Penzed Posted February 6, 2022 Share Posted February 6, 2022 could say so much, woint, but why there is always a car north/east ..s/e...lol.and so much spare place for a base aroound the trader..joking?s****g f******g !1! ? sry .rude, but dont feel real rnd Link to comment Share on other sites More sharing options...
Data Posted February 7, 2022 Share Posted February 7, 2022 erm ......what???? Link to comment Share on other sites More sharing options...
ElCabong Posted February 7, 2022 Share Posted February 7, 2022 The traders tend to be on the edge of town. That's where the free space is. You need to elaborate on the cars just a little bit. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted February 7, 2022 Share Posted February 7, 2022 on Pregen10k, there is a car just around the corner from many of the traders. fortunately, it is wrenchable. Used to be there was one right in front that was not wrenchable (RNG may still put one there) (along with shopping carts etc) could be what they're talking about. Link to comment Share on other sites More sharing options...
BFT2020 Posted February 7, 2022 Share Posted February 7, 2022 FYI During map generation, the seed determines the biomes and POIs During game generation, the game name generates the lootable containers. So if you generate a map called TestRun1234, it will always look the same in terms of biomes and POIs. However, game name TR1234 and TR5678 will have slight differences in terms of loot containers. Just by changing one character (for example TestRun1 and TestRun 2), you will see differences if you spawn in at the exact same location. I noticed a difference in cars and trash piles when I spawn in on the same map at the same location, but used a slightly different game name for each one. Link to comment Share on other sites More sharing options...
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