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Mskitten87

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  1. Yeah it is 12288 It stops always at the same mark sadly.
  2. Ty i can not seem yo edit the post so i'll post it below for others. Mod:Darkness Falls Mod2?:Kinggen Log: https://pastebin.com/sd7qekaV Custom Map:Yes using Kinggen 12k Map.
  3. Hello posting this incase anyone has an idea this is a windows dedicated server. i'm trying to run the visitmap command then render but at 20-25% i get the below error. does anyone have an idea how to bypass it? 2021-06-28T15:05:24 1121.596 ERR Exception in thread GenerateChunks: 2021-06-28T15:05:24 1121.596 EXC Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at (wrapper dynamic-method) WorldDecoratorBlocksFromBiome.WorldDecoratorBlocksFromBiome.decoratePrefabs_Patch2(WorldDecoratorBlocksFromBiome,World,Chunk,Chunk,Chunk,Chunk,GameRandom) at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cXp1Z, Chunk cXZp1, Chunk cXp1Zp1, System.Int32 seed) [0x00210] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x000ca] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00053] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0018e] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.thread_GenerateChunks (ThreadManager+ThreadInfo _threadInfo) [0x0003a] in <858b342e2ec84f598a70e52b667e9627>:0 at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <858b342e2ec84f598a70e52b667e9627>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) ThreadManager:myThreadInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() (Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0) 2021-06-28T15:05:24 1121.600 INF Exited thread GenerateChunks
  4. I think its already done mine is generating with pixel limits just fine
  5. Actually had a Question was there anywhere with 12k Heightmaps for download?
  6. nice cant wait to see it released today! been dying for some rivers lol
  7. Is this possible has anyone yet found a way to convert the models to work in the character creation? or mod yourself into one? such as Trader Jen.
  8. so i have spent the last 2 days going through trying to get all the DF Ores to spawn in all biomes i have the boulder rocks working but how do i go about getting it so they also spawn under the map/generate? trying to add it so each biome has all above/under but am having a hard time doing the under the world one.
  9. So how do i go about random gen then or is that a no go?
  10. curious is there a updated list for NitroGen atm or nay? can't seem to use RandomGen option it just errors out or sits at generating towns
  11. ty is there a way to say without screwing it up as i am good at that it seems to make the towns pretty large and full with buildings like 400x900 but with every prefab in guild generated? vs say. way city/corn are set up i like but i dislike whole wasteland effect and trying for like a full forest/snow bio generated without the burning/plains/desert/waste. i still get it. maybe i was doing it wrong before but i removed them from biomes and putem in the no to list but still got them.
  12. anyway to get this to work with val's mod?
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