baird 888 Posted January 26, 2022 Share Posted January 26, 2022 (edited) HI guys, So i recently wanted to jump back into 7 days to die after getting a new gaming PC (i haven't played since alpha 16) but something is seriously wrong with Alpha 20, i cant join any EAC Pre-Gen map servers cause it kicks me over invalid files, I've tried EVERYTHING under the sun to resolve this issue, check firewalls, ports, admin access, verify files with steam, clean all old files with 7dtd launcher and more, i could try to wipe and reinstall but with my net it will take awhile and i doubt it will fix anything. It gives me well over a hundred errors for prefab files that say could not load skipping, sometimes i make it into the server but get kicked 15 seconds later. Its really gonna suck if i have to give this game up, it even does it on single player 8k pre-gen maps, i get loaded in but every few steps i make the command console pops up and says error loading prefab block name to ID mapping file missing. My player log looks like this Spoiler [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216) Vendor: VRAM: 10078 MB Driver: 30.0.15.1123 Begin MonoManager ReloadAssembly - Completed reload, in 0.135 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.607600 ms 2022-01-20T09:33:30 0.011 INF [Platform] Init 2022-01-20T09:33:30 0.046 INF [Platform] Using native platform: Steam 2022-01-20T09:33:30 0.048 INF [Platform] Using cross platform: EOS 2022-01-20T09:33:30 0.048 INF [Platform] Using server platform: Steam 2022-01-20T09:33:30 0.048 INF [Platform] Initializing Steam 2022-01-20T09:33:30 0.052 INF Starting PlayerInputManager... Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2022-01-20T09:33:30 0.230 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-01-20T09:33:31 0.872 INF [Steamworks.NET] SteamAPI_Init() ok 2022-01-20T09:33:31 0.879 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-01-20T09:33:31 0.879 INF [Platform] Initializing EOS 2022-01-20T09:33:31 1.090 INF [EOS] Initialize: Success 2022-01-20T09:33:31 1.253 INF Localization language: english 2022-01-20T09:33:31 1.269 INF Texture quality is set to 1 2022-01-20T09:33:31 1.270 INF Precaching... 2022-01-20T09:33:31 1.270 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-01-20T09:33:31 1.330 INF [EAC] Initializing ... 2022-01-20T09:33:31 1.331 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2022-01-20T09:33:32 1.464 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-01-20T09:33:32 1.479 INF Precaching file: Data/Bundles/blocktextureatlases 2022-01-20T09:33:32 1.624 INF Precaching file: Data/Bundles/terraintextures 2022-01-20T09:33:32 1.781 INF Precaching done 2022-01-20T09:33:34 3.969 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.599700 ms 2022-01-20T09:33:34 4.005 INF [GSM] Singleton Initialized... 2022-01-20T09:33:34 4.011 INF Awake IsFocused: True 2022-01-20T09:33:34 4.011 INF Awake 2022-01-20T09:33:34 4.020 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2022-01-20T09:33:34 4.020 INF System information: 2022-01-20T09:33:34 4.021 INF OS: Windows 10 (10.0.22000) 64bit 2022-01-20T09:33:34 4.021 INF CPU: AMD Ryzen 9 5900X 12-Core Processor (cores: 24) 2022-01-20T09:33:34 4.021 INF RAM: 16309 MB 2022-01-20T09:33:34 4.021 INF GPU: NVIDIA GeForce RTX 3080 (10078 MB) 2022-01-20T09:33:34 4.021 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2022-01-20T09:33:34 4.021 INF Last played version: Alpha 20 2022-01-20T09:33:34 4.021 INF Local UTC offset: -8 hours 2022-01-20T09:33:34 4.023 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -eac_executablename 7daystodie.exe 2022-01-20T09:33:34 4.050 INF Occlusion: Awake 2022-01-20T09:33:34 4.054 INF ApplyAllOptions streaming budget 9070.2 MB 2022-01-20T09:33:34 4.054 INF ApplyAllOptions current screen 3840 x 2160, 144hz, window 3840 x 2160, mode FullScreenWindow 2022-01-20T09:33:34 4.055 INF Texture quality is set to 1 2022-01-20T09:33:34 4.055 INF ApplyTextureFilter 1, AF Enable 2022-01-20T09:33:34 4.056 INF ApplyTerrainOptions 3 2022-01-20T09:33:34 4.141 INF [MODS] No mods folder found 2022-01-20T09:33:34 4.147 INF Loading permissions file at 'C:\Users\baird\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-01-20T09:33:34 4.170 INF Loading permissions file done. 2022-01-20T09:33:34 4.214 INF GameSense server not found (no props file), disabling 2022-01-20T09:33:34 4.214 INF Awake done in 202 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5405. Total: 8.147700 ms (FindLiveObjects: 0.158000 ms CreateObjectMapping: 0.079800 ms MarkObjects: 7.875800 ms DeleteObjects: 0.033800 ms) 2022-01-20T09:33:35 4.442 INF Updated culture for display texts 2022-01-20T09:33:35 4.799 INF [XUi] Parsing all window groups completed in 319 ms total. 2022-01-20T09:33:35 4.897 INF Reloading serveradmin.xml 2022-01-20T09:33:35 4.897 INF Loading permissions file at 'C:\Users\baird\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-01-20T09:33:35 4.897 INF Loading permissions file done. 2022-01-20T09:33:35 5.422 INF [XUi] Initialized all window groups completed in 378 ms total. 2022-01-20T09:33:36 5.588 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2022-01-20T09:33:36 5.723 INF [GSM] GameSparks Connected 2022-01-20T09:33:36 5.891 INF Loaded (local): rwgmixer 2022-01-20T09:33:36 5.933 INF Loaded (local): archetypes 2022-01-20T09:33:36 5.955 INF Loaded (local): color_mappings 2022-01-20T09:33:36 5.982 INF Loaded (local): loadingscreen 2022-01-20T09:33:36 5.990 INF WorldStaticData.Init() needed 0.000s 2022-01-20T09:33:36 5.999 INF [Steamworks.NET] Login ok. 2022-01-20T09:33:36 5.999 INF [EOS] Login 2022-01-20T09:33:37 6.436 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-01-20T09:33:37 6.846 INF [GSM] Skipping me 2022-01-20T09:33:38 8.309 INF [EOS] Login succeeded, PUID: 00026929e4724437a9de5b70e1779e17 2022-01-20T09:34:00 29.969 INF Started thread ServerBrowserListUpdater 2022-01-20T09:34:04 33.757 INF Connecting to server Blazed Outlaw Gaming... 2022-01-20T09:34:04 33.757 INF NetPackageManager Init 2022-01-20T09:34:04 33.764 INF [EAC] Connected to game server 2022-01-20T09:34:04 33.776 INF NET: LiteNetLib trying to connect to: 167.160.89.189:26930 2022-01-20T09:34:04 33.778 INF Exited thread ServerBrowserListUpdater 2022-01-20T09:34:10 39.441 INF NET: LiteNetLib: Connection failed: ConnectionFailed 2022-01-20T09:34:10 39.442 INF NET: Steam NW trying to connect to: 167.160.89.189:26930 2022-01-20T09:34:10 39.442 INF [Steamworks.NET] NET: Connecting to SteamID 90155265241774091 2022-01-20T09:34:10 39.443 INF Started thread SteamNetworkingClient 2022-01-20T09:34:10 40.207 INF [Steamworks.NET] NET: Connection established 2022-01-20T09:34:11 40.617 INF [Steamworks.NET] NET: Password accepted 2022-01-20T09:34:11 40.620 INF Started thread NCSteam_Reader_0 2022-01-20T09:34:11 40.620 INF Started thread NCSteam_Writer_0 2022-01-20T09:34:11 40.624 INF Started thread NCSteam_Reader_1 2022-01-20T09:34:11 40.624 INF Started thread NCSteam_Writer_1 2022-01-20T09:34:12 41.739 INF [Steamworks.NET] Auth.GetAuthTicket() 2022-01-20T09:34:12 41.742 INF [EOS] CopyIdToken result: Success, Token: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDI2OTI5ZTQ3MjQ0MzdhOWRlNWI3MGUxNzc5ZTE3IiwicGZzaWQiOiI4YTQ0MzY1ZDVjY2I0MzMyOGI0ZGYyZjhjYTE5OWU0MyIsImFjdCI6eyJwbHRmbSI6Im90aGVyIiwiZWFpZCI6Ijc2NTYxMTk4MDY5NTQ4NDgwIiwiZWF0Ijoic3RlYW0ifSwicGZkaWQiOiIzMGI5ZTllNWY1OGI0ZjRlODI5MzBiM2JlZjc2ZDllMSIsImlzcyI6Imh0dHBzOlwvXC9hcGkuZXBpY2dhbWVzLmRldlwvYXV0aFwvdjFcL29hdXRoIiwiZXhwIjoxNjQyNzAzNjE4LCJ0b2tlblR5cGUiOiJpZFRva2VuIiwiaWF0IjoxNjQyNzAwMDE4LCJwZnBpZCI6Ijg1ZmZmYjYxMjEyYjQ5MTk5OWNkN2ZjMDNlYjA5YmY2In0.zGJh8qZsdv3W2hEsyUKk_uWpbKgcbnQTsC-KKVwRRPGccxpZwWLKGR2Be0zZiDCAkPWfOW_BLMMfOEXNCQ98FbLhg1CLfj4Fv_BSvXbwfBgcSc8brDeDeYxrpoWfZMErhZbGBSiGlJVDyqN8pVTSpkcdntcuueTHS4MQYeyV3GNYDMgoZqdKG4FfTnt0zxONw8MwdM8txzYqK4fzbTCUxpMGsZqih6Ui9CzaughBOugND4JiDNikI13WF6-r3DMNVKwA1mOw4tSemrASYmV2hCEl77EJdavoAYoVqn5xBrXmJdUSgZHgXR4LT5wURS-DrxTT1xNKKWbPWnqI8Lhh4w 2022-01-20T09:34:12 41.742 INF NPPL.Write 2022-01-20T09:34:12 42.034 INF Login: authstate_nativeplatform 2022-01-20T09:34:12 42.117 INF Login: authstate_steamgroups 2022-01-20T09:34:12 42.117 INF Login: authstate_crossplatform 2022-01-20T09:34:12 42.215 INF Login: authstate_eac 2022-01-20T09:34:13 43.240 INF Login: authstate_authenticated 2022-01-20T09:34:13 43.247 INF Player allowed 2022-01-20T09:34:13 43.248 INF [Steamworks.NET] AddFavorite: 6 2022-01-20T09:34:13 43.253 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic) 2022-01-20T09:34:13 43.255 INF StartGame 2022-01-20T09:34:13 43.290 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 3 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Sondoor GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\baird\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\baird\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2022-01-20T09:34:13 43.301 INF StartAsClient 2022-01-20T09:34:13 43.302 INF Sending RequestToEnterGame... 2022-01-20T09:34:13 43.313 INF Loading dymesh settings 2022-01-20T09:34:13 43.314 INF Dynamic Mesh Settings 2022-01-20T09:34:13 43.314 INF Use Imposter Values: False 2022-01-20T09:34:13 43.314 INF Only Player Areas: True 2022-01-20T09:34:13 43.314 INF Player Area Buffer: 3 2022-01-20T09:34:13 43.314 INF Max View Distance: 1000 2022-01-20T09:34:13 43.314 INF Regen all on new world: False 2022-01-20T09:34:13 43.314 INF StartGame done 2022-01-20T09:34:14 43.434 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240997496575, server SteamID=90155265241774091, server public IP=16*.16*.8*.18*, server port=26930 2022-01-20T09:34:14 43.437 INF [Steamworks.NET] Lobby entered: 109775240997496575 2022-01-20T09:34:15 44.880 INF Received mapping data for: blocks 2022-01-20T09:34:17 46.557 INF Received mapping data for: items 2022-01-20T09:34:17 46.569 INF Received config file 'materials' from server. Len: 4339 2022-01-20T09:34:17 46.569 INF Received config file 'physicsbodies' from server. Len: 3354 2022-01-20T09:34:17 46.569 INF Received config file 'painting' from server. Len: 3360 2022-01-20T09:34:17 46.949 INF Received config file 'shapes' from server. Len: 35222 2022-01-20T09:34:24 53.765 INF Received config file 'blocks' from server. Len: 121015 2022-01-20T09:34:26 55.950 INF Received config file 'progression' from server. Len: 23320 2022-01-20T09:34:26 56.354 INF Received config file 'buffs' from server. Len: 46833 2022-01-20T09:34:26 56.361 INF Received config file 'misc' from server. Len: 728 2022-01-20T09:34:30 59.561 INF Received config file 'items' from server. Len: 92403 2022-01-20T09:34:30 59.749 INF Received config file 'item_modifiers' from server. Len: 11783 2022-01-20T09:34:31 60.862 INF Received config file 'entityclasses' from server. Len: 20830 2022-01-20T09:34:31 60.862 INF Received config file 'qualityinfo' from server. Len: 155 2022-01-20T09:34:32 61.801 INF Received config file 'sounds' from server. Len: 34497 2022-01-20T09:34:33 62.859 INF Received config file 'recipes' from server. Len: 16838 2022-01-20T09:34:33 62.984 INF Received config file 'blockplaceholders' from server. Len: 6377 2022-01-20T09:34:35 64.912 INF Received config file 'loot' from server. Len: 44088 2022-01-20T09:34:38 67.938 INF Received config file 'entitygroups' from server. Len: 49736 2022-01-20T09:34:38 68.230 INF Received config file 'utilityai' from server. Len: 625 2022-01-20T09:34:38 68.230 INF Received config file 'vehicles' from server. Len: 3805 2022-01-20T09:34:38 68.230 INF Received config file 'weathersurvival' from server. Len: 276 2022-01-20T09:34:39 68.460 INF Received config file 'archetypes' from server. Len: 8900 2022-01-20T09:34:39 68.759 INF Received config file 'quests' from server. Len: 8173 2022-01-20T09:34:39 69.093 INF Received config file 'traders' from server. Len: 10115 2022-01-20T09:34:39 69.093 INF Received config file 'npc' from server. Len: 535 2022-01-20T09:34:39 69.163 INF Received config file 'dialogs' from server. Len: 1594 2022-01-20T09:34:39 69.260 INF Received config file 'ui_display' from server. Len: 5654 2022-01-20T09:34:39 69.364 INF Received config file 'nav_objects' from server. Len: 3141 2022-01-20T09:34:42 71.953 INF Received config file 'gameevents' from server. Len: 14975 2022-01-20T09:34:42 72.398 INF Received config file 'twitch' from server. Len: 14361 2022-01-20T09:34:42 72.398 INF Loading config 'twitch_events' from local files 2022-01-20T09:34:42 72.405 INF Received config file 'dmscontent' from server. Len: 1013 2022-01-20T09:34:42 72.419 INF Received config file 'XUi_Common/styles' from server. Len: 2088 2022-01-20T09:34:43 72.475 INF Received config file 'XUi_Common/controls' from server. Len: 3889 2022-01-20T09:34:43 72.481 INF Received config file 'XUi/styles' from server. Len: 35 2022-01-20T09:34:43 72.662 INF Received config file 'XUi/controls' from server. Len: 11176 2022-01-20T09:34:46 75.515 INF Received config file 'XUi/windows' from server. Len: 45754 2022-01-20T09:34:46 76.009 INF Received config file 'XUi/xui' from server. Len: 2082 2022-01-20T09:34:47 76.496 INF Received config file 'biomes' from server. Len: 7045 2022-01-20T09:34:47 76.496 INF Received config file 'worldglobal' from server. Len: 292 2022-01-20T09:34:47 76.503 INF Received game GUID: B3F890188CC42A41953505BC362E8D11 2022-01-20T09:34:47 76.854 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2022-01-20T09:34:47 76.854 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2022-01-20T09:34:47 76.854 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2022-01-20T09:34:47 76.877 INF Loaded (received): materials 2022-01-20T09:34:47 76.905 INF Loaded (received): physicsbodies 2022-01-20T09:34:47 76.933 INF Loaded (received): painting 2022-01-20T09:34:47 76.988 INF Loaded (received): shapes 2022-01-20T09:34:55 84.977 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2022-01-20T09:34:55 84.982 INF Block IDs total 13674, terr 0, last 255 2022-01-20T09:34:55 84.987 INF Loaded (received): blocks Unloading 53961 unused Assets to reduce memory usage. Loaded Objects now: 90146. Total: 328.531300 ms (FindLiveObjects: 4.864600 ms CreateObjectMapping: 7.098500 ms MarkObjects: 297.191200 ms DeleteObjects: 19.376300 ms) 2022-01-20T09:34:55 85.414 INF Loaded (received): progression 2022-01-20T09:34:56 85.528 INF Loaded (received): buffs 2022-01-20T09:34:56 85.574 INF Loaded (received): misc 2022-01-20T09:34:56 86.031 INF Loaded (received): items 2022-01-20T09:34:56 86.112 INF Item IDs with mapping 2022-01-20T09:34:56 86.113 INF ItemIDs from Mapping 2022-01-20T09:34:56 86.153 INF Loaded (received): item_modifiers 2022-01-20T09:34:56 86.226 INF Loaded (received): entityclasses 2022-01-20T09:34:56 86.261 INF Loaded (received): qualityinfo 2022-01-20T09:34:56 86.310 INF Loaded (received): sounds 2022-01-20T09:34:57 86.451 INF Loaded (received): recipes 2022-01-20T09:34:57 86.486 INF Loaded (received): blockplaceholders 2022-01-20T09:34:57 86.522 INF Loaded (received): loot 2022-01-20T09:34:57 86.563 INF Loaded (received): entitygroups 2022-01-20T09:34:57 86.590 INF Loaded (received): utilityai 2022-01-20T09:34:57 86.618 INF Loaded (received): vehicles 2022-01-20T09:34:57 86.646 INF Loaded (received): weathersurvival 2022-01-20T09:34:57 86.675 INF Loaded (received): archetypes 2022-01-20T09:34:57 86.720 INF Loaded (received): quests 2022-01-20T09:34:57 86.750 INF Loaded (received): traders 2022-01-20T09:34:57 86.778 INF Loaded (received): npc 2022-01-20T09:34:57 86.806 INF Loaded (received): dialogs 2022-01-20T09:34:57 86.837 INF Loaded (received): ui_display 2022-01-20T09:34:57 86.865 INF Loaded (received): nav_objects 2022-01-20T09:34:57 86.932 INF Loaded (received): gameevents 2022-01-20T09:34:57 86.970 INF Loaded (received): twitch 2022-01-20T09:34:57 86.996 INF Loaded (local): twitch_events 2022-01-20T09:34:57 87.026 INF Loaded (received): dmscontent 2022-01-20T09:34:57 87.050 INF Loaded (received): XUi_Common/styles 2022-01-20T09:34:57 87.078 INF Loaded (received): XUi_Common/controls 2022-01-20T09:34:57 87.105 INF Loaded (received): XUi/styles 2022-01-20T09:34:57 87.133 INF Loaded (received): XUi/controls 2022-01-20T09:34:57 87.163 INF Loaded (received): XUi/windows 2022-01-20T09:34:57 87.221 INF Loaded (received): XUi/xui 2022-01-20T09:34:59 88.842 INF Loaded (received): biomes 2022-01-20T09:34:59 88.971 INF Loaded (received): worldglobal 2022-01-20T09:34:59 89.229 INF [XUi] Parsing all window groups completed in 426 ms total. 2022-01-20T09:35:00 89.747 INF createWorld: PREGEN8k, Blazed Outlaw Gaming, GameModeSurvival 2022-01-20T09:35:00 89.748 INF Occlusion: Enabled 2022-01-20T09:35:00 89.779 INF Started thread ChunkRegeneration 2022-01-20T09:35:00 89.779 INF Started thread ChunkCalc 2022-01-20T09:35:00 89.779 INF Started thread ChunkMeshBake 2022-01-20T09:35:00 89.841 INF World.Load: PREGEN8k 2022-01-20T09:35:00 89.869 INF ShapeControllers: 96 2022-01-20T09:35:00 90.010 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/RWGTiles/rwg_tile_commercial_t.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_commercial_t.blocks.nim" is denied. 2022-01-20T09:35:00 90.013 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_commercial_t.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.013 WRN Could not load prefab 'rwg_tile_commercial_t'. Skipping it 2022-01-20T09:35:00 90.044 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/remnant_waste_16.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_waste_16.blocks.nim" is denied. 2022-01-20T09:35:00 90.045 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_waste_16.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.045 WRN Could not load prefab 'remnant_waste_16'. Skipping it 2022-01-20T09:35:00 90.065 ERR Loading prefab "carlot_02" failed: Block name to ID mapping file missing. 2022-01-20T09:35:00 90.065 WRN Could not load prefab 'carlot_02'. Skipping it 2022-01-20T09:35:00 90.066 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/office_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\office_01.blocks.nim" is denied. 2022-01-20T09:35:00 90.066 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\office_01.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.066 WRN Could not load prefab 'office_01'. Skipping it 2022-01-20T09:35:00 90.066 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/store_pharmacy_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_pharmacy_01.blocks.nim" is denied. 2022-01-20T09:35:00 90.066 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_pharmacy_01.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.066 WRN Could not load prefab 'store_pharmacy_01'. Skipping it 2022-01-20T09:35:00 90.066 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/Parts/part_kiosk_foodtrailer_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_kiosk_foodtrailer_01.blocks.nim" is denied. 2022-01-20T09:35:00 90.067 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_kiosk_foodtrailer_01.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.067 WRN Could not load prefab 'part_kiosk_foodtrailer_01'. Skipping it 2022-01-20T09:35:00 90.067 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/Parts/part_streetlight_single_diagonal.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_streetlight_single_diagonal.blocks.nim" is denied. 2022-01-20T09:35:00 90.067 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_streetlight_single_diagonal.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.067 WRN Could not load prefab 'part_streetlight_single_diagonal'. Skipping it 2022-01-20T09:35:00 90.067 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/Parts/part_crosswalk.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_crosswalk.blocks.nim" is denied. 2022-01-20T09:35:00 90.067 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Parts\part_crosswalk.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.067 WRN Could not load prefab 'part_crosswalk'. Skipping it 2022-01-20T09:35:00 90.068 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/RWGTiles/rwg_tile_commercial_corner.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_commercial_corner.blocks.nim" is denied. 2022-01-20T09:35:00 90.068 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_commercial_corner.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.068 WRN Could not load prefab 'rwg_tile_commercial_corner'. Skipping it 2022-01-20T09:35:00 90.068 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/store_book_02.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_book_02.blocks.nim" is denied. 2022-01-20T09:35:00 90.068 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_book_02.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.068 WRN Could not load prefab 'store_book_02'. Skipping it 2022-01-20T09:35:00 90.075 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/store_hardware_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_hardware_01.blocks.nim" is denied. 2022-01-20T09:35:00 90.076 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\store_hardware_01.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.076 WRN Could not load prefab 'store_hardware_01'. Skipping it 2022-01-20T09:35:00 90.076 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/fastfood_02.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\fastfood_02.blocks.nim" is denied. 2022-01-20T09:35:00 90.076 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\fastfood_02.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.076 WRN Could not load prefab 'fastfood_02'. Skipping it 2022-01-20T09:35:00 90.076 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/remnant_burnt_08.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_burnt_08.blocks.nim" is denied. 2022-01-20T09:35:00 90.076 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_burnt_08.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.076 WRN Could not load prefab 'remnant_burnt_08'. Skipping it 2022-01-20T09:35:00 90.077 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/RWGTiles/rwg_tile_downtown_intersection_02.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_downtown_intersection_02.blocks.nim" is denied. 2022-01-20T09:35:00 90.077 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\RWGTiles\rwg_tile_downtown_intersection_02.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.077 WRN Could not load prefab 'rwg_tile_downtown_intersection_02'. Skipping it 2022-01-20T09:35:00 90.077 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/skyscraper_03.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\skyscraper_03.blocks.nim" is denied. 2022-01-20T09:35:00 90.077 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\skyscraper_03.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-01-20T09:35:00 90.077 WRN Could not load prefab 'skyscraper_03'. Skipping it 2022-01-20T09:35:00 90.142 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/remnant_church_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_church_01.blocks.nim" is denied. 2022-01-20T09:35:00 90.143 EXC Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_church_01.blocks.nim" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at NameIdMapping.LoadFromFile () [0x00027] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NameIdMapping:LoadFromFile() Prefab:loadIdMapping(String, String, Boolean) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Edited January 26, 2022 by unholyjoe (see edit history) Link to comment Share on other sites More sharing options...
unholyjoe Posted January 26, 2022 Share Posted January 26, 2022 *************************************** try the aggressive approach as pointed out in the pic i provide and then manually check the locations to delete all folders (empty or not) and then you you should be able to re install and not have any old legacy crap. hopefully the guys here can offer more suggestions. QA Tester-unholyjoe *************************************** Link to comment Share on other sites More sharing options...
BFT2020 Posted January 26, 2022 Share Posted January 26, 2022 You are getting a lot of access denied warnings. Quote 2022-01-20T09:35:00 90.142 ERR Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/POIs/remnant_church_01.blocks.nim': Access to the path "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs\remnant_church_01.blocks.nim" is denied. Check your folder permissions and make sure your antivirus software is not blocking Link to comment Share on other sites More sharing options...
Star69 Posted January 26, 2022 Share Posted January 26, 2022 You have a few things going on. I agree with Unholy Joe and BFT2020. Your access violations are likely due to your antivirus so create an exclusion for your 7 Days folder in your antivirus software. Also check that in your list of installed software, that you have Microsoft Visual C Distributable (2022) installed. You may have multiple versions installed but you need the 2022 version to play 7 Days. So if you do the antivirus and Visual C things and you’re still having issues, post another log file. Link to comment Share on other sites More sharing options...
BFT2020 Posted January 26, 2022 Share Posted January 26, 2022 3 hours ago, Star69 said: Also check that in your list of installed software, that you have Microsoft Visual C Distributable (2022) installed. You may have multiple versions installed but you need the 2022 version to play 7 Days. So if you do the antivirus and Visual C things and you’re still having issues, post another log file. Want to emphasize this: Don't delete the previous versions as other games may still need them to work properly. 1 Link to comment Share on other sites More sharing options...
unholyjoe Posted January 27, 2022 Share Posted January 27, 2022 4 hours ago, BFT2020 said: Want to emphasize this: Don't delete the previous versions as other games may still need them to work properly. yep i last checked i have 3 different versions that were installed for different games. i learned the hard way (do not delete one version thinking the newest one would work on all because they dont) but as for the issue at hand... i am feeling (could be wrong) but i think there is old legacy versions of 7dtd that are still installed and was never fully deleted. Link to comment Share on other sites More sharing options...
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