Krougal Posted August 11, 2023 Share Posted August 11, 2023 (edited) So I spoke too soon about the Fibercutter too, although it does seem to work fine, it does throw an error looking for invalid pathed unity assets. replace: <property name="Meshfile" value="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" /> with: <property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" /> I did check the code on the X2 Zombies though and it is fine. Actually, it is not fine. You will not get any deer to spawn. I opted to remove the mod instead of fixing it. Honestly having more zeds spawn in onesies and twosies really doesn't do anything, I think I will just make a mod to have more/larger wandering hordes because that's the feel I want. Edited August 13, 2023 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 16, 2023 Share Posted August 16, 2023 Harsher Death Respawn Penalties Does this work for A21.1? Or know a similar mod that does work? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 23 Author Share Posted August 23 Beginning my update of all of my modlets for A19, 20, and 21 to 1.0. If you have an old favorite request it below here and I will prioritize it! 1 Link to comment Share on other sites More sharing options...
arramus Posted August 23 Share Posted August 23 The electric devices from the Working Devices AIO were always a favorite on the community servers and kept the party chef content, if that is appropriate for the update list. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 24 Author Share Posted August 24 17 hours ago, arramus said: The electric devices from the Working Devices AIO were always a favorite on the community servers and kept the party chef content, if that is appropriate for the update list. Absolutely. Working on it now for you 1 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 24 Author Share Posted August 24 (edited) Added New Modlets Bigger Wandering Hordes Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde. Balances the Animal Hordes as well so they aren't too crazy but have a slight increase. Working Devices Adds a working coffeemaker, stove, sinks, microwaves and BBQ grills. All vanilla devices can be repaired, coffeemakers and grills are destroyed in world for a chance to take ne home. Stoves and Ranges are upgraded via special crafted kits. You can also make in game stoves and ovens and upgrade them at home. BBQ grills have a few special recipes in them. The can be crafted or used in world. Sinks must be upgraded. Faucets are NOT included. When fixed sinks can be right clicked with an Empty Jar (yes they are back and found in loot) to give you some murky water. This is an ongoing modlet so if you find any omissions or you would like some recipes added let me know. I am considering making late game dishes stove exclusives. Edited August 24 by JaxTeller718 (see edit history) 3 Link to comment Share on other sites More sharing options...
arramus Posted August 25 Share Posted August 25 Great to see the Working Devices back. The Powered Microwaves have always been a favorite. Just for the thread description benefit - Powered Microwaves are added to the player inventory by breaking down an empty default microwave. - Empty bowls for Microwave recipes can be found in loot. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 25 Author Share Posted August 25 4 hours ago, arramus said: Great to see the Working Devices back. The Powered Microwaves have always been a favorite. Just for the thread description benefit - Powered Microwaves are added to the player inventory by breaking down an empty default microwave. - Empty bowls for Microwave recipes can be found in loot. Thank you I will add this to the description for others benefit. Glad you enjoy them! 1 Link to comment Share on other sites More sharing options...
Windhoff Posted August 25 Share Posted August 25 What about a trader adjustment modlet? So armour, tools and weapons will be max tier 2 and max level 2 in the traders store, everything else normal. 1 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 25 Author Share Posted August 25 1 hour ago, Windhoff said: What about a trader adjustment modlet? So armour, tools and weapons will be max tier 2 and max level 2 in the traders store, everything else normal. LOVE this idea! Ask and ye shall receive. I love hearing new and unique ideas like this one. Enjoy! Trader Quality to Level 2 This modlet modifies trader inventories so they will only sell up to level 2 Quality tools, weapons and armor. 2 Link to comment Share on other sites More sharing options...
sinsixx Posted August 26 Share Posted August 26 Someone else got a Problem with the Coffe Machine :(? Link to comment Share on other sites More sharing options...
arramus Posted August 26 Share Posted August 26 Ah yes. I was too absorbed playing with the microwaves to notice, but just spotted them. It is caused by a change to the model set up for V1.0. Here is a quick fix until Jax has a chance to look at it in more detail. For the small coffee makers. Go into the blocks.xml file in Config folder. 1. Search for <block name="cntCoffeeMaker"> 2. Under the line <property name="Model" value="Entities/Appliances/coffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0.5"/> and this will bring it back to surface level. 3. Search for <block name="coffeeMakerJT"> 4. Under the line <property name="Model" value="Entities/Appliances/coffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0.5"/> and this will bring it back to surface level. For the commercial ones 5. Search for <block name="cntCoffeeMakerCommercial"> 6. Under the line <property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0"/> and this will bring it back to surface level. 7. Search for <block name="coffeeMakerCommercialJT"> 8. Under the line <property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0"/> and this will bring it back to surface level. 2 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 26 Author Share Posted August 26 36 minutes ago, arramus said: Ah yes. I was too absorbed playing with the microwaves to notice, but just spotted them. It is caused by a change to the model set up for V1.0. Here is a quick fix until Jax has a chance to look at it in more detail. For the small coffee makers. Go into the blocks.xml file in Config folder. 1. Search for <block name="cntCoffeeMaker"> 2. Under the line <property name="Model" value="Entities/Appliances/coffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0.5"/> and this will bring it back to surface level. 3. Search for <block name="coffeeMakerJT"> 4. Under the line <property name="Model" value="Entities/Appliances/coffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0.5"/> and this will bring it back to surface level. For the commercial ones 5. Search for <block name="cntCoffeeMakerCommercial"> 6. Under the line <property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0"/> and this will bring it back to surface level. 7. Search for <block name="coffeeMakerCommercialJT"> 8. Under the line <property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab"/> add <property name="ModelOffset" value="0,0,0"/> and this will bring it back to surface level. Thank you arramus, I apologize for this oversight. I have added the offsets you posted and pushed the fixes already. 1 Link to comment Share on other sites More sharing options...
Windhoff Posted September 10 Share Posted September 10 Can you add a modlet that degrade armour/tools/weapons by 1 on repair? Link to comment Share on other sites More sharing options...
Armor9 Posted September 23 Share Posted September 23 Quick question, I downloaded the mod for a 4x zombies and it indicated that it contained a virus or malware. Anyone else had this issue and is it safe? Link to comment Share on other sites More sharing options...
vannie Posted October 7 Share Posted October 7 I like the working device but the sinks can only be picked up. You can't fill up a bucket from the sink. There are no jars to fill up, when I drink a water I don't get a Jar. Link to comment Share on other sites More sharing options...
arramus Posted October 8 Share Posted October 8 The sinks only fill up jars. The jars are found in loot. They are in kitchen type cupboards, ovens, and other junk. Find an empty jar. Fill up at the working sink. After using, there is no empty jar feature. We need to find more empty jars. Link to comment Share on other sites More sharing options...
Valcron Posted October 8 Share Posted October 8 So do I just put the Zombie spawn mod in my mods directory? Not sure how to install this? Link to comment Share on other sites More sharing options...
vannie Posted October 15 Share Posted October 15 Thats for the clarification, I do see one bad thing you have given everyone endless water to travel around the map with they just have to cook it. Link to comment Share on other sites More sharing options...
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