Jump to content

Having an issue using visitmap?


Mskitten87

Recommended Posts

Hello posting this incase anyone has an idea this is a windows dedicated server. i'm trying to run the visitmap command then render but at 20-25% i get the below error. does anyone have an idea how to bypass it?

 

2021-06-28T15:05:24 1121.596 ERR Exception in thread GenerateChunks:
2021-06-28T15:05:24 1121.596 EXC Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at (wrapper dynamic-method) WorldDecoratorBlocksFromBiome.WorldDecoratorBlocksFromBiome.decoratePrefabs_Patch2(WorldDecoratorBlocksFromBiome,World,Chunk,Chunk,Chunk,Chunk,GameRandom)
  at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cXp1Z, Chunk cXZp1, Chunk cXp1Zp1, System.Int32 seed) [0x00210] in <858b342e2ec84f598a70e52b667e9627>:0 
  at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x000ca] in <858b342e2ec84f598a70e52b667e9627>:0 
  at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00053] in <858b342e2ec84f598a70e52b667e9627>:0 
  at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0018e] in <858b342e2ec84f598a70e52b667e9627>:0 
  at ChunkProviderGenerateWorld.thread_GenerateChunks (ThreadManager+ThreadInfo _threadInfo) [0x0003a] in <858b342e2ec84f598a70e52b667e9627>:0 
  at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <858b342e2ec84f598a70e52b667e9627>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
 
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
2021-06-28T15:05:24 1121.600 INF Exited thread GenerateChunks

 

 

Link to comment
Share on other sites

3 hours ago, Jugginator said:

 

Second thought make sure the map is made with 12,288 as the size not a flat 12,000 if that was the map size. Can try just a fresh map without any mods and see if it still happens.

Yeah it is 12288 It stops always at the same mark sadly.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...