Brian9824 Posted January 1, 2022 Share Posted January 1, 2022 (edited) If someone wanted to edit it so that a Tier 1-5 POI doesn't provide a loot stage bonus, what file would need to be modified? Edited January 1, 2022 by Brian9824 (see edit history) Link to comment Share on other sites More sharing options...
mr.devolver Posted January 1, 2022 Share Posted January 1, 2022 I recently checked the loot.xml in A20. It looks like the containers go through lots of different loot groups to give you the specific loot tied to your current stats, so it seems like it doesn't actually matter where exactly do you go to find loot, if it's in harder biomes, let's say wasteland on day 1, you will find high quality items, but not really high tier items, so for example if you check out the safe in wasteland on day 1, you may find 9mm pistol with quality 6, but it will be only a pipe revolver. It will take some time to figure out how is it all connected in this new version. Link to comment Share on other sites More sharing options...
Brian9824 Posted January 2, 2022 Author Share Posted January 2, 2022 I was referring to the bonus higher tier POI's add to your loot stage. Individual POI's based on rank provide a bonus to your lootstage. Some people on steam were whining over it, so trying to see where the value is assigned so I can tell them how to remove it. Link to comment Share on other sites More sharing options...
bdubyah Posted January 4, 2022 Share Posted January 4, 2022 Think it's near the top of the loot.xml file. It's a short line. Not at my PC to give you the exact spot. Search for "poi" in that file and you should find it. Link to comment Share on other sites More sharing options...
BFT2020 Posted January 4, 2022 Share Posted January 4, 2022 In the loot.xml, this is the line that seems to affect POI bonuses <loot_settings poi_tier_mod="0.05,0.1,0.15,0.2,0.25" poi_tier_bonus="3,6,9,12,15" /> For biomes, it is in the biomes.xml file <biome name="wasteland" topsoil_block="terrDestroyedStone" biomemapcolor="#ffa800" lootstage_modifier = "1.5" lootstage_bonus="30"> The modifier is the percentage while the bonus is a flat addition Link to comment Share on other sites More sharing options...
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