jdifran Posted December 7, 2021 Share Posted December 7, 2021 I think it's really clever that the striping on roads is an actual block layer. However, that means you can't place blocks flush on the road without destroying the striping. Worse, the striping has like 150 hp and produces stone when harvested, which is a pain in the ass and also unrealistic. Suggestion: Road striping should have only a few hit points so you can one-shot it, and it should not produce any harvest materials. Link to comment Share on other sites More sharing options...
n2n1 Posted December 7, 2021 Share Posted December 7, 2021 5 minutes ago, jdifran said: Suggestion: Road striping should have only a few hit points so you can one-shot it, and it should not produce any harvest materials. Not exactly a perfect solution. I think it would be better to implement this as decals. (I'm not sure, but it seems earlier in the old alphas that's exactly how it was). Link to comment Share on other sites More sharing options...
jdifran Posted December 7, 2021 Author Share Posted December 7, 2021 Changing the properties of the paint stripe blocks is a simple xml change (and one I'll probably do myself at some point if TFP doesn't do it), whereas converting the striping to decals would probably be a major programming effort. Link to comment Share on other sites More sharing options...
BFT2020 Posted December 7, 2021 Share Posted December 7, 2021 I really want to see this https://imgur.com/a/QCgxFix 2 Link to comment Share on other sites More sharing options...
n2n1 Posted December 7, 2021 Share Posted December 7, 2021 (edited) 1 hour ago, jdifran said: Changing the properties of the paint stripe blocks is a simple xml change (and one I'll probably do myself at some point if TFP doesn't do it), whereas converting the striping to decals would probably be a major programming effort. In the end, you can just delete them. It is unlikely that you will lose something. Just like we didn't lose anything - when TFP removed biomes.... Joke Edited December 7, 2021 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
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