Razoul05 Posted January 13, 2022 Share Posted January 13, 2022 (edited) I was playing on my private dedicated server with a fresh A20 Stable with a friend when they crashed during the day 49 hord. Their game just froze up and they had looping sound and they had to kill the process. Upon trying to rejoin they would get to Loading World and it would become unresponsive. I was able to continue playing, finished the hord night and returned to the main base. We then restarted the server in attempt to allow them to join but their issue persists. I was able to rejoin HOWEVER when I walked to about 100m from our hord base I would crash with the same issue. Each time I was able to rejoin and was placed about 120m away but would crash when getting closer. I tried the command "repairchunkdensity <x> <z> [fix]" but it reported no errors with the chunk. I then manually deleted the chunk file from the world folder and my friend was able to join but our hord base was gone. He cleared the area, I restored that chunk file and we were both able to join, see our hord base but would continue to crash getting within 100m of the base. Mono path[0] = 'G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'G:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) R9 290X (ID=0x67b0) Vendor: VRAM: 4072 MB Driver: 27.20.14527.2002 Begin MonoManager ReloadAssembly - Completed reload, in 0.390 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.770900 ms 2022-01-09T13:33:45 0.026 INF [Platform] Init 2022-01-09T13:33:45 0.086 INF [Platform] Using native platform: Steam 2022-01-09T13:33:45 0.089 INF [Platform] Using cross platform: EOS 2022-01-09T13:33:45 0.089 INF [Platform] Using server platform: Steam 2022-01-09T13:33:45 0.089 INF [Platform] Initializing Steam 2022-01-09T13:33:45 0.094 INF Starting PlayerInputManager... Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2022-01-09T13:33:45 0.404 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-01-09T13:33:47 1.954 INF [Steamworks.NET] SteamAPI_Init() ok 2022-01-09T13:33:47 1.966 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-01-09T13:33:47 1.966 INF [Platform] Initializing EOS 2022-01-09T13:33:47 2.539 INF [EOS] Initialize: Success 2022-01-09T13:33:47 2.864 INF Localization language: english 2022-01-09T13:33:48 2.901 INF Texture quality is set to 0 2022-01-09T13:33:48 2.902 INF Precaching... 2022-01-09T13:33:48 2.902 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-01-09T13:33:48 2.979 INF [EAC] Initializing ... 2022-01-09T13:33:48 2.982 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2022-01-09T13:33:48 3.569 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-01-09T13:33:48 3.570 INF Precaching file: Data/Bundles/blocktextureatlases 2022-01-09T13:33:48 3.854 INF Precaching file: Data/Bundles/terraintextures 2022-01-09T13:33:49 4.187 INF Precaching done 2022-01-09T13:33:53 8.733 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.969000 ms 2022-01-09T13:33:54 8.900 INF [GSM] Singleton Initialized... 2022-01-09T13:33:54 8.909 INF Awake IsFocused: True 2022-01-09T13:33:54 8.909 INF Awake 2022-01-09T13:33:54 8.924 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2022-01-09T13:33:54 8.925 INF System information: 2022-01-09T13:33:54 8.925 INF OS: Windows 10 (10.0.19042) 64bit 2022-01-09T13:33:54 8.925 INF CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (cores: 8) 2022-01-09T13:33:54 8.925 INF RAM: 16327 MB 2022-01-09T13:33:54 8.925 INF GPU: AMD Radeon(TM) R9 290X (4072 MB) 2022-01-09T13:33:54 8.926 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2022-01-09T13:33:54 8.926 INF Last played version: Alpha 20 2022-01-09T13:33:54 8.927 INF Local UTC offset: -5 hours 2022-01-09T13:33:54 8.929 INF Command line arguments: G:\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile G:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2022-01-09__13-33-23.txt -eac_executablename 7daystodie.exe 2022-01-09T13:33:54 8.970 INF Occlusion: Awake 2022-01-09T13:33:54 8.979 INF ApplyAllOptions streaming budget 3664.8 MB 2022-01-09T13:33:54 8.980 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2022-01-09T13:33:54 8.980 INF Texture quality is set to 0 2022-01-09T13:33:54 8.981 INF ApplyTextureFilter 3, AF Enable 2022-01-09T13:33:54 8.982 INF ApplyTerrainOptions 4 2022-01-09T13:33:54 9.098 INF [MODS] No mods folder found 2022-01-09T13:33:54 9.108 INF Loading permissions file at 'C:\Users\UserName\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-01-09T13:33:54 9.146 INF Loading permissions file done. 2022-01-09T13:33:54 9.221 INF GameSense server not found (no props file), disabling 2022-01-09T13:33:54 9.221 INF Awake done in 312 ms Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5405. Total: 11.234600 ms (FindLiveObjects: 0.226500 ms CreateObjectMapping: 0.107800 ms MarkObjects: 10.854700 ms DeleteObjects: 0.045400 ms) 2022-01-09T13:33:54 9.642 INF Updated culture for display texts 2022-01-09T13:33:54 9.857 INF Reloading serveradmin.xml 2022-01-09T13:33:54 9.857 INF Loading permissions file at 'C:\Users\UserName\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-01-09T13:33:54 9.857 INF Loading permissions file done. 2022-01-09T13:33:55 10.250 INF [XUi] Parsing all window groups completed in 582 ms total. 2022-01-09T13:33:56 11.482 INF [XUi] Initialized all window groups completed in 661 ms total. 2022-01-09T13:33:56 11.498 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-01-09T13:33:57 12.055 INF [GSM] GameSparks Connected 2022-01-09T13:33:57 12.388 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2022-01-09T13:33:58 13.170 INF [GSM] Skipping me 2022-01-09T13:33:58 13.669 INF Loaded (local): rwgmixer 2022-01-09T13:33:58 13.774 INF Loaded (local): archetypes 2022-01-09T13:33:58 13.835 INF Loaded (local): color_mappings 2022-01-09T13:33:59 13.902 INF Loaded (local): loadingscreen 2022-01-09T13:33:59 13.919 INF WorldStaticData.Init() needed 3.000s 2022-01-09T13:33:59 13.940 INF [Steamworks.NET] Login ok. 2022-01-09T13:33:59 13.940 INF [EOS] Login 2022-01-09T13:33:59 14.556 INF [EOS] Login succeeded, PUID: 0002711b661f4529815ba846fc5c1537 2022-01-09T13:34:31 46.541 INF Started thread ServerBrowserListUpdater 2022-01-09T13:34:34 49.771 INF Connect by IP 2022-01-09T13:34:34 49.777 INF Connecting to server 192.168.1.13:26900... 2022-01-09T13:34:34 49.778 INF NetPackageManager Init 2022-01-09T13:34:34 49.791 INF [EAC] Connected to game server 2022-01-09T13:34:34 49.808 INF NET: LiteNetLib trying to connect to: 192.168.1.13:26900 2022-01-09T13:34:34 49.816 INF Exited thread ServerBrowserListUpdater 2022-01-09T13:34:34 49.848 INF NET: LiteNetLib: Connected to server 2022-01-09T13:34:34 49.860 INF Started thread NCS_Reader_0 2022-01-09T13:34:34 49.861 INF Started thread NCS_Writer_0 2022-01-09T13:34:34 49.869 INF Started thread NCS_Reader_1 2022-01-09T13:34:34 49.870 INF Started thread NCS_Writer_1 2022-01-09T13:34:35 49.900 INF [Steamworks.NET] Auth.GetAuthTicket() 2022-01-09T13:34:35 49.904 INF [EOS] CopyIdToken result: Success, Token: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDI3MTFiNjYxZjQ1Mjk4MTViYTg0NmZjNWMxNTM3IiwicGZzaWQiOiI4YTQ0MzY1ZDVjY2I0MzMyOGI0ZGYyZjhjYTE5OWU0MyIsImFjdCI6eyJwbHRmbSI6Im90aGVyIiwiZWFpZCI6Ijc2NTYxMTk3OTgxNDQ5MTQ4IiwiZWF0Ijoic3RlYW0ifSwicGZkaWQiOiIzMGI5ZTllNWY1OGI0ZjRlODI5MzBiM2JlZjc2ZDllMSIsImlzcyI6Imh0dHBzOlwvXC9hcGkuZXBpY2dhbWVzLmRldlwvYXV0aFwvdjFcL29hdXRoIiwiZXhwIjoxNjQxNzU2ODM5LCJ0b2tlblR5cGUiOiJpZFRva2VuIiwiaWF0IjoxNjQxNzUzMjM5LCJwZnBpZCI6Ijg1ZmZmYjYxMjEyYjQ5MTk5OWNkN2ZjMDNlYjA5YmY2In0.uDqXB4FO4uxKUih3bo4uBqGUE24-pv0xUDpXs7C6MBTcNkLFKN84opQBIMsx97tQZXRZ1Y5v5PdiGjXBjtA_mShOfk9c8GjW9YpC6chmfyn1Iw9mRuv733ex4CPkLvnknQ85La4RU_wFgPTTXc2Vi0EnDTO0C4b9MrW8UKYJzzo87ODtXXXwXy3E-v8FGGmoXT9NP6CCRhOaEKZVVg3WgCVStMyWQetJYmY18gd9KLjqSiQiMLOzCdGCWTJ0qU1aEKP70qXeLJIbVKpEMsZv3TswTjcVw5sJsDR9b8heELnI1Lu5EXIvpuKXVoFfwiCqHVXFW1lLROsz6fyVd1iLXQ 2022-01-09T13:34:35 49.906 INF NPPL.Write 2022-01-09T13:34:35 50.002 INF Login: authstate_nativeplatform 2022-01-09T13:34:35 50.303 INF Login: authstate_steamgroups 2022-01-09T13:34:35 50.303 INF Login: authstate_crossplatform 2022-01-09T13:34:35 50.386 INF Login: authstate_authenticated 2022-01-09T13:34:35 50.386 INF Player allowed 2022-01-09T13:34:35 50.389 INF [Steamworks.NET] AddFavorite: 135 2022-01-09T13:34:35 50.394 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2022-01-09T13:34:35 50.397 INF StartGame 2022-01-09T13:34:35 50.512 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 192.168.1.13 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 3 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 26 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.3 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 1 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 4 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 3 GamePref.OptionsGfxReflectShadows = True GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 4 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 3 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 4 GamePref.OptionsGfxTexFilter = 3 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 1 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.5 GamePref.OptionsOverallAudioVolumeLevel = 0.2637931 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = False GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = whitewolf133 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\UserName\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\UserName\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2022-01-09T13:34:35 50.554 INF StartAsClient 2022-01-09T13:34:35 50.555 INF Sending RequestToEnterGame... 2022-01-09T13:34:35 50.578 INF Loading dymesh settings 2022-01-09T13:34:35 50.578 INF Dynamic Mesh Settings 2022-01-09T13:34:35 50.578 INF Use Imposter Values: False 2022-01-09T13:34:35 50.578 INF Only Player Areas: False 2022-01-09T13:34:35 50.578 INF Player Area Buffer: 3 2022-01-09T13:34:35 50.578 INF Max View Distance: 1000 2022-01-09T13:34:35 50.578 INF Regen all on new world: False 2022-01-09T13:34:35 50.578 INF StartGame done 2022-01-09T13:34:35 50.603 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240984779299, server SteamID=90154898910751749, server public IP=7*.19*.6*.15*, server port=26900 2022-01-09T13:34:35 50.612 INF [Steamworks.NET] Lobby entered: 109775240984779299 2022-01-09T13:34:36 51.103 INF Received mapping data for: blocks 2022-01-09T13:34:36 51.109 INF Received mapping data for: items 2022-01-09T13:34:36 51.118 INF Received config file 'materials' from server. Len: 4339 2022-01-09T13:34:36 51.118 INF Received config file 'physicsbodies' from server. Len: 3354 2022-01-09T13:34:36 51.118 INF Received config file 'painting' from server. Len: 3360 2022-01-09T13:34:36 51.118 INF Received config file 'shapes' from server. Len: 35222 2022-01-09T13:34:36 51.118 INF Received config file 'blocks' from server. Len: 117500 2022-01-09T13:34:36 51.118 INF Received config file 'progression' from server. Len: 22644 2022-01-09T13:34:36 51.118 INF Received config file 'buffs' from server. Len: 46833 2022-01-09T13:34:36 51.118 INF Received config file 'misc' from server. Len: 728 2022-01-09T13:34:36 51.119 INF Received config file 'items' from server. Len: 91643 2022-01-09T13:34:36 51.119 INF Received config file 'item_modifiers' from server. Len: 11783 2022-01-09T13:34:36 51.119 INF Received config file 'entityclasses' from server. Len: 20830 2022-01-09T13:34:36 51.119 INF Received config file 'qualityinfo' from server. Len: 155 2022-01-09T13:34:36 51.119 INF Received config file 'sounds' from server. Len: 34497 2022-01-09T13:34:36 51.119 INF Received config file 'recipes' from server. Len: 15264 2022-01-09T13:34:36 51.119 INF Received config file 'blockplaceholders' from server. Len: 6280 2022-01-09T13:34:36 51.119 INF Received config file 'loot' from server. Len: 44070 2022-01-09T13:34:36 51.119 INF Received config file 'entitygroups' from server. Len: 49736 2022-01-09T13:34:36 51.119 INF Received config file 'utilityai' from server. Len: 625 2022-01-09T13:34:36 51.119 INF Received config file 'vehicles' from server. Len: 3805 2022-01-09T13:34:36 51.119 INF Received config file 'weathersurvival' from server. Len: 276 2022-01-09T13:34:36 51.119 INF Received config file 'archetypes' from server. Len: 8900 2022-01-09T13:34:36 51.119 INF Received config file 'quests' from server. Len: 8173 2022-01-09T13:34:36 51.119 INF Received config file 'traders' from server. Len: 10115 2022-01-09T13:34:36 51.119 INF Received config file 'npc' from server. Len: 535 2022-01-09T13:34:36 51.119 INF Received config file 'dialogs' from server. Len: 1594 2022-01-09T13:34:36 51.119 INF Received config file 'ui_display' from server. Len: 5546 2022-01-09T13:34:36 51.119 INF Received config file 'nav_objects' from server. Len: 3141 2022-01-09T13:34:36 51.119 INF Received config file 'gameevents' from server. Len: 14975 2022-01-09T13:34:36 51.119 INF Received config file 'twitch' from server. Len: 14361 2022-01-09T13:34:36 51.119 INF Loading config 'twitch_events' from local files 2022-01-09T13:34:36 51.119 INF Received config file 'dmscontent' from server. Len: 1013 2022-01-09T13:34:36 51.119 INF Received config file 'XUi_Common/styles' from server. Len: 2088 2022-01-09T13:34:36 51.119 INF Received config file 'XUi_Common/controls' from server. Len: 3889 2022-01-09T13:34:36 51.119 INF Received config file 'XUi/styles' from server. Len: 35 2022-01-09T13:34:36 51.119 INF Received config file 'XUi/controls' from server. Len: 11176 2022-01-09T13:34:36 51.119 INF Received config file 'XUi/windows' from server. Len: 45405 2022-01-09T13:34:36 51.119 INF Received config file 'XUi/xui' from server. Len: 2017 2022-01-09T13:34:36 51.119 INF Received config file 'biomes' from server. Len: 7045 2022-01-09T13:34:36 51.119 INF Received config file 'worldglobal' from server. Len: 292 2022-01-09T13:34:36 51.119 INF Received game GUID: 85D01AB90266E349BB550157070EBB28 2022-01-09T13:34:36 51.772 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2022-01-09T13:34:36 51.772 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2022-01-09T13:34:36 51.772 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2022-01-09T13:34:36 51.836 INF Loaded (received): materials 2022-01-09T13:34:37 51.903 INF Loaded (received): physicsbodies 2022-01-09T13:34:37 51.969 INF Loaded (received): painting 2022-01-09T13:34:37 52.116 INF Loaded (received): shapes 2022-01-09T13:34:51 66.119 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2022-01-09T13:34:51 66.127 INF Block IDs total 13639, terr 0, last 255 2022-01-09T13:34:51 66.139 INF Loaded (received): blocks Unloading 53961 unused Assets to reduce memory usage. Loaded Objects now: 90163. Total: 506.120500 ms (FindLiveObjects: 7.496800 ms CreateObjectMapping: 16.685800 ms MarkObjects: 443.614200 ms DeleteObjects: 38.323100 ms) 2022-01-09T13:34:51 66.778 INF Loaded (received): progression 2022-01-09T13:34:52 66.966 INF Loaded (received): buffs 2022-01-09T13:34:52 67.003 INF Loaded (received): misc 2022-01-09T13:34:52 67.721 INF Loaded (received): items 2022-01-09T13:34:52 67.820 INF Item IDs with mapping 2022-01-09T13:34:52 67.820 INF ItemIDs from Mapping 2022-01-09T13:34:52 67.874 INF Loaded (received): item_modifiers 2022-01-09T13:34:53 67.963 INF Loaded (received): entityclasses 2022-01-09T13:34:53 68.020 INF Loaded (received): qualityinfo 2022-01-09T13:34:53 68.108 INF Loaded (received): sounds 2022-01-09T13:34:53 68.392 INF Loaded (received): recipes 2022-01-09T13:34:53 68.436 INF Loaded (received): blockplaceholders 2022-01-09T13:34:53 68.515 INF Loaded (received): loot 2022-01-09T13:34:53 68.606 INF Loaded (received): entitygroups 2022-01-09T13:34:53 68.670 INF Loaded (received): utilityai 2022-01-09T13:34:53 68.737 INF Loaded (received): vehicles 2022-01-09T13:34:53 68.803 INF Loaded (received): weathersurvival 2022-01-09T13:34:54 68.889 INF Loaded (received): archetypes 2022-01-09T13:34:54 68.992 INF Loaded (received): quests 2022-01-09T13:34:54 69.053 INF Loaded (received): traders 2022-01-09T13:34:54 69.120 INF Loaded (received): npc 2022-01-09T13:34:54 69.186 INF Loaded (received): dialogs 2022-01-09T13:34:54 69.255 INF Loaded (received): ui_display 2022-01-09T13:34:54 69.320 INF Loaded (received): nav_objects 2022-01-09T13:34:54 69.468 INF Loaded (received): gameevents 2022-01-09T13:34:54 69.530 INF Loaded (received): twitch 2022-01-09T13:34:54 69.587 INF Loaded (local): twitch_events 2022-01-09T13:34:54 69.646 INF Loaded (received): dmscontent 2022-01-09T13:34:54 69.703 INF Loaded (received): XUi_Common/styles 2022-01-09T13:34:54 69.770 INF Loaded (received): XUi_Common/controls 2022-01-09T13:34:54 69.836 INF Loaded (received): XUi/styles 2022-01-09T13:34:55 69.904 INF Loaded (received): XUi/controls 2022-01-09T13:34:55 69.970 INF Loaded (received): XUi/windows 2022-01-09T13:34:55 70.059 INF Loaded (received): XUi/xui 2022-01-09T13:34:58 72.921 INF Loaded (received): biomes 2022-01-09T13:34:58 73.097 INF Loaded (received): worldglobal 2022-01-09T13:34:58 73.798 INF [XUi] Parsing all window groups completed in 787 ms total. 2022-01-09T13:34:59 73.967 INF createWorld: New Tebisu Mountains, ZNation, GameModeSurvival 2022-01-09T13:34:59 73.968 INF Occlusion: Enabled 2022-01-09T13:34:59 74.024 INF Started thread ChunkRegeneration 2022-01-09T13:34:59 74.025 INF Started thread ChunkCalc 2022-01-09T13:34:59 74.026 INF Started thread ChunkMeshBake 2022-01-09T13:34:59 74.156 INF World.Load: New Tebisu Mountains 2022-01-09T13:35:01 76.652 INF ShapeControllers: 96 2022-01-09T13:35:02 77.792 INF [XUi] Initialized all window groups completed in 1495 ms total. 2022-01-09T13:35:09 84.054 INF Calculating world hashes took 249 ms (world size 75 MiB) 2022-01-09T13:35:09 84.312 INF Loading dtm raw file took 523ms 2022-01-09T13:35:09 84.728 INF Biomes image size w= 6144, h = 6144 2022-01-09T13:35:11 85.982 INF Loading and creating biomes took 1669ms 2022-01-09T13:35:12 87.173 INF Loading and creating shader control textures took 1190ms 2022-01-09T13:35:13 88.210 INF Loading and parsing of generator took 1036ms 2022-01-09T13:35:15 90.187 INF [DECO] read 77602/ 2022-01-09T13:35:15 90.656 INF WeatherManager: Init 8 weather packages 2022-01-09T13:35:18 93.739 INF createWorld() done 2022-01-09T13:35:18 93.758 INF Dymesh Enabled: True 2022-01-09T13:35:18 93.758 INF Dymesh Distance: 1000 2022-01-09T13:35:18 93.758 INF Dymesh LCB Only: False 2022-01-09T13:35:18 93.758 INF Dymesh LCB Buff: 3 2022-01-09T13:35:18 93.758 INF Dymesh Imposters: False 2022-01-09T13:35:18 93.758 INF Dymesh MaxRegion: 1 2022-01-09T13:35:18 93.758 INF Dymesh MaxItem: 3 2022-01-09T13:35:18 93.761 INF Prepping dynamic mesh. Resend Default: True 2022-01-09T13:35:18 93.761 INF Mesh location: C:\Users\UserName\AppData\Roaming/7DaysToDie/SavesLocal/85D01AB90266E349BB550157070EBB28/DynamicMeshes/ 2022-01-09T13:35:18 93.871 INF PlayerId(171, 0) 2022-01-09T13:35:18 93.871 INF Allowed ChunkViewDistance: 6 2022-01-09T13:35:19 94.331 INF Created player with id=171 2022-01-09T13:35:19 94.340 INF Found own player entity with id 171 2022-01-09T13:35:19 94.433 INF 11380 EntityVehicle PostInit [type=EntityBicycle, name=vehicleBicycle, id=12669], (2176.1, 45.4, 1862.9) (chunk 136, 116), rbPos (0.0, 0.0, 0.0) 2022-01-09T13:35:19 94.706 INF 11381 Origin Reposition (0.0, 0.0, 0.0) to (2096.0, 32.0, 1872.0) 2022-01-09T13:35:20 95.013 INF OpenSpawnWindow 2022-01-09T13:35:20 95.394 INF Warming dynamic mesh 2022-01-09T13:35:20 95.394 INF Creating dynamic mesh manager 2022-01-09T13:35:20 95.398 INF Dynamic mesh manager awake 2022-01-09T13:35:20 95.398 INF Mesh location: C:\Users\UserName\AppData\Roaming/7DaysToDie/SavesLocal/85D01AB90266E349BB550157070EBB28/DynamicMeshes/ 2022-01-09T13:35:20 95.399 INF Loading Items: C:\Users\UserName\AppData\Roaming/7DaysToDie/SavesLocal/85D01AB90266E349BB550157070EBB28/DynamicMeshes/ 2022-01-09T13:35:20 95.477 INF Loaded Items: 103 2022-01-09T13:35:20 95.478 INF Client package items: 103 2022-01-09T13:35:20 95.478 INF Sending client arrive message. Items: 103 2022-01-09T13:35:20 95.478 WRN Loading all items took: 0.0790046 seconds. 2022-01-09T13:35:20 95.592 INF Meshlist count is now 1 2022-01-09T13:35:20 95.592 INF Meshlist count is now 2 2022-01-09T13:35:20 95.592 INF Force load took 0 seconds 2022-01-09T13:35:20 95.597 INF Clearing queues. 2022-01-09T13:35:20 95.597 INF Cleared queues. 2022-01-09T13:35:20 95.599 INF Dynamic thread starting 2022-01-09T13:35:20 95.601 INF Dymesh door replacement: imposterBlock 2022-01-09T13:35:20 95.853 INF 2112,1872 Waiting for lock to release: releaseDatareplaceData 2022-01-09T13:35:22 97.808 INF Missing paint ID XML entry: 255 for block 'concreteShapes:cube' Above is a copy of their log file from when they were unable to join the game. Looking about 10 log files from various attempts I see it ends in 1 of 4 ways. 2022-01-09T12:06:00 77.197 INF Dynamic thread starting 2022-01-09T12:06:00 77.200 INF Dymesh door replacement: imposterBlock Calling Animator.GotoState on Synchronize layer --------------------------------------------------------------------------- 2022-01-09T13:44:25 66.704 INF Dynamic thread starting 2022-01-09T13:44:25 66.764 INF Dymesh door replacement: imposterBlock --------------------------------------------------------------------------- 2022-01-09T13:35:20 95.599 INF Dynamic thread starting 2022-01-09T13:35:20 95.601 INF Dymesh door replacement: imposterBlock 2022-01-09T13:35:20 95.853 INF 2112,1872 Waiting for lock to release: releaseDatareplaceData 2022-01-09T13:35:22 97.808 INF Missing paint ID XML entry: 255 for block 'concreteShapes:cube' --------------------------------------------------------------------------- 2022-01-09T13:49:46 99.417 INF Dynamic thread starting 2022-01-09T13:49:46 99.419 INF Dymesh door replacement: imposterBlock 2022-01-09T13:49:48 101.572 INF Missing paint ID XML entry: 255 for block 'concreteShapes:cube' The one with "2112,1872 Waiting for lock to release: releaseDatareplaceData" only occurred once but the others occurred a number of times. Deleting THAT chunk allowed them to rejoin and return to our base but we lost or hord base and its contents. Is there anything we can do to "repair" this chunk to restore the base? Is there something that we could do to prevent issues like this in the future? Edited January 13, 2022 by Razoul05 (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted January 13, 2022 Share Posted January 13, 2022 That is an awfully short log. Can you put the whole log from both client and server up? Also note, use Pastebin. No one wants to have to scroll through an entire log in a thread. There are instructions for this posted even. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 13, 2022 Author Share Posted January 13, 2022 Here is the client log from their first join attempt after being disconnected https://pastebin.com/52e0CZdj This is the entire log and similar join attempts are all the same +- a couple of lines at the end. Here is the server log: https://pastebin.com/z64vvGkf The blood moon stats on line 2959 (2022-01-09T11:52:54). The player that had the crash is whitewolf133 and their crash occurred sometime between line 3027 when it registered their last kill and 3058 when they killed their client. Their first rejoin attempt is on line 3104 but we don't have their client log for this join (it wasn't in the folder). Each time they let it load for a few minutes before killing it to try again. One time they left it for upwards of 10 minutes without success. Link to comment Share on other sites More sharing options...
SylenThunder Posted January 13, 2022 Share Posted January 13, 2022 Not seeing any chunk load or corruption errors in the server, and all of the failed connection attempts appear to be external to the client. I'm curious about this region file. If it was having this kind of issue, there should be an error somewhere in the logs. Yet there isn't anything. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 13, 2022 Author Share Posted January 13, 2022 I agree, there is no obvious reason for the crash but deleting that chunk from the disk and then restarting the server allowed him to join. Restoring that chunk causes us to crash when we approach. What would you suggest as our next step? Link to comment Share on other sites More sharing options...
SylenThunder Posted January 13, 2022 Share Posted January 13, 2022 If you could put the generated world files and that region file in a zip, and then upload it to Google Drive, we could take a better look at it. General coordinates of the issue area would be useful too. Link to comment Share on other sites More sharing options...
Beelzybub Posted January 13, 2022 Share Posted January 13, 2022 18 hours ago, Razoul05 said: Here is the server log: Dunno if it's an issue but this line from your server log makes me think things weren't cleaned up. 2022-01-09T08:21:34 1.251 INF Last played version: Alpha 19.6 Looks like your save location is the default, which could mix A19 and A20 files together. If you're still running an A19 client on that machine you should isolate the A20 files by using the <property name="UserDataFolder" variable in your serverconfig.xml. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 14, 2022 Author Share Posted January 14, 2022 I have uploaded the entire \Save folder to this file https://drive.google.com/file/d/1rghW05uaZ3QT7XgUYJ8gCo9h1toW2u0y/view The coordinates of the issue are around 2090E 1882N You can see the base in this image and when I get about 80m away from this angle is when the crash occurs. The crash also occurs from other angles of approach at a distance of 80m-100m. The chunk file that contains this base is "r.4.3.7rg" and after deleting that my friend was able to log in but the base was obviously gone. The attached zip has that chunk file restored. I also stood up another server instance on my PC with this save and confirmed the issue occurs when hosted locally as well as when running on my external server. The world seed used here is "hjrffg" and the size is 6144. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 15, 2022 Author Share Posted January 15, 2022 Any thoughts on this issue? We were going to continue playing today by deleting that chunk and rebuilding our bunker but it turns out our main base being only 300m away is also in the same chunk and gets reset which would force us to basically start over. Link to comment Share on other sites More sharing options...
stueck0514 Posted January 15, 2022 Share Posted January 15, 2022 (edited) On 1/12/2022 at 9:58 PM, Razoul05 said: Here is the client log from their first join attempt after being disconnected https://pastebin.com/52e0CZdj This is the entire log and similar join attempts are all the same +- a couple of lines at the end. Here is the server log: https://pastebin.com/z64vvGkf The blood moon stats on line 2959 (2022-01-09T11:52:54). The player that had the crash is whitewolf133 and their crash occurred sometime between line 3027 when it registered their last kill and 3058 when they killed their client. Their first rejoin attempt is on line 3104 but we don't have their client log for this join (it wasn't in the folder). Each time they let it load for a few minutes before killing it to try again. One time they left it for upwards of 10 minutes without success. Your server file on line 3553 "2022-01-09T12:15:31 14037.674 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache" I get that EXACT same "removed from bloodmoon state cache" that my buddy gets, he cannot get into the server for the exact same reason. Going to do some googling now. EDIT: Turns out if you delete the player's profile in the server maps data section, they can respawn but as level 1. Somehow you can go in and fix their XP amount and add the items they had on them, but I have no idea. I cannot seem to open the .ttp files to edit, but if I open them in notepad I can somewhat make out at least what their perk levels were. Also, this issue "Bloodmoon State Cache" is not in the A20 KI list. Edited January 15, 2022 by stueck0514 Added more info (see edit history) Link to comment Share on other sites More sharing options...
Razoul05 Posted January 16, 2022 Author Share Posted January 16, 2022 10 hours ago, stueck0514 said: Turns out if you delete the player's profile in the server maps data section, they can respawn but as level 1. Somehow you can go in and fix their XP amount and add the items they had on them, but I have no idea. I cannot seem to open the .ttp files to edit, but if I open them in notepad I can somewhat make out at least what their perk levels were. I was able to get them to spawn by deleting the world chunk where they were located. Getting them in the game is no longer the issue, the problem now is I can't get near my hord base without crashing and leaving that chunk deleted also removes my main base because its within the same chunk (~300m away). Link to comment Share on other sites More sharing options...
meganoth Posted January 16, 2022 Share Posted January 16, 2022 (edited) I never heard of any method to repair a chunk. IF that chunk is corrupted the only recourse seems to be restoring from a backup (if available) or delete. Since you only posted logs of the crash: I would assume relevant chunk errors to appear only in later logs, for example in logs where you try to enter the chunk and your game crashes. Either post one of those logs or check them for errors yourself. Since @SylenThunder asked for the savegame he may have meant to test it and just didn't have the time yet. If you want to wait for his results then just avoid that chunk like the plague. And start doing backups of your savegame, such a situation is always just a crash away. Edited January 16, 2022 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Robeloto Posted January 16, 2022 Share Posted January 16, 2022 (edited) 1 hour ago, meganoth said: I never heard of any method to repair a chunk. IF that chunk is corrupted the only recourse seems to be restoring from a backup (if available) or delete. Since you only posted logs of the crash: I would assume relevant chunk errors to appear only in later logs, for example in logs where you try to enter the chunk and your game crashes. Either post one of those logs or check them for errors yourself. Since @SylenThunder asked for the savegame he may have meant to test it and just didn't have the time yet. If you want to wait for his results then just avoid that chunk like the plague. And start doing backups of your savegame, such a situation is always just a crash away. So this command won't work? repairchunkdensity repairchunkdensity [x z] ['fix'] This command will check for mismatches within a chunk (specified by coordinates). If you specify 'fix' (without quotes) at the end of this command, the game will attempt to repair any mismatches found within the specified chunk. https://commands.gg/7dtd Edited January 16, 2022 by Robeloto (see edit history) 1 Link to comment Share on other sites More sharing options...
meganoth Posted January 16, 2022 Share Posted January 16, 2022 1 hour ago, Robeloto said: So this command won't work? repairchunkdensity repairchunkdensity [x z] ['fix'] This command will check for mismatches within a chunk (specified by coordinates). If you specify 'fix' (without quotes) at the end of this command, the game will attempt to repair any mismatches found within the specified chunk. https://commands.gg/7dtd Worth a try. I don't know what chunk density means and whether the command fixes just this density or other problems as well. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 17, 2022 Author Share Posted January 17, 2022 9 hours ago, Robeloto said: repairchunkdensity [x z] ['fix'] This command will check for mismatches within a chunk (specified by coordinates). If you specify 'fix' (without quotes) at the end of this command, the game will attempt to repair any mismatches found within the specified chunk. I tried using that and it reported that the chunk didn't need to be fixed. Link to comment Share on other sites More sharing options...
stueck0514 Posted January 17, 2022 Share Posted January 17, 2022 Hey razoul, have you tried the "teleport player" command? A lot of the same errors you are getting, I am getting as well. Currently the player has no position in the map so they cannot join. I do not know how to grant myself admin or I would try it. Just some food for thought. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 17, 2022 Author Share Posted January 17, 2022 4 hours ago, stueck0514 said: Hey razoul, have you tried the "teleport player" command? A lot of the same errors you are getting, I am getting as well. Currently the player has no position in the map so they cannot join. I do not know how to grant myself admin or I would try it. Just some food for thought. Yes, I tried to teleport them both to an XY location as well as myself when they were in "limbo" and the console seemed to indicate the teleport was successful but they wouldn't actually move. To make yoursef an admin you use the command "admin add <name / entity id / steam id> <permission level>" like so "admin add 171 0". In that example 171 is the player ID which you can get from typing "lpi". A full list of the console commands can be found here https://7daystodie.fandom.com/wiki/Command_Console. Link to comment Share on other sites More sharing options...
Beelzybub Posted January 17, 2022 Share Posted January 17, 2022 (edited) On 1/15/2022 at 6:00 AM, Razoul05 said: Any thoughts on this issue? I loaded your save and got the crash when approaching the bad area. Deleted the "power.dat" and "power.dat.bak" files and was able to enter the area without crashing. So there's the fix. You'll have to replace your engines from the creative menu and rewire. ps: I also tried deleting the player files and still got the crash. So I don't think the player files were the main problem. Edited January 17, 2022 by Beelzybub (see edit history) 1 Link to comment Share on other sites More sharing options...
Razoul05 Posted January 17, 2022 Author Share Posted January 17, 2022 2 hours ago, Beelzybub said: I loaded your save and got the crash when approaching the bad area. Deleted the "power.dat" and "power.dat.bak" files and was able to enter the area without crashing. So there's the fix. You'll have to replace your engines from the creative menu and rewire. ps: I also tried deleting the player files and still got the crash. So I don't think the player files were the main problem. That's fantastic. I'll give that a try and report back. Thanks for taking the time to look at this. Link to comment Share on other sites More sharing options...
Razoul05 Posted January 18, 2022 Author Share Posted January 18, 2022 Removing the power.dat and power.dat.bak worked as suggested. The generator that we had no longer has a motor in it, its fuel is gone and all the wires are gone but those are all non-issues. Thank you so much @Beelzybub 1 Link to comment Share on other sites More sharing options...
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