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Scomar

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Everything posted by Scomar

  1. Scomar

    Jegethy's Modlets

    I prefer green for you can read it, and red for allready known. So i replaced the icons for me with the follow ones.
  2. V1.1: Add a crafting-timer to reduce craftingtime
  3. Hi, nice work so far. I would like a button next to "open Worlds folder" which open the generated Folder for easier copy and paste. And an option to choose how many towns and villages appear on the map were pretty cool. I like 1 big town and many cities and villages, but allways i generate a map, there are only few of them.
  4. Hi, inspired from Ravenhearst and Darkness Falls, where you can scrap the Schematics, i made this modlet for Vanilla Game to use similar mechanic. Put an end to the eternal search for a missing book in a series, simply disassemble the schematics and books you have already learned. with the corresponding number of SchematicParts you can then craft the missing book yourself. All schematics and skill books as well as quest papers can be disassembled into schematic parts. With these parts as well as a ruler, pencil and paper, which can be found in loot, you can craft the schematics and skill books yourself. Furthermore, 3 mission books can also be crafted from this parts. They will give you a killing quest to finish for a reward. Installation notes: 7 Days in Version 19.4 or higher - supported languages: english, german Just unzip the archive into the Mods folder of 7 Days. Example:(your drive:\steamapps\common\7 Days To Die\Mods\) V1.1: Add a crafting-timer to reduce craftingtime Download: Nexus Mods Github
  5. hi, i downloaded A19.3 CP 47 Nitrogen.rar and then i got this message: Can i just ignore this ore is something wrong with the rar file?
  6. Every UI has its own style, somebody hate this, otherone don't like this...., You are the Creator of this UI, and u should like it. We can not make it perfect for everyone. In my UI most of the Infos are on bottem left, because i often look there, thats why i did my HUD. But yours are also great, i like it. You did a good job. 😃 The XP Circle with an circle above so you see only one line walking around are pretty cool. 👍
  7. The new version looks very good, congrats 👍
  8. hum, strange, yesterday ill placed it down and the light was on, today the light is off 😳 At the moment i changed it to "lanternLight_player" so you get also an red lantern by picking up the yellow flashlight, this works and the light is on by placing it down.
  9. Sorry, my fault, i should read more carefully.
  10. This gloves duplicated the player model. It was fixed with b180
  11. I have changed it to the flashlightDecor. By picking up you have this yellow flashligt in your inventory and this one i can place and take back and its a lightsource. 🤔 i dont know how you mean its not possible.
  12. some bug: if you pick up the yellow flashligt in pois you will get a flashlight in your inventory, but you need to get Flashlight (POI) ->flashlightDecor<- otherwise you cannot put it down as a light source
  13. I have done some little tuning for fitting with deep pockets, so that it doesn't overlapp with the hotbar. Riles HUD Plus-DeepPocket-adjust.zip
  14. yeah thas nice if the zombies in one line btw. the localization file ist updated und uploaded.
  15. thats a good choice, i would like it to add it to my display, any chance to send me the files @kokuojeiku
  16. Yes, the repair option was missing. I had the same in my game, when the weapon is not at 100%, the repair option is shown instead of modify. But it will be only by pistol and hunting rifle, because there are now recipes for this 2 weapons. The recipes option does not exist in vanilla.
  17. Hi @arramus, I'm glad you're having so much fun with the mod. That you can't install a scope and the mod is intentional. I won't make it to easy. But if you want, you need to go in the item_modifiers.xml from the modlet. in the first line of the item_modifier there are tags called "modifier_tags=" and "blocked_tags=" you must remove the "scope" and the "noScopes" entries. Now you can combine scopes with the mod. Which Version of the modlet do you use? I'll checked it ingame, in the personal storage the weapons have now 5 entries: equip, recipes, scrap, drop, modify. the modify is on bottom, see the picture, it's version 1.3: The fix for the localization is no problem, thanks for the tip, i will fix it. My native language is german.
  18. I have uploaded an new Version 1.3 for the modlet with the questline. I did a reorganization of the quest line to make it easier to understand and now its a linear structure that guides you through. Don't update with an active Quest from this mod, this may break some things.
  19. its just the "Mods" folder
  20. I like this HUD, simple and all information at a glance. top work!
  21. I added a Simple Version of the Mod-Item without the questline. Only requirement is to skill Advanced Engineer level 1.
  22. I updated the Modlet to Version 1.25: Changelog: - the quests are now repeatable, - to prevent you from crafting the certificate befor completing the Quest, i add an item to the quest rewards, that is necessary for crafting.
  23. I think the localization didn't transfer from a server to a client, so i would say, both should have it.
  24. There was a missing file in the zip, my apologies, its fixed now. Thank you for your notification
  25. This modlet adds a weapon-mod for one-hit-kills at head hits. It starts with the creation of an Empty Book, which can be found in the Science tab! After reading the book the first quest starts. After completing the quest series you will get the blueprint to learn how to make the HeadShot-Mod.The weapon which have this Mod installed do one-hit-kills to headshots. On other body parts your weapon will only do 1 damage. Installation notes: 7Days in Version 19 - supported languages: english, german Just unzip the archive into the Mods folder of 7 Days. Example:(your drive:\steamapps\common\7 Days To Die\Mods\) latest Version: 1.35 v1.35: - update to the localization file for both versions v1.3: - reorganization of the quest line to make it easier to understand and now its a linear structure that guides you through. Don't update with an active Quest from this mod, this may break some things. - 1.25a: I added an optional file, its a Simple Version of the Mod-Item without the questline. Only requirement is to skill Advanced Engineer level 1. Download: Optional File - Github or in the optinal file section on nexus v1.25: - the quests are now repeatable, - to prevent you from crafting the certificate befor completing the Quest, i add an item to the quest rewards, that is necessary for crafting. Download: https://www.nexusmods.com/7daystodie/mods/888/ or https://github.com/Scomar82/7-Days-Modlets/raw/master/Scomar82_A19-HeadshotMod.zip First step, craft the empty book: then complete the questline and you will get the schematic for unlocking: now you need only the materials to craft the mod and then enjoy:
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