Cadamier Posted January 25, 2022 Share Posted January 25, 2022 It looks like the Blood Moon would restart! Anyone else have this happen? Cause before - when A20 first came out - I did this intentionally in order to rack up some Exp... Running A20 b238. Link to comment Share on other sites More sharing options...
theFlu Posted January 25, 2022 Share Posted January 25, 2022 Been the case for ages; seems intentional, probably to give people disconnecting from a server something to do when they manage to get back online. Or for a plethora of other server thingies. Link to comment Share on other sites More sharing options...
Maharin Posted January 25, 2022 Share Posted January 25, 2022 It's been this way for a long time. If you bail (or the game crashes) while the blood moon music is still playing the blood moon starts over again when you go back into the game. It is the same for POI quests if you leave the game before you complete the objectives. No clue if there are any plans to fix this, but I suspect it would be difficult at best. It would probably involve a state machine of sorts, but that would be very memory intensive considering everything that can change in a voxel game. It would be impossible, to my mind, to fix for multiplayer but there is some hope for single player games, I'd guess. 1 Link to comment Share on other sites More sharing options...
theFlu Posted January 25, 2022 Share Posted January 25, 2022 8 minutes ago, Maharin said: memory intensive For a really simple but functional version, you'll save night-number, steamID (or ID-of-player-record which can then get away with being a byte) and number_of_spawned ... so that's three bytes per player. Link to comment Share on other sites More sharing options...
Maharin Posted January 25, 2022 Share Posted January 25, 2022 You'd have to also save the position and other information about each zombie, who they're chasing, their current state, and a bunch of other information. If they're beating on blocks then you'll need to save information on that, too. Any and all loot bags dropped... you get the idea. There's a lot of quickly changing information to save as a snapshot to do this even close to accurate. Link to comment Share on other sites More sharing options...
Whiteshark68 Posted January 25, 2022 Share Posted January 25, 2022 Usually the reason why you sign out during the bloodmoon is because it finishes before 4 am so all zombies are dead all loot has been collected and you forget what day it is and sign out or you do it on purpose to gain more experience from doing a double bloodmoon horde. Link to comment Share on other sites More sharing options...
theFlu Posted January 25, 2022 Share Posted January 25, 2022 9 hours ago, Maharin said: You'd have to also save the <snip> To return to the exact situation, sure. But just to avoid restarting the whole thing, you could just re-spawn the latest wave based on how far you were in when you logged out, that could be done on just the number of spawns. You wouldn't really know the difference because the zeds will start moving while you're still loading in. The bags are saved already, you don't lose them on logout. Link to comment Share on other sites More sharing options...
Ghostlight Posted January 25, 2022 Share Posted January 25, 2022 It's been like this as far back as A14 that I can remember. A bit of an exploit really, since you can cheese several hordes per blood moon. That's a LOT of experience and loot bags! 1 Link to comment Share on other sites More sharing options...
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