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(A20) Bushcraft Bites


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Download here: https://github.com/arramus/A20-BushcraftBites-2021Dec24


-=Server Side Only=-


Version: A20 Bushcraft Bites - 24th of December 2021

A20 brings a number of changes to the way players acquire and produce their food and drink. It was described as more challenging than A19 during the A20 live streams and feedback from the community has confirmed that.
In keeping with the A20 changes, Bushcraft Bites provides additional recipes for low level players that focus on the 'hunting and gathering' requirements.
This means that farming will continue to play a supplementary role while 'foraging' continues to offer the bulk of nutritional resources.
While players may be able to incorporate farming as a progressive skill as game stage builds, Bushcraft Bites will always be there if things get desperate.

Some recipes are locked behind Master Chef Skill to keep things balanced and proportional to the regular recipes.
Bushcraft recipes use simple, and hopefully, realistically appropriate ingredients that can be made from Skill 0 to Skill 2.
There are no schematics to reflect a 'Bushcraft' concept of learning through trial and error as a matter of survival.
Recipes are split into 4 main areas, in no particular order as follows:

Cooking Pot Food Recipes
Bushcraft Tin Can Tucker - Combines 5 canned products that have no recipe. (No Skill Requirement)
Bushcraft Stew - A simple stew requiring less harvestable resources and meat, but needs 'Bushcraft Bone Broth'. (Skill 2)
Bushcraft Feral Stew - A simple stew requiring less harvestable resources and rotten meat, but needs 'Bushcraft Bone Broth'. (Skill 2)
Bushcraft Super Vegetable Stew - An enhanced recipe for vegetable stew that requires Super Corn. Gives 5% XP Boost. (Skill 2)
Bushcraft Bacon and Eggs on Grits - The traditional bacon and eggs with a requirement for Corn Meal and Water. (Skill 1)
Bushcraft Super Corn on the Cob - Requires Super Corn and water. Gives 2% XP Boost. (Skill 1)
Bushcraft Hide and Seek - Putting leather and chicken to 'good' use. (No Skill Requirement)
Bushcraft Acorn Bread - Bread using Acorn Meal made from Oak Seeds. (No Skill Requirement)
Bushcraft Pine Cone Jam - Use your honey and Pine Cones in a recipe. Cures 10% infection. (No Skill Requirement)

Grilled Food Recipes
Bushcraft Leatherface - Animal hide and oil to make a crispy snack. (No Skill Requirement)
Bushcraft Blueberry Rolls - Mashed and concentrated Blueberry puree that is dried into strips and rolled. Gives a fructose speed boost.  (No Skill Requirement)

Drink Recipes
Bushcraft Pine Cone Tea - A medicinal herbal tea that cures 3% infection. (No Skill Requirement)
Bushcraft Acorn Coffee - A medicinal coffee alternative that cures 3% infection. (No Skill Requirement)
Bushcraft Sweet Mead - A medicinal all round pick-me-up. Requires a basic mash and starter. Cures 10% infection and 20% dysentery. (No Skill Requirement)

Recipes Items
Bushcraft Bone Broth - A tasty broth to dip your acorn bread, but can also be used in other recipes. (No Skill Requirement)
Bushcraft Acorn Meal - A prerequisite for other recipes. (No Skill Requirement)

For Players and Server Admin/Hosts who have never installed a mod before, here are some simple step by step instructions:

1. If you've never installed a mod before, it is necessary to create a mod folder in the main directory, typically (\SteamLibrary\steamapps\common\7 Days To Die).
If you have a custom install or your server host has modified the installation location, then you may have to explore.

2. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature) in your '7 Days To Die' main directory folder.

3. You can now drag the mod folder directly out of the zipped file and it can be placed directly into the Mods folder. However, there may be a top folder which you do not need. You are looking for a folder that contains a 'ModInfo' file. The folder holding that file will be the one you add to your Mods folder. If you add a folder above that nesting then the game will not be able to see the mod. The top layer will be a single folder and in the second layer you will see a ModInfo.xml file with or without additional folders depending on the mod. Clear instructions on this stage are not possible due to different types of unzip application and their methods. However, this will become elementary once you've launched a few mods.

Does this Mod need to be installed in the server/client host? = YES
Do players also need to install this Mod? = NO

The magic of this mod is that is only needs to be installed in the server/person who has launched the main environment that others join. Enjoy.


While cooking is an integral part of 7D2D, here are a few images to show some of the main points:


Bushcraft stew has been unlocked with Master Chef Skill 2 and the trade off for less resources is a requirement for Bone Broth in its recipe and approximately 10% less benefit than regular stew for food/drink/health gain.



Bushcraft Sweet Mead using Acorn Meal as part of the Mash.



And a description to show the benefits.



The description has also been integrated into the Master Chef Skill tree.




While this mod has been created from the ground up with no reference to any existing mod, learning along the way has come from similar mods created by @doughphunghus (mod page) and @bdubyah (mod page) for standalone recipe mods or integrated mod (The Wasteland Mod) respectively.


Feedback about balance and bugs will be welcome.

Edited by arramus (see edit history)
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14 minutes ago, Deko said:

Thank you. Can you change the color of the icons, or add new one from the free icon repository? Choose those which fits best.

Yes, you can change the icon color and type manually in the items.xml file.


An example for the Super Corn on the Cob is:

<property name="CustomIcon" value="foodCornOnTheCob"/> where the value is the name of the icon in the ItemIcons folder in the data folder inside the main directory.
<property name="CustomIconTint" value="ff9f9f"/>where ff9f9f is the color code and can be written as ff9f9f or in its RGB code of 255,159,159.





Edited by arramus (see edit history)
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56 minutes ago, Rathlon said:

I'm wondering can this be installed and ran on client side?

Cause what if we barely, or rather, not play online with others?

Yes, Rathlon. This can be installed in the Mods folder client side.

Some players really enjoy the Single Player experience, and this can complement it.
And if you ever want to self host client side and invite another player to join you, they would not have to install this Mod as your client hosting would push the data to them directly.

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  • 4 months later...

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