pipermac Posted July 8, 2021 Author Share Posted July 8, 2021 19 minutes ago, Father said: ummm download link broke ? file is in owners trash? Download 1.7 and then the 1.7 patch. The 1.71 full was broken. I will be releasing a 1.72 soon. Link to comment Share on other sites More sharing options...
zizionard Posted July 14, 2021 Share Posted July 14, 2021 Will there be a translation into other languages? Link to comment Share on other sites More sharing options...
pipermac Posted July 14, 2021 Author Share Posted July 14, 2021 11 minutes ago, zizionard said: Will there be a translation into other languages? When its completed...possibley but I would need to find someone to be able to do it. so not anytime soon unfortunately. Link to comment Share on other sites More sharing options...
zizionard Posted July 17, 2021 Share Posted July 17, 2021 (edited) 1. I found a bug with the Grill, when you turn it off, the animation of the fire remains 2. Is it possible to add a description to the items that are used in workstations Edited July 17, 2021 by zizionard (see edit history) Link to comment Share on other sites More sharing options...
pipermac Posted July 17, 2021 Author Share Posted July 17, 2021 44 minutes ago, zizionard said: 1. I found a bug with the Grill, when you turn it off, the animation of the fire remains 2. Is it possible to add a description to the items that are used in workstations ya...the Grill bug has been around since before I started on the Mod. It is part of the unity Asset. I have to create a new asset and replace it to get rid of the problem. More descriptions are coming.....there are actually a lot more description then there originally was when I took over. I try to add at least a few new descriptions with each update. Thanks for any feedback! Feedback of all kind is essentially to get this done. Mod had a bug that Crops were growing almost instantly but no one said anything, I didn't know until I decided to actually play a game with the mod myself from the beginning. Link to comment Share on other sites More sharing options...
zizionard Posted July 17, 2021 Share Posted July 17, 2021 @pipermacI try to study all your mod and at the same time translate it into Russian 1 Link to comment Share on other sites More sharing options...
zizionard Posted July 17, 2021 Share Posted July 17, 2021 By the way, I found another bug, when you cut up a pig, it is cut only from the side of the head, and nothing happens from the side of the body Link to comment Share on other sites More sharing options...
zizionard Posted July 17, 2021 Share Posted July 17, 2021 (edited) I found a bug in Rustic Smoker, if you put the meat withers and leave, then time stops and starts going only after you open the smokehouse again Question, is it possible to reduce the number of OblivionCrate mailboxes? Edited July 17, 2021 by zizionard (see edit history) Link to comment Share on other sites More sharing options...
zizionard Posted July 22, 2021 Share Posted July 22, 2021 (edited) I found an error in the translation of plants in the file Localization.txt I translated the plants into Russian when they are ready for harvesting, but when you hover over the plant, the message plantedWhiteOakPlantHarvest appears in the file blocks.xml I found the line: <property name="DescriptionKey" value="plantedWhiteOakPlantHarvest"/> and replaced it with <property name="DescriptionKey" value="plantedWhiteOakPlantHarvestAOO"/> after that, the transfer started working and this is evident on all plants Edited July 22, 2021 by zizionard (see edit history) Link to comment Share on other sites More sharing options...
pipermac Posted July 22, 2021 Author Share Posted July 22, 2021 On 7/17/2021 at 3:25 PM, zizionard said: I found a bug in Rustic Smoker, if you put the meat withers and leave, then time stops and starts going only after you open the smokehouse again Question, is it possible to reduce the number of OblivionCrate mailboxes? Thanks I will check about the smoker.. And yes the crates are reduced in next update..... Well kind of.... In next update there are a lot of buried crates..... The only way to find them via Random digging..... Not something you can find reliably. Link to comment Share on other sites More sharing options...
zizionard Posted July 24, 2021 Share Posted July 24, 2021 @pipermacHi, I'm trying to translate the mod and ran into a problem. When translating skills, I faced the problem of not translating the section name. To a file Localization.txt a key and a translation were added: AgeofOblivionName,progression,Attribute,,Age of Oblivion,Эпоха забвения In the progress file.xml changed the attribute name to a key: <attribute name="AgeofOblivionName" name_key="AgeofOblivionNameKey" desc_key="AgeofOblivionDescKey" icon="ui_game_symbol_farm_life" min_level="1" max_level="1"> As a result, the AgeofOblivionName key is displayed in the game and the translation does not want to get up instead of it Link to comment Share on other sites More sharing options...
Panda Bear Productions Posted July 27, 2021 Share Posted July 27, 2021 Question: I'm looking for the effect that tilts/distorts the screen when you are hit by a zombie/animal. I want to propose this mod to a server community, but i know this visual effect will put them off. Link to comment Share on other sites More sharing options...
pipermac Posted July 30, 2021 Author Share Posted July 30, 2021 I have a test build of Alpha 2.0. If you would like to test in out right now please send me a private message.. This is what is in the new build: Vehicle Overhaul! Crafting vehicles are still done on the workbench but now there are more parts required! (Vehicle specific Workbenchs are coming!) Get the new parts by salvaging vehicles. Rocket Toilet can only be obtained by salvaging Toilets Bat Cars can not be crafted. If you find a Bat Car in the World you can try to unlock it with Car keys. IF you manage to unlock it you will have a working Bat Car! (More vehicles will be able to be obtained like this in future) Color Changing Vehicles! You can now Change the color of some vehicles. you need to craft Color Wands to change the colors The wands are numbered and the Vehicle description will let you know which color the wand will change! New Vehicles! Motorcycle, Pickup Truck, Battle Buggy, Buggy, Muscle Car, Sports cars! Broken Down versions of vehicles no appear in world and can be salvaged for parts. 3 new Models of Dumpsters Water Wells can be found thoughout the world. Come back in a couple days and they will have more Water ATM Machines! A great resource for Cash, come back in a few days for more! Buried Treasure - There is treasure buried around the world, you may be lucky enough to find some! Working Ovens found in the world. Adjusted some recipes. eg. Oblivion bench is easier to craft. Skull Chambers!!!!! Throughout the world you will find these chambers, you will need a key to get in and a key to get out so make sure you have enough keys! Good luck trying ot get out without a key...the walls are indestructable!) Each Chamber will have 3 Totems that will unlock a Boss Challenge, you will need keys to unlock these challenges. Keys can be found in Zombie loot! Beware these Chambers are poisonous and will suck your life away (Dont even think of setting up base in one of these!) (Rewards for Bosses are in preliminary stages, Eventually there will be more specific Boss Loot that can only be found from bosses. One is the Electric Guitar! Which can be found from Tier 2 Bosses) (One Skull chamber model currently available but plans are to have multiple models) 3 Link to comment Share on other sites More sharing options...
Diche_Bach Posted August 10, 2021 Share Posted August 10, 2021 This seems to be the most up-to-date and thorough farming mod, so I'm probably gonna install it. Any suggestion on other 'expansion' type mods that play well with this one? Have played a bit with Darkness Falls and it was great fun, but for now I just want more of a "vanilla expanded" dynamic. Link to comment Share on other sites More sharing options...
Diche_Bach Posted August 11, 2021 Share Posted August 11, 2021 Installed "Age of Oblivion (Farming Overhaul)" and seems very cool. But performance was impacted noticeably (quite a few screen freezes), and I still don't have all my achievements so back to vanilla for a while I guess. Also: I found that sometimes the dead pig model couldn't be reached to butcher it with a bone knife even though character model could push the pig model around on the terrain. Link to comment Share on other sites More sharing options...
pipermac Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) On 8/11/2021 at 9:20 AM, Diche_Bach said: Installed "Age of Oblivion (Farming Overhaul)" and seems very cool. But performance was impacted noticeably (quite a few screen freezes), and I still don't have all my achievements so back to vanilla for a while I guess. Also: I found that sometimes the dead pig model couldn't be reached to butcher it with a bone knife even though character model could push the pig model around on the terrain. The hit box is on its butt! Edited August 24, 2021 by pipermac (see edit history) Link to comment Share on other sites More sharing options...
Shemasheko Posted August 25, 2021 Share Posted August 25, 2021 (edited) is there any poislist for Kinggen available ? i found the new prefabs but dont now how to set the region settings for kingen. and is there any setting to get car respawn?? we play with 8 to 10 people on a map and the cars are gone in the towns after a few days Edited August 25, 2021 by Shemasheko (see edit history) Link to comment Share on other sites More sharing options...
pipermac Posted August 25, 2021 Author Share Posted August 25, 2021 6 hours ago, Shemasheko said: is there any poislist for Kinggen available ? i found the new prefabs but dont now how to set the region settings for kingen. and is there any setting to get car respawn?? we play with 8 to 10 people on a map and the cars are gone in the towns after a few days not required...these prefabs are generated dynamically are are not required to be added to map generation. I know car respawning is possible. I will look into that. 1 Link to comment Share on other sites More sharing options...
WaxOnWhacksOff Posted August 31, 2021 Share Posted August 31, 2021 Hi just downloaded the mod im enjoying what ive seen so far the only thing i find off putting is all the zombie audio sounds, is there a way to disable them? i have birds flying around growling like Zombies and with other animals saying "join us", "were going to get you" or the one that sounds like an army charging at you lol Link to comment Share on other sites More sharing options...
pipermac Posted August 31, 2021 Author Share Posted August 31, 2021 2 hours ago, WaxOnWhacksOff said: Hi just downloaded the mod im enjoying what ive seen so far the only thing i find off putting is all the zombie audio sounds, is there a way to disable them? i have birds flying around growling like Zombies and with other animals saying "join us", "were going to get you" or the one that sounds like an army charging at you lol I have a new test build available on Discord...it fixes the sounds. https://discord.gg/4UX3HZ7gka Link to comment Share on other sites More sharing options...
WaxOnWhacksOff Posted August 31, 2021 Share Posted August 31, 2021 thanks alot for the quick reply Pipermac, just joined the Discord and will download it now and test it out Link to comment Share on other sites More sharing options...
kanealpha Posted September 2, 2021 Share Posted September 2, 2021 before i break my game:is it compatible with Darkness falls? Link to comment Share on other sites More sharing options...
pipermac Posted September 2, 2021 Author Share Posted September 2, 2021 50 minutes ago, kanealpha said: before i break my game:is it compatible with Darkness falls? 100% No! Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted September 4, 2021 Share Posted September 4, 2021 (edited) Dumb question: is this compatible with darkness falls? Never mind, just saw the response and it's a nope. Edited September 4, 2021 by SenpaiThatIngnoresYou (see edit history) Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted September 5, 2021 Share Posted September 5, 2021 (edited) I just found this mod 7 Days to Already Dead 2 at 7 Days to Die Nexus - Mods and community (nexusmods.com), and it looks like it may be compatible with this. If so then darkness falls is going to take a back seat because making clones AND exploding zombies with martial arts is cooler. does this work with random gen? or does it require special maps? Also is it compatible with sorcery? Edited September 5, 2021 by SenpaiThatIngnoresYou (see edit history) Link to comment Share on other sites More sharing options...
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