2022 Share Posted October 12, 2022 On 5/6/2022 at 9:18 PM, Cronosus said: not-so small project i did for a while. i had hard time to figure how forge works, but finally i managed to add new material and its Steel.. as why not make even steel smeltable right? i did it to make those sometime useless steel parts to be reusable for something else. i'm basically finished. i had really hard time. as parts cannot be smelted directly, i used recipes instead, where you can craft steel from them, then you simply put that steel into forge (like scrap iron) i tried to figure a way, but anything i changed just make those items unscrappable, so this was the best solution. also i added some recipes to craft parts in forge again from steel. (i probably do two versions, one with and one without those recipes) anyway.. soon to be here also did some changes in Forestry mod (mainly cleanup and sorting in tableSaw. ill be doing another changes soon in it, so it will be here after that recipes.xml can not be loaded Link to comment Share on other sites More sharing options...
fireidar Posted October 16, 2022 Share Posted October 16, 2022 Have the forestry mod for a while, but suddenly I'm getting an error with it and it doesn't work. It keeps saying there is no Block\item with the name resourceCharCoal that exists. Link to comment Share on other sites More sharing options...
Cronosus Posted September 9, 2023 Author Share Posted September 9, 2023 (edited) Forestry updated for A21 rest will take some time, i have to figure all changes in game Edited September 9, 2023 by Cronosus (see edit history) 1 Link to comment Share on other sites More sharing options...
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