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zizionard

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Everything posted by zizionard

  1. Hello! I decided to translate the mod into Russian. I don't understand what the problem is, I'm trying to translate the skills in the file 00-AOO_Core01\Config\progression.xml on line 6, instead of <attribute name="Age of Oblivion" name_key="Age of Oblivion" desc_key="Unlock Items and Bonus Perks!." icon="ui_game_symbol_farm_life" min_level="1" max_level="1"> replaced it with <attribute name="ATnameProgressionAOO" name_key="ATnamekeyProgressionAOO" desc_key="ATdesckeyProgressionAOO" icon="ui_game_symbol_farm_life" min_level="1" max_level="1"> in the file Localization.txt and added keys and text there. In the end, when you go to the skills menu when you hover over the tab Age of Oblivion The name of the key appears instead of the name ATnameProgressionAOO. What am I doing wrong?
  2. @pipermacHi, I'm trying to translate the mod and ran into a problem. When translating skills, I faced the problem of not translating the section name. To a file Localization.txt a key and a translation were added: AgeofOblivionName,progression,Attribute,,Age of Oblivion,Эпоха забвения In the progress file.xml changed the attribute name to a key: <attribute name="AgeofOblivionName" name_key="AgeofOblivionNameKey" desc_key="AgeofOblivionDescKey" icon="ui_game_symbol_farm_life" min_level="1" max_level="1"> As a result, the AgeofOblivionName key is displayed in the game and the translation does not want to get up instead of it
  3. I found an error in the translation of plants in the file Localization.txt I translated the plants into Russian when they are ready for harvesting, but when you hover over the plant, the message plantedWhiteOakPlantHarvest appears in the file blocks.xml I found the line: <property name="DescriptionKey" value="plantedWhiteOakPlantHarvest"/> and replaced it with <property name="DescriptionKey" value="plantedWhiteOakPlantHarvestAOO"/> after that, the transfer started working and this is evident on all plants
  4. I found a bug in Rustic Smoker, if you put the meat withers and leave, then time stops and starts going only after you open the smokehouse again Question, is it possible to reduce the number of OblivionCrate mailboxes?
  5. By the way, I found another bug, when you cut up a pig, it is cut only from the side of the head, and nothing happens from the side of the body
  6. @pipermacI try to study all your mod and at the same time translate it into Russian
  7. 1. I found a bug with the Grill, when you turn it off, the animation of the fire remains 2. Is it possible to add a description to the items that are used in workstations
  8. Will there be a translation into other languages?
  9. @pipermac Yes, it was about SMX mod But there are also disadvantages on the part of mod: 1. I can't create a forge with all the resources and skills 2. I can't learn some skills while having a sufficient level of standard skills
  10. Hello! Will there be optimization for the modification of Farm Life Revisited? It's just that at the moment an error appears when using SMXui
  11. Hello! When opening the skills tab (age of oblivion), an error appears in the console. What to do? DivideByZeroException: Attempted to divide by zero. at XUiC_SkillAttributeInfoWindow.SkillChanged () [0x00039] in <8676d591e24b4790910cdee451580eac>:0 at XUiC_SkillWindowGroup.Update (System.Single _dt) [0x00033] in <8676d591e24b4790910cdee451580eac>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8676d591e24b4790910cdee451580eac>:0 at XUiUpdater.Update () [0x0003f] in <8676d591e24b4790910cdee451580eac>:0 at XUiUpdateHelper.LateUpdate () [0x00000] in <8676d591e24b4790910cdee451580eac>:0 (Filename: <8676d591e24b4790910cdee451580eac> Line: 0)
  12. Hello! When creating a map, I get an error: Generating heightmap. Generating biomes. Generating cities. Generating water. Generating roads. AttributeError: 'NoneType' object has no attribute 'close' Exception ignored in: 'scipy.spatial.qhull._Qhull.__dealloc__' Traceback (most recent call last): File "native.py", line 107, in interp AttributeError: 'NoneType' object has no attribute 'close' Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1192, in run File "world.py", line 236, in generate File "world.py", line 381, in gen_roads File "world.py", line 401, in connect_cities File "world.py", line 458, in connect File "native.py", line 145, in make_road File "native.py", line 107, in interp File "interpnd.pyx", line 280, in scipy.interpolate.interpnd.LinearNDInterpolator.__init__ File "qhull.pyx", line 1840, in scipy.spatial.qhull.Delaunay.__init__ File "qhull.pyx", line 270, in scipy.spatial.qhull._Qhull.__init__ File "messagestream.pyx", line 36, in scipy._lib.messagestream.MessageStream.__init__ OSError: Failed to open file b'C:\\Users\\\xd0\x90\xd0\xbb\xd0\xb5\xd0\xba\xd1\x81\xd0\xb5\xd0\xb9\\AppData\\Local\\Temp\\scipy-srxz4_zi'
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