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Scomar

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Everything posted by Scomar

  1. New in v1.3: Alpha 19.1 or higher: - Added Zombiekills left and Deaths right from the Toolbelt, switched health and stamina bar.
  2. Scomar

    Riles-HUDPlus Mod

    Every UI has its own style, somebody hate this, otherone don't like this...., You are the Creator of this UI, and u should like it. We can not make it perfect for everyone. In my UI most of the Infos are on bottem left, because i often look there, thats why i did my HUD. But yours are also great, i like it. You did a good job. 😃 The XP Circle with an circle above so you see only one line walking around are pretty cool. 👍
  3. Thank you Jax, i am happy to hear, that this UI is used in a Mod 😃
  4. A19.1 - 10 Slot Toolbelt support
  5. v1.1: Added a Center-Marker to the Compass and slight improvements to the visual display
  6. Scomar

    Riles-HUDPlus Mod

    The new version looks very good, congrats 👍
  7. Nice to hear, good ideas are the basement of all modding 😀
  8. Why dont you ask in the df topic? Weapon and tools degenerate when you repair them, if you have zero point in the equal crafting skill, they can break.
  9. can you name the modlet, so that we can look at that.
  10. v1.05: I did a slight improvement to the toolbeltnumbers, they are now more visible.
  11. Hi, i am new in modifying HUD's. So its my first try, and i am curious about your thoughts. I like to play with Deep Pockets, so the HUD is yery close to bottom. Download: Nexus GitHub v1.3: Alpha 19.1 or higher: - Added Zombiekills left and Deaths right from the Toolbelt, switched health and stamina bar. Scomar82_A19-HUD-v1.3.zip v1.2: Alpha 19.1 - 10 slot toolbelt support Scomar82_A19-HUD-v1.2.zip v1.1: Added a Center-Marker to the Compass and slight improvements to the visua
  12. - 1.55: All arrow types can be converted to the respective crossbowbolt types and reverse.
  13. Scomar

    Riles Vanilla Plus

    hum, strange, yesterday ill placed it down and the light was on, today the light is off 😳 At the moment i changed it to "lanternLight_player" so you get also an red lantern by picking up the yellow flashlight, this works and the light is on by placing it down.
  14. Scomar

    Riles-HUDPlus Mod

    Sorry, my fault, i should read more carefully.
  15. Scomar

    Riles-HUDPlus Mod

    This gloves duplicated the player model. It was fixed with b180
  16. Scomar

    Riles Vanilla Plus

    I have changed it to the flashlightDecor. By picking up you have this yellow flashligt in your inventory and this one i can place and take back and its a lightsource. 🤔 i dont know how you mean its not possible.
  17. This is the wrong subforum for your request, it should be there ->https://community.7daystodie.com/forum/40-discussion-and-requests/
  18. Scomar

    Riles Vanilla Plus

    some bug: if you pick up the yellow flashligt in pois you will get a flashlight in your inventory, but you need to get Flashlight (POI) ->flashlightDecor<- otherwise you cannot put it down as a light source
  19. Update to Version 1.5 and then 1.51 - 1.51: Fixed some typing error in the Localization and updated the names of the disassembled items - 1.5: Added a new group category in the crafting window, where all the disassembly recipes can be found.
  20. Scomar

    Riles-HUDPlus Mod

    I have done some little tuning for fitting with deep pockets, so that it doesn't overlapp with the hotbar. Riles HUD Plus-DeepPocket-adjust.zip
  21. yeah thas nice if the zombies in one line btw. the localization file ist updated und uploaded.
  22. Will there be an update for the new alpha 177, to get used the stash buttons from vanilla and the lock slots vom deep pocket?
  23. Scomar

    Riles-HUDPlus Mod

    thats a good choice, i would like it to add it to my display, any chance to send me the files @kokuojeiku
  24. Yes, the repair option was missing. I had the same in my game, when the weapon is not at 100%, the repair option is shown instead of modify. But it will be only by pistol and hunting rifle, because there are now recipes for this 2 weapons. The recipes option does not exist in vanilla.
  25. Hi @arramus, I'm glad you're having so much fun with the mod. That you can't install a scope and the mod is intentional. I won't make it to easy. But if you want, you need to go in the item_modifiers.xml from the modlet. in the first line of the item_modifier there are tags called "modifier_tags=" and "blocked_tags=" you must remove the "scope" and the "noScopes" entries. Now you can combine scopes with the mod. Which Version of the modlet do you use? I'll checked it ingame, in the personal storage the weapons have now 5 entries: equip, recipes, scrap, drop, modify. th
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